mirror of https://github.com/cabaletta/baritone
if already looking at the block, no need to change rotation
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parent
3eef5e2972
commit
233f1d9e3e
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@ -1,5 +1,6 @@
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package baritone.bot.behavior.impl;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.Helper;
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import baritone.bot.utils.Rotation;
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@ -11,7 +12,7 @@ import java.util.Optional;
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public final class LookBehaviorUtils implements Helper {
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public static final Vec3d[] BLOCK_SIDE_MULTIPLIERS = new Vec3d[] {
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public static final Vec3d[] BLOCK_SIDE_MULTIPLIERS = new Vec3d[]{
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new Vec3d(0, 0.5, 0.5),
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new Vec3d(1, 0.5, 0.5),
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new Vec3d(0.5, 0, 0.5),
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@ -35,6 +36,9 @@ public final class LookBehaviorUtils implements Helper {
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}
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public static Optional<Rotation> reachable(BlockPos pos) {
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if (pos.equals(MovementHelper.whatAmILookingAt().orElse(null))) {
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return Optional.of(new Rotation(mc.player.rotationYaw, mc.player.rotationPitch));
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}
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Optional<Rotation> possibleRotation = reachableCenter(pos);
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if (possibleRotation.isPresent())
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return possibleRotation;
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@ -67,6 +71,7 @@ public final class LookBehaviorUtils implements Helper {
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/**
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* Checks if coordinate is reachable with the given block-face rotation offset
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*
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* @param pos
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* @param offset
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* @return
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@ -84,6 +89,7 @@ public final class LookBehaviorUtils implements Helper {
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/**
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* Checks if center of block at coordinate is reachable
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*
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* @param pos
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* @return
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*/
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