mirror of https://github.com/cabaletta/baritone
Merge branch '1.13.2' into 1.14.2
This commit is contained in:
commit
223791cea7
|
@ -1 +0,0 @@
|
|||
<!-- No UwU's or OwO's allowed -->
|
|
@ -0,0 +1,25 @@
|
|||
---
|
||||
name: Bug report
|
||||
about: Please file a separate report for each issue
|
||||
title: Please add a brief but descriptive title
|
||||
labels: bug
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## Some information
|
||||
Operating system:
|
||||
Java version:
|
||||
Minecraft version:
|
||||
Baritone version:
|
||||
Forge mods (if used):
|
||||
|
||||
## Exception, error or logs
|
||||
You can find your logs in `%appdata%/.minecraft/logs/` (Windows) or `/Library/Application\ Support/minecraft/logs` (Mac).
|
||||
|
||||
## How to reproduce
|
||||
Add your steps to reproduce the issue/bug experienced here.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
|
||||
- [ ] I have included logs, exceptions and / or steps to reproduce the issue.
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
|
@ -0,0 +1,13 @@
|
|||
---
|
||||
name: Question
|
||||
about: Please file a separate report for each question
|
||||
title: Please add a brief but descriptive title
|
||||
labels: question
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## What do you need help with?
|
||||
With as much detail as possible, describe your question and what you may need help with.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
|
@ -0,0 +1,19 @@
|
|||
---
|
||||
name: Suggestion
|
||||
about: Please file a separate report for each suggestion
|
||||
title: Please add a brief but descriptive title
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## Describe your suggestion
|
||||
With as much detail as possible, describe what your suggestion would do for Baritone.
|
||||
|
||||
## Settings
|
||||
If applicable, what settings/customizability should be offered to tweak the functionality of your suggestion.
|
||||
|
||||
## Context
|
||||
Describe how your suggestion would improve Baritone, or the reason behind it being added.
|
||||
|
||||
## Final checklist
|
||||
- [ ] I have not used any OwO's or UwU's in this issue.
|
37
README.md
37
README.md
|
@ -1,43 +1,40 @@
|
|||
# Baritone
|
||||
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone)
|
||||
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases)
|
||||
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone/)
|
||||
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases/)
|
||||
[![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE)
|
||||
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
|
||||
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone)
|
||||
[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases)
|
||||
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
|
||||
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://minecraft.gamepedia.com/1.13.2)
|
||||
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone/)
|
||||
[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases/)
|
||||
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://github.com/cabaletta/baritone/tree/master/)
|
||||
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.13.2/)
|
||||
[![Code of Conduct](https://img.shields.io/badge/%E2%9D%A4-code%20of%20conduct-blue.svg?style=flat)](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
|
||||
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
|
||||
[![Contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues)
|
||||
[![Contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues/)
|
||||
[![Issues](https://img.shields.io/github/issues/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues/)
|
||||
[![GitHub issues-closed](https://img.shields.io/github/issues-closed/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
|
||||
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
|
||||
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
|
||||
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
|
||||
<<<<<<< HEAD
|
||||
![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
|
||||
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://minecraft.gamepedia.com/1.13.2)
|
||||
=======
|
||||
![Lines of Code](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
|
||||
>>>>>>> master
|
||||
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
|
||||
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
|
||||
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.6%20/%20v1.3.2-brightgreen.svg)](https://impactdevelopment.github.io/)
|
||||
[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20%22integration%22-scuffed-yellow.svg)](https://github.com/fr1kin/ForgeHax)
|
||||
[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20%22integration%22-scuffed-yellow.svg)](https://github.com/fr1kin/ForgeHax/)
|
||||
[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/)
|
||||
[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
|
||||
[![forthebadge](https://forthebadge.com/images/badges/built-with-swag.svg)](http://forthebadge.com)
|
||||
[![forthebadge](https://forthebadge.com/images/badges/mom-made-pizza-rolls.svg)](http://forthebadge.com)
|
||||
[![forthebadge](https://forthebadge.com/images/badges/built-with-swag.svg)](http://forthebadge.com/)
|
||||
[![forthebadge](https://forthebadge.com/images/badges/mom-made-pizza-rolls.svg)](http://forthebadge.com/)
|
||||
|
||||
A Minecraft pathfinder bot.
