mirror of https://github.com/cabaletta/baritone
don't apply block break delay to insta-breaks
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62b2f81ba1
commit
2b96a2e463
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@ -37,7 +37,7 @@ public interface IPlayerController {
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void syncHeldItem();
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boolean hasBrokenBlock();
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boolean isDestroyingBlock();
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boolean onPlayerDamageBlock(BlockPos pos, Direction side);
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@ -53,7 +53,9 @@ public interface IPlayerController {
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boolean clickBlock(BlockPos loc, Direction face);
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void setHittingBlock(boolean hittingBlock);
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void setDestroyingBlock(boolean hittingBlock);
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void setDestroyDelay(int destroyDelay);
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default double getBlockReachDistance() {
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return this.getGameType().isCreative() ? 5.0F : BaritoneAPI.getSettings().blockReachDistance.value;
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@ -29,13 +29,17 @@ public abstract class MixinPlayerController implements IPlayerControllerMP {
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@Accessor("isDestroying")
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@Override
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public abstract void setIsHittingBlock(boolean isHittingBlock);
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public abstract void setIsDestroyingBlock(boolean isDestroyingBlock);
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@Accessor("destroyBlockPos")
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@Accessor("isDestroying")
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@Override
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public abstract BlockPos getCurrentBlock();
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public abstract boolean isDestroyingBlock();
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@Invoker("ensureHasSentCarriedItem")
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@Override
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public abstract void callSyncCurrentPlayItem();
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@Accessor("destroyDelay")
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@Override
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public abstract void setDestroyDelay(int destroyDelay);
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}
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@ -29,10 +29,10 @@ import net.minecraft.world.phys.HitResult;
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*/
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public final class BlockBreakHelper {
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// base ticks between block breaks caused by tick logic
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private static final int BASE_BREAK_DELAY = 2;
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private static final int BASE_BREAK_DELAY = 1;
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private final IPlayerContext ctx;
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private boolean didBreakLastTick;
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private boolean wasDestroyingBlockLastTick;
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private int breakDelayTimer = 0;
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BlockBreakHelper(IPlayerContext ctx) {
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@ -41,13 +41,10 @@ public final class BlockBreakHelper {
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public void stopBreakingBlock() {
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// The player controller will never be null, but the player can be
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if (ctx.player() != null && didBreakLastTick) {
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if (!ctx.playerController().hasBrokenBlock()) {
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// insane bypass to check breaking succeeded
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ctx.playerController().setHittingBlock(true);
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}
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if (ctx.player() != null && wasDestroyingBlockLastTick) {
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ctx.playerController().setDestroyingBlock(false);
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ctx.playerController().resetBlockRemoving();
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didBreakLastTick = false;
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wasDestroyingBlockLastTick = false;
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}
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}
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@ -60,24 +57,30 @@ public final class BlockBreakHelper {
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boolean isBlockTrace = trace != null && trace.getType() == HitResult.Type.BLOCK;
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if (isLeftClick && isBlockTrace) {
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if (!didBreakLastTick) {
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ctx.playerController().setDestroyingBlock(wasDestroyingBlockLastTick);
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if (!ctx.playerController().isDestroyingBlock()) {
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ctx.playerController().syncHeldItem();
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ctx.playerController().clickBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection());
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ctx.player().swing(InteractionHand.MAIN_HAND);
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} else {
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if (ctx.playerController().onPlayerDamageBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection())) {
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ctx.player().swing(InteractionHand.MAIN_HAND);
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}
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if (!ctx.playerController().isDestroyingBlock()) { // block broken this tick
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// break delay timer only applies for multi-tick block breaks like vanilla
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breakDelayTimer = BaritoneAPI.getSettings().blockBreakSpeed.value - BASE_BREAK_DELAY;
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// must reset controller's destroy delay to prevent the client from delaying itself unnecessarily
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ctx.playerController().setDestroyDelay(0);
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}
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}
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// Attempt to break the block
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if (ctx.playerController().onPlayerDamageBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection())) {
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ctx.player().swing(InteractionHand.MAIN_HAND);
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}
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ctx.playerController().setHittingBlock(false);
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didBreakLastTick = true;
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} else if (didBreakLastTick) {
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stopBreakingBlock();
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breakDelayTimer = BaritoneAPI.getSettings().blockBreakSpeed.value - BASE_BREAK_DELAY;
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didBreakLastTick = false;
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// if true, we're breaking a block. if false, we broke the block this tick
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wasDestroyingBlockLastTick = ctx.playerController().isDestroyingBlock();
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// this value will be reset by the MC client handling mouse keys
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// since we're not spoofing the click keybind to the client, the client will stop the break if isDestroyingBlock is true
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// we store and restore this value on the next tick to determine if we're breaking a block
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ctx.playerController().setDestroyingBlock(false);
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} else {
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wasDestroyingBlockLastTick = false;
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}
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}
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}
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@ -17,13 +17,13 @@
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package baritone.utils.accessor;
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import net.minecraft.core.BlockPos;
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public interface IPlayerControllerMP {
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void setIsHittingBlock(boolean isHittingBlock);
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void setIsDestroyingBlock(boolean isDestroyingBlock);
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BlockPos getCurrentBlock();
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boolean isDestroyingBlock();
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void callSyncCurrentPlayItem();
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void setDestroyDelay(int destroyDelay);
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}
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@ -53,8 +53,13 @@ public final class BaritonePlayerController implements IPlayerController {
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}
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@Override
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public boolean hasBrokenBlock() {
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return ((IPlayerControllerMP) mc.gameMode).getCurrentBlock().getY() == -1;
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public boolean isDestroyingBlock() {
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return ((IPlayerControllerMP) mc.gameMode).isDestroyingBlock();
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}
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@Override
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public void setDestroyDelay(int destroyDelay) {
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((IPlayerControllerMP) mc.gameMode).setDestroyDelay(destroyDelay);
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}
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@Override
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@ -94,7 +99,7 @@ public final class BaritonePlayerController implements IPlayerController {
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}
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@Override
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public void setHittingBlock(boolean hittingBlock) {
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((IPlayerControllerMP) mc.gameMode).setIsHittingBlock(hittingBlock);
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public void setDestroyingBlock(boolean destroyingBlock) {
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((IPlayerControllerMP) mc.gameMode).setIsDestroyingBlock(destroyingBlock);
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}
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}
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