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https://github.com/cabaletta/baritone
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fixes to BlockBreakHelper
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@ -17,6 +17,9 @@
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package baritone.utils;
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import baritone.Baritone;
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import baritone.api.BaritoneAPI;
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import baritone.api.utils.IPlayerContext;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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@ -32,41 +35,62 @@ public final class BlockBreakHelper implements Helper {
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* The last block that we tried to break, if this value changes
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* between attempts, then we re-initialize the breaking process.
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*/
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private static BlockPos lastBlock;
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private static boolean didBreakLastTick;
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private BlockPos lastBlock;
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private boolean didBreakLastTick;
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private BlockBreakHelper() {}
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private IPlayerContext playerContext;
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public static void tryBreakBlock(BlockPos pos, EnumFacing side) {
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public BlockBreakHelper(IPlayerContext playerContext) {
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this.playerContext = playerContext;
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}
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public void tryBreakBlock(BlockPos pos, EnumFacing side) {
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if (!pos.equals(lastBlock)) {
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mc.playerController.clickBlock(pos, side);
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playerContext.playerController().clickBlock(pos, side);
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}
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if (mc.playerController.onPlayerDamageBlock(pos, side)) {
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mc.player.swingArm(EnumHand.MAIN_HAND);
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if (playerContext.playerController().onPlayerDamageBlock(pos, side)) {
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playerContext.player().swingArm(EnumHand.MAIN_HAND);
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}
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lastBlock = pos;
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}
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public static void stopBreakingBlock() {
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if (mc.playerController != null) {
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mc.playerController.resetBlockRemoving();
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public void stopBreakingBlock() {
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if (playerContext.playerController() != null) {
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playerContext.playerController().resetBlockRemoving();
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}
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lastBlock = null;
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}
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public static boolean tick(boolean isLeftClick) {
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RayTraceResult trace = mc.objectMouseOver;
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private boolean fakeBreak() {
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if (playerContext != BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()) {
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// for a non primary player, we need to fake break always, CLICK_LEFT has no effect
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return true;
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}
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if (!Baritone.settings().leftClickWorkaround.get()) {
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// if this setting is false, we CLICK_LEFT regardless of gui status
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return false;
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}
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return mc.currentScreen != null;
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}
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public boolean tick(boolean isLeftClick) {
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if (!fakeBreak()) {
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if (didBreakLastTick) {
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stopBreakingBlock();
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}
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return isLeftClick;
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}
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RayTraceResult trace = mc.objectMouseOver; // TODO per-player objectMouseOver
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boolean isBlockTrace = trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK;
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// If we're forcing left click, we're in a gui screen, and we're looking
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// at a block, break the block without a direct game input manipulation.
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if (mc.currentScreen != null && isLeftClick && isBlockTrace) {
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if (isLeftClick && isBlockTrace) {
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tryBreakBlock(trace.getBlockPos(), trace.sideHit);
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didBreakLastTick = true;
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} else if (didBreakLastTick) {
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stopBreakingBlock();
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didBreakLastTick = false;
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}
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return !didBreakLastTick && isLeftClick;
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return false; // fakeBreak is true so no matter what we aren't forcing CLICK_LEFT
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}
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}
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@ -43,8 +43,11 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
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*/
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private final Map<Input, Boolean> inputForceStateMap = new HashMap<>();
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private final BlockBreakHelper blockBreakHelper;
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public InputOverrideHandler(Baritone baritone) {
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super(baritone);
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this.blockBreakHelper = new BlockBreakHelper(baritone.getPlayerContext());
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}
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/**
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@ -109,9 +112,7 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
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if (event.getType() == TickEvent.Type.OUT) {
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return;
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}
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if (Baritone.settings().leftClickWorkaround.get()) {
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boolean stillClick = BlockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT.getKeyBinding()));
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setInputForceState(Input.CLICK_LEFT, stillClick);
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}
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boolean stillClick = blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT.getKeyBinding()));
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setInputForceState(Input.CLICK_LEFT, stillClick);
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}
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}
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