mirror of https://github.com/cabaletta/baritone
unneeded
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@ -465,7 +465,6 @@ public class PathExecutor implements IPathExecutor, Helper {
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onTick();
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return true;
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}
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logDebug("Skipping fall to " + fallDest + " " + data.getFirst());
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clearKeys();
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behavior.baritone.getLookBehavior().updateTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), data.getFirst(), ctx.playerRotations()), false);
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behavior.baritone.getInputOverrideHandler().setInputForceState(Input.MOVE_FORWARD, true);
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