traverse block placing and rendering

This commit is contained in:
Leijurv 2018-08-06 15:53:35 -07:00
parent 0fd11f80f5
commit 4caf6a8265
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
7 changed files with 177 additions and 33 deletions

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@ -42,11 +42,11 @@ public final class InputOverrideHandler implements Helper {
/**
* Sets whether or not the specified {@link Input} is being forced down.
*
* @param input The {@link Input}
* @param input The {@link Input}
* @param forced Whether or not the state is being forced
*/
public final void setInputForceState(Input input, boolean forced) {
if(!forced)
if (!forced)
System.out.println(input);
inputForceStateMap.put(input.getKeyBinding(), forced);
}
@ -64,7 +64,7 @@ public final class InputOverrideHandler implements Helper {
* Sets whether or not the specified key code is being forced down.
*
* @param keyCode The key code
* @param forced Whether or not the state is being forced
* @param forced Whether or not the state is being forced
*/
public final void setKeyForceState(int keyCode, boolean forced) {
keyCodeForceStateMap.put(keyCode, forced);
@ -108,7 +108,13 @@ public final class InputOverrideHandler implements Helper {
/**
* The jump input
*/
JUMP(mc.gameSettings.keyBindJump);
JUMP(mc.gameSettings.keyBindJump),
/**
* The sneak input
*/
SNEAK(mc.gameSettings.keyBindSneak);
/**
* The actual game {@link KeyBinding} being forced.
*/

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@ -42,7 +42,7 @@ public class PathingBehavior extends Behavior {
@Override
public void onTick(TickEvent event) {
if(event.getType() == TickEvent.Type.OUT || current == null) {
if (event.getType() == TickEvent.Type.OUT || current == null) {
return;
}
current.onTick(event);
@ -137,6 +137,14 @@ public class PathingBehavior extends Behavior {
// Render the current path, if there is one
getPath().ifPresent(path -> drawPath(path, player(), partialTicks, Color.RED));
getPath().ifPresent(path -> {
for (BlockPos pos : path.getBlocksToBreak()) {
drawSelectionBox(player(), pos, partialTicks, Color.RED);
}
for (BlockPos pos : path.getBlocksToPlace()) {
drawSelectionBox(player(), pos, partialTicks, Color.GREEN);
}
});
// If there is a path calculation currently running, render the path calculation process
AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(currentlyRunning -> {

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@ -5,8 +5,10 @@ import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.path.IPath;
import net.minecraft.util.math.BlockPos;
import java.util.*;
import java.util.stream.Collectors;
import java.util.ArrayList;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* A node based implementation of IPath
@ -113,16 +115,6 @@ class Path implements IPath {
return Collections.unmodifiableList(path);
}
@Override
public Collection<BlockPos> getBlocksToBreak() {
return movements.stream().map(move -> move.positionsToBreak).flatMap(Arrays::stream).collect(Collectors.toCollection(HashSet::new));
}
@Override
public Collection<BlockPos> getBlocksToPlace() {
return movements.stream().map(move -> move.positionsToPlace).flatMap(Arrays::stream).collect(Collectors.toCollection(HashSet::new));
}
@Override
public int getNumNodesConsidered() {
return numNodes;

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@ -6,11 +6,12 @@ import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Helper;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.ToolSet;
import baritone.bot.utils.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.ArrayList;
import java.util.Optional;
import static baritone.bot.InputOverrideHandler.Input;
@ -131,7 +132,7 @@ public abstract class Movement implements Helper, MovementHelper {
return true;
for (BlockPos blockPos : positionsToBreak) {
if(!MovementHelper.canWalkThrough(blockPos, BlockStateInterface.get(blockPos))) {
if (!MovementHelper.canWalkThrough(blockPos, BlockStateInterface.get(blockPos))) {
Optional<Rotation> reachable = LookBehaviorUtils.reachable(blockPos);
if (reachable.isPresent()) {
state.setTarget(new MovementState.MovementTarget(reachable.get())).setInput(Input.CLICK_LEFT, true);
@ -185,4 +186,24 @@ public abstract class Movement implements Helper, MovementHelper {
}
return state;
}
public ArrayList<BlockPos> toBreak() {
ArrayList<BlockPos> result = new ArrayList<>();
for (BlockPos positionsToBreak1 : positionsToBreak) {
if (!MovementHelper.canWalkThrough(positionsToBreak1, BlockStateInterface.get(positionsToBreak1))) {
result.add(positionsToBreak1);
}
}
return result;
}
public ArrayList<BlockPos> toPlace() {
ArrayList<BlockPos> result = new ArrayList<>();
for (BlockPos positionsToPlace1 : positionsToPlace) {
if (!MovementHelper.canWalkOn(positionsToPlace1)) {
result.add(positionsToPlace1);
}
}
return result;
}
}

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@ -7,11 +7,17 @@ import baritone.bot.utils.ToolSet;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import java.util.Arrays;
import java.util.List;
import java.util.Optional;
/**
@ -82,6 +88,10 @@ public interface MovementHelper extends ActionCosts, Helper {
return state.isBlockNormalCube() && !BlockStateInterface.isLava(block);
}
static boolean canWalkOn(BlockPos pos) {
return canWalkOn(pos, BlockStateInterface.get(pos));
}
static boolean canFall(BlockPos pos) {
return BlockStateInterface.get(pos).getBlock() instanceof BlockFalling;
@ -144,4 +154,31 @@ public interface MovementHelper extends ActionCosts, Helper {
static void switchToBestToolFor(IBlockState b, ToolSet ts) {
mc.player.inventory.currentItem = ts.getBestSlot(b);
}
static boolean switchtothrowaway() {
List<Item> ACCEPTABLE_THROWAWAY_ITEMS = Arrays.asList(new Item[]{Item.getByNameOrId("minecraft:dirt"), Item.getByNameOrId("minecraft:cobblestone")});
EntityPlayerSP p = Minecraft.getMinecraft().player;
NonNullList<ItemStack> inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
if (ACCEPTABLE_THROWAWAY_ITEMS.contains(item.getItem())) {
p.inventory.currentItem = i;
return true;
}
}
return false;
}
static boolean hasthrowaway() {
List<Item> ACCEPTABLE_THROWAWAY_ITEMS = Arrays.asList(new Item[]{Item.getByNameOrId("minecraft:dirt"), Item.getByNameOrId("minecraft:cobblestone")});
EntityPlayerSP p = Minecraft.getMinecraft().player;
NonNullList<ItemStack> inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
if (ACCEPTABLE_THROWAWAY_ITEMS.contains(item.getItem())) {
return true;
}
}
return false;
}
}

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@ -1,6 +1,7 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.InputOverrideHandler;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
@ -14,7 +15,11 @@ import net.minecraft.block.BlockVine;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Objects;
public class MovementTraverse extends Movement {
@ -56,10 +61,6 @@ public class MovementTraverse extends Movement {
//Out.log("Can't walk through " + blocksToBreak[0] + " (hardness" + hardness1 + ") or " + blocksToBreak[1] + " (hardness " + hardness2 + ")");
return WC + getTotalHardnessOfBlocksToBreak(ts);
} else {//this is a bridge, so we need to place a block
if (true) {
System.out.println(src + " " + dest);
return COST_INF;//TODO
}
//return 1000000;
Block f = BlockStateInterface.get(src.down()).getBlock();
if (f instanceof BlockLadder || f instanceof BlockVine) {
@ -80,6 +81,8 @@ public class MovementTraverse extends Movement {
}
}
boolean wasTheBridgeBlockAlwaysThere = true;//did we have to place a bridge block or was it always there
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
@ -92,16 +95,86 @@ public class MovementTraverse extends Movement {
return state;
case WAITING:
case RUNNING:
if (playerFeet().equals(dest)) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;
}
Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()));
return state.setTarget(new MovementState.MovementTarget(rotationToBlock))
.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
break;
default:
return state;
}
Block fd = BlockStateInterface.get(src.down()).getBlock();
boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine;
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
BlockPos whereAmI = playerFeet();
if (whereAmI.getY() != dest.getY() && !ladder) {
System.out.println("Wrong Y coordinate");
if (whereAmI.getY() < dest.getY()) {
state.setInput(InputOverrideHandler.Input.JUMP, true);
}
return state;
}
if (isTheBridgeBlockThere) {
if (playerFeet().equals(dest)) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;
}
if (wasTheBridgeBlockAlwaysThere) {
player().setSprinting(true);
}
Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()));
return state.setTarget(new MovementState.MovementTarget(rotationToBlock)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
} else {
wasTheBridgeBlockAlwaysThere = false;
for (BlockPos against1 : against) {
if (BlockStateInterface.get(against1).isBlockNormalCube()) {
if (!MovementHelper.switchtothrowaway()) {//get ready to place a throwaway block
displayChatMessageRaw("bb pls get me some blocks. dirt or cobble");
return state;
}
state.setInput(InputOverrideHandler.Input.SNEAK, true);
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + against1.getY()) * 0.5D;
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ))));
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && Minecraft.getMinecraft().player.isSneaking()) {
if (LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionsToPlace[0])) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
} else {
//Out.gui("Wrong. " + side + " " + LookBehaviorUtils.getSelectedBlock().get().offset(side) + " " + positionsToPlace[0], Out.Mode.Debug);
}
}
displayChatMessageRaw("Trying to look at " + against1 + ", actually looking at" + LookBehaviorUtils.getSelectedBlock());
return state;
}
}
state.setInput(InputOverrideHandler.Input.SNEAK, true);
if (whereAmI.equals(dest)) {
//if we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
//Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
if (!MovementHelper.switchtothrowaway()) {//get ready to place a throwaway block
displayChatMessageRaw("bb pls get me some blocks. dirt or cobble");
return state;
}
double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + src.getY() - 1.0D) * 0.5D;
double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D;
//faceX,faceY,faceZ is the middle of the face between from and to
BlockPos goalLook = src.down();//this is the block we were just standing on, and the one we want to place against
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ))));
state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
state.setInput(InputOverrideHandler.Input.SNEAK, true);
if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), goalLook)) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);//wait to right click until we are able to place
return state;
}
//Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
return state;
} else {
Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()));
return state.setTarget(new MovementState.MovementTarget(rotationToBlock)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
//TODO MovementManager.moveTowardsBlock(to);//move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
}
}
}
}

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@ -5,8 +5,11 @@ import baritone.bot.utils.Utils;
import net.minecraft.util.Tuple;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import java.util.stream.Collectors;
/**
* @author leijurv
@ -96,14 +99,18 @@ public interface IPath {
*
* @return an unordered collection of positions
*/
Collection<BlockPos> getBlocksToBreak();
default Collection<BlockPos> getBlocksToBreak() {
return movements().stream().map(Movement::toBreak).flatMap(ArrayList::stream).collect(Collectors.toCollection(HashSet::new));
}
/**
* For rendering purposes, what blocks should be highlighted in green
*
* @return an unordered collection of positions
*/
Collection<BlockPos> getBlocksToPlace();
default Collection<BlockPos> getBlocksToPlace() {
return movements().stream().map(Movement::toPlace).flatMap(ArrayList::stream).collect(Collectors.toCollection(HashSet::new));
}
int getNumNodesConsidered();
}