mirror of https://github.com/cabaletta/baritone
parent
7aa3eda3f6
commit
3791569519
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@ -91,10 +91,8 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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// Just return for PRE, we still want to set target to null on POST
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return;
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}
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if (this.target.mode == Target.Mode.SERVER) {
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this.prevRotation = new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch);
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}
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this.prevRotation = new Rotation(ctx.player().rotationYaw, ctx.player().rotationPitch);
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final Rotation actual = this.processor.peekRotation(this.target.rotation);
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ctx.player().rotationYaw = actual.getYaw();
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ctx.player().rotationPitch = actual.getPitch();
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@ -103,22 +101,21 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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case POST: {
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// Reset the player's rotations back to their original values
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if (this.prevRotation != null) {
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this.smoothYawBuffer.add(this.target.rotation.getYaw());
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this.smoothYawBuffer.addLast(this.target.rotation.getYaw());
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while (this.smoothYawBuffer.size() > Baritone.settings().smoothLookTicks.value) {
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this.smoothYawBuffer.pop();
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this.smoothYawBuffer.removeFirst();
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}
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this.smoothPitchBuffer.add(this.target.rotation.getPitch());
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this.smoothPitchBuffer.addLast(this.target.rotation.getPitch());
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while (this.smoothPitchBuffer.size() > Baritone.settings().smoothLookTicks.value) {
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this.smoothPitchBuffer.pop();
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this.smoothPitchBuffer.removeFirst();
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}
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if ((ctx.player().isElytraFlying() && Baritone.settings().elytraFreeLook.value) || (!ctx.player().isElytraFlying() && Baritone.settings().freeLook.value)) {
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if (this.target.mode == Target.Mode.SERVER) {
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ctx.player().rotationYaw = this.prevRotation.getYaw();
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ctx.player().rotationPitch = this.prevRotation.getPitch();
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} else if ((ctx.player().isElytraFlying() && Baritone.settings().elytraSmoothLook.value) || (!ctx.player().isElytraFlying() && Baritone.settings().smoothLook.value)) {
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ctx.player().rotationYaw = (float) this.smoothYawBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getYaw);
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} else if (ctx.player().isElytraFlying() ? Baritone.settings().elytraSmoothLook.value : Baritone.settings().smoothLook.value) {
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ctx.player().rotationYaw = (float) this.smoothYawBuffer.stream().mapToDouble(d -> d).average().orElse(this.prevRotation.getYaw());
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if (ctx.player().isElytraFlying()) {
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ctx.player().rotationPitch = (float) this.smoothPitchBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getPitch);
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ctx.player().rotationPitch = (float) this.smoothPitchBuffer.stream().mapToDouble(d -> d).average().orElse(this.prevRotation.getPitch());
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}
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}
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@ -329,15 +326,21 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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final boolean antiCheat = settings.antiCheatCompatibility.value;
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final boolean blockFreeLook = settings.blockFreeLook.value;
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if (!blockFreeLook && blockInteract) return CLIENT;
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if (ctx.player().isElytraFlying()) {
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// always need to set angles while flying
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return settings.elytraFreeLook.value ? SERVER : CLIENT;
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} else if (settings.freeLook.value) {
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// Regardless of if antiCheatCompatibility is enabled, if a blockInteract is requested then the player
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// rotation needs to be set somehow, otherwise Baritone will halt since objectMouseOver() will just be
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// whatever the player is mousing over visually. Let's just settle for setting it silently.
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if (antiCheat || blockInteract) return SERVER;
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if (blockInteract) {
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return blockFreeLook ? SERVER : CLIENT;
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}
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return antiCheat ? SERVER : NONE;
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}
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// Pathing regularly without antiCheatCompatibility, don't set the player rotation
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return NONE;
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// all freeLook settings are disabled so set the angles
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return CLIENT;
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}
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}
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}
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