|
||||
|
||||
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
|
||||
|
||||
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone. The second easiest way (for 1.12.2 only) is to install the forge jar from [releases](https://github.com/cabaletta/baritone/releases). Otherwise, see [Installation & setup](SETUP.md). Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
|
||||
|
||||
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
|
||||
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2 and 1.13.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
|
||||
Have committed at least once a day for the last 10 months =D 🦀
|
||||
Have committed at least once a day for the last 11 months =D 🦀
|
||||
|
||||
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
|
||||
|
||||
|
@ -49,15 +46,15 @@ Here are some links to help to get started:
|
|||
|
||||
- [Installation & setup](SETUP.md)
|
||||
|
||||
- [API Javadocs](https://baritone.leijurv.com)
|
||||
- [API Javadocs](https://baritone.leijurv.com/)
|
||||
|
||||
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
|
||||
|
||||
- [Baritone chat control usage](USAGE.md)
|
||||
- [Usage (chat control)](USAGE.md)
|
||||
|
||||
# API
|
||||
|
||||
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com).
|
||||
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
|
||||
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
|
||||
jar.
|
||||
|
||||
|
@ -78,7 +75,7 @@ That's what it's for, sure! (As long as usage is in compliance with the LGPL 3.0
|
|||
|
||||
## How is it so fast?
|
||||
|
||||
Magic. (Hours of [leijurv](https://github.com/leijurv) enduring excruciating pain)
|
||||
Magic. (Hours of [leijurv](https://github.com/leijurv/) enduring excruciating pain)
|
||||
|
||||
## Why is it called Baritone?
|
||||
|
||||
|
|
4
SETUP.md
4
SETUP.md
|
@ -1,5 +1,9 @@
|
|||
# Installation
|
||||
|
||||
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone.
|
||||
|
||||
Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
|
||||
|
||||
## Prebuilt official releases
|
||||
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
|
||||
|
||||
|
|
4
USAGE.md
4
USAGE.md
|
@ -16,9 +16,6 @@ To disable direct chat control (with no prefix), turn off the `chatControl` sett
|
|||
|
||||
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
|
||||
|
||||
|
||||
|
||||
|
||||
Some common examples:
|
||||
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
|
||||
- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate
|
||||
|
@ -31,6 +28,7 @@ Some common examples:
|
|||
- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
|
||||
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
|
||||
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
|
||||
- `schematica` to build the schematic that is currently open in schematica
|
||||
- `tunnel` to dig just straight ahead and make a tunnel
|
||||
- `farm` to automatically harvest, replant, or bone meal crops
|
||||
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
|
||||
|
|
10
build.gradle
10
build.gradle
|
@ -16,7 +16,7 @@
|
|||
*/
|
||||
|
||||
group 'baritone'
|
||||
version '1.3.2'
|
||||
version '1.3.3'
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
|
@ -66,6 +66,14 @@ sourceSets {
|
|||
compileClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
runtimeClasspath += main.compileClasspath + main.runtimeClasspath + main.output
|
||||
}
|
||||
|
||||
schematica_api {
|
||||
compileClasspath += main.compileClasspath
|
||||
}
|
||||
|
||||
main {
|
||||
compileClasspath += schematica_api.output
|
||||
}
|
||||
}
|
||||
|
||||
task sourceJar(type: Jar, dependsOn: classes) {
|
||||
|
|
|
@ -33,6 +33,12 @@
|
|||
# need to keep mixin names
|
||||
-keep class baritone.launch.** { *; }
|
||||
|
||||
#try to keep usage of schematica in separate classes
|
||||
-keep class baritone.utils.schematic.schematica.**
|
||||
#proguard doesnt like it when it cant find our fake schematica classes
|
||||
-dontwarn baritone.utils.schematic.schematica.**
|
||||
|
||||
|
||||
# Keep - Applications. Keep all application classes, along with their 'main'
|
||||
# methods.
|
||||
-keepclasseswithmembers public class * {
|
||||
|
|
|
@ -128,5 +128,8 @@ public interface IBaritone {
|
|||
*/
|
||||
IEventBus getGameEventHandler();
|
||||
|
||||
/**
|
||||
* Open click
|
||||
*/
|
||||
void openClick();
|
||||
}
|
||||
|
|
|
@ -231,6 +231,11 @@ public final class Settings {
|
|||
*/
|
||||
public final Setting<Integer> rightClickSpeed = new Setting<>(4);
|
||||
|
||||
/**
|
||||
* How many degrees to randomize the yaw every tick. Set to 0 to disable
|
||||
*/
|
||||
public final Setting<Double> randomLooking = new Setting<>(2d);
|
||||
|
||||
/**
|
||||
* This is the big A* setting.
|
||||
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
|
||||
|
|
|
@ -54,6 +54,8 @@ public interface IBuilderProcess extends IBaritoneProcess {
|
|||
return build(schematicFile, file, origin);
|
||||
}
|
||||
|
||||
void buildOpenSchematic();
|
||||
|
||||
void pause();
|
||||
|
||||
void resume();
|
||||
|
|
|
@ -39,9 +39,6 @@ public class BlockUtils {
|
|||
}
|
||||
|
||||
public static Block stringToBlockRequired(String name) {
|
||||
if (name.equals("lit_redstone_ore")) { // workaround for Impact 4.6 only
|
||||
return stringToBlockRequired("redstone_ore");
|
||||
}
|
||||
Block block = stringToBlockNullable(name);
|
||||
Objects.requireNonNull(block);
|
||||
return block;
|
||||
|
|
|
@ -35,6 +35,7 @@ import net.minecraft.client.Minecraft;
|
|||
import net.minecraft.client.multiplayer.ClientChunkProvider;
|
||||
import net.minecraft.crash.CrashReport;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
@ -292,6 +293,10 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
|||
logDirect(success ? "Loaded" : "Unable to load");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("schematica")) {
|
||||
baritone.getBuilderProcess().buildOpenSchematic();
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("come")) {
|
||||
customGoalProcess.setGoalAndPath(new GoalBlock(new BlockPos(Helper.mc.getRenderViewEntity())));
|
||||
logDirect("Coming");
|
||||
|
@ -404,11 +409,34 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
|||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followentities")) {
|
||||
baritone.getFollowProcess().follow(Entity.class::isInstance);
|
||||
logDirect("Following any entities");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followplayers")) {
|
||||
baritone.getFollowProcess().follow(PlayerEntity.class::isInstance); // O P P A
|
||||
logDirect("Following any players");
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("followentity")) {
|
||||
String name = msg.substring(12).trim();
|
||||
Optional<Entity> toFollow = Optional.empty();
|
||||
for (Entity entity : ctx.world().loadedEntityList) {
|
||||
String entityName = entity.getName().getFormattedText().trim().toLowerCase();
|
||||
if ((entityName.contains(name) || name.contains(entityName)) && !(entity instanceof ItemEntity || entity instanceof PlayerEntity)) { // We dont want it following players while `#follow` exists.
|
||||
toFollow = Optional.of(entity);
|
||||
}
|
||||
}
|
||||
if (!toFollow.isPresent()) {
|
||||
logDirect("Entity not found");
|
||||
return true;
|
||||
}
|
||||
Entity effectivelyFinal = toFollow.get();
|
||||
baritone.getFollowProcess().follow(effectivelyFinal::equals);
|
||||
logDirect("Following entity " + toFollow.get());
|
||||
return true;
|
||||
}
|
||||
if (msg.startsWith("follow")) {
|
||||
String name = msg.substring(6).trim();
|
||||
Optional<Entity> toFollow = Optional.empty();
|
||||
|
@ -688,7 +716,6 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
|
|||
goal = new GoalBlock(playerFeet);
|
||||
break;
|
||||
case 1:
|
||||
|
||||
goal = new GoalYLevel(parseOrDefault(params[0], playerFeet.y));
|
||||
break;
|
||||
case 2:
|
||||
|
|
|
@ -160,11 +160,11 @@ public class SettingsUtil {
|
|||
|
||||
private final Settings.Setting<?> setting;
|
||||
|
||||
public ParserContext(Settings.Setting<?> setting) {
|
||||
private ParserContext(Settings.Setting<?> setting) {
|
||||
this.setting = setting;