add example

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Leijurv 2018-09-03 11:43:06 -07:00
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- **Long distance pathing and splicing** Baritone calculates paths in segments, and precalculates the next segment when the current one is about to end, so that it's moving towards the goal at all times.
- **Chunk caching** Baritone simplifies chunks to a compacted internal 2-bit representation (AIR, SOLID, WATER, AVOID) and stores them in RAM for better very-long-distance pathing. There is also an option to save these cached chunks to disk. <a href="https://www.youtube.com/watch?v=dyfYKSubhdc">Example</a>
- **Block breaking** Baritone considers breaking blocks as part of its path. It also takes into account your current tool set and hot bar. For example, if you have a Eff V diamond pick, it may choose to mine through a stone barrier, while if you only had a wood pick it might be faster to climb over it.
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default.
- **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. <a href="https://www.youtube.com/watch?v=F6FbI1L9UmU">Example</a>
- **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water.
- **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`).
- **Fence gates and doors**