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mirror of https://github.com/cabaletta/baritone synced 2024-12-18 13:15:13 +00:00

Initial Behavior system commit.

Still needs some work, just getting this in the repo!
This commit is contained in:
Brady 2018-08-01 20:10:19 -07:00
parent a36b223aab
commit 42fd04e329
No known key found for this signature in database
GPG Key ID: 73A788379A197567
5 changed files with 120 additions and 2 deletions

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@ -48,6 +48,7 @@ repositories {
}
dependencies {
implementation 'org.reflections:reflections:0.9.11'
implementation ('org.spongepowered:mixin:0.7.8-SNAPSHOT') {
// Mixin includes a lot of dependencies that are too up-to-date
exclude module: 'launchwrapper'

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@ -1,5 +1,10 @@
package baritone.bot;
import baritone.bot.behavior.Behavior;
import org.reflections.Reflections;
import java.util.List;
/**
* @author Brady
* @since 7/31/2018 10:50 PM
@ -21,6 +26,7 @@ public enum Baritone {
private GameActionHandler actionHandler;
private GameEventHandler gameEventHandler;
private InputOverrideHandler inputOverrideHandler;
private List<Behavior> behaviors;
/**
* Whether or not Baritone is active
@ -36,6 +42,14 @@ public enum Baritone {
this.active = true;
this.initialized = true;
new Reflections("baritone.bot.behavior.impl").getSubTypesOf(Behavior.class).forEach(c -> {
try {
behaviors.add(c.newInstance());
} catch (InstantiationException | IllegalAccessException e) {
e.printStackTrace();
}
});
}
public final boolean isInitialized() {
@ -62,6 +76,10 @@ public enum Baritone {
return this.inputOverrideHandler;
}
public final List<Behavior> getBehaviors() {
return this.behaviors;
}
public final boolean isActive() {
return this.active;
}

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@ -1,10 +1,13 @@
package baritone.bot;
import baritone.bot.behavior.Behavior;
import baritone.bot.event.IGameEventListener;
import baritone.bot.event.events.ChatEvent;
import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard;
import java.util.function.Consumer;
/**
* @author Brady
* @since 7/31/2018 11:04 PM
@ -14,7 +17,9 @@ public final class GameEventHandler implements IGameEventListener {
GameEventHandler() {}
@Override
public final void onTick() {}
public final void onTick() {
dispatchEventToBehaviors(behavior -> onTick());
}
@Override
public void onProcessKeyBinds() {
@ -31,8 +36,16 @@ public final class GameEventHandler implements IGameEventListener {
KeyBinding.onTick(keyCode < 0 ? keyCode + 100 : keyCode);
}
}
dispatchEventToBehaviors(behavior -> onProcessKeyBinds());
}
@Override
public void onSendChatMessage(ChatEvent event) {}
public void onSendChatMessage(ChatEvent event) {
dispatchEventToBehaviors(behavior -> onSendChatMessage(event));
}
private void dispatchEventToBehaviors(Consumer<Behavior> dispatchFunction) {
Baritone.INSTANCE.getBehaviors().stream().filter(Behavior::isEnabled).forEach(dispatchFunction);
}
}

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@ -0,0 +1,78 @@
package baritone.bot.behavior;
import baritone.bot.event.AbstractGameEventListener;
import baritone.bot.utils.Helper;
/**
* A generic bot behavior.
*
* @author Brady
* @since 8/1/2018 6:29 PM
*/
public class Behavior implements AbstractGameEventListener, Helper {
/**
* Whether or not this behavior is enabled
*/
private boolean enabled;
/**
* Toggles the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
public final boolean toggle() {
return this.setEnabled(!this.enabled);
}
/**
* Sets the enabled state of this {@link Behavior}.
*
* @return The new state.
*/
public final boolean setEnabled(boolean enabled) {
boolean newState = getNewState(this.enabled, enabled);
if (newState == this.enabled)
return this.enabled;
if (this.enabled = newState) {
onStart();
} else {
onCancel();
}
return this.enabled;
}
/**
* Function to determine what the new enabled state of this
* {@link Behavior} should be given the old state, and the
* proposed state. Intended to be overriden by behaviors
* that should always be active, given that the bot itself is
* active.
*
* @param oldState The old state
* @param proposedState The proposed state
* @return The new state
*/
public boolean getNewState(boolean oldState, boolean proposedState) {
return proposedState;
}
/**
* @return Whether or not this {@link Behavior} is active.
*/
public final boolean isEnabled() {
return this.enabled;
}
/**
* Called when the state changes from disabled to enabled
*/
public void onStart() {}
/**
* Called when the state changes from enabled to disabled
*/
public void onCancel() {}
}

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@ -0,0 +1,8 @@
package baritone.bot.behavior;
/**
* @author Brady
* @since 8/1/2018 5:38 PM
*/
public class PathFinding {
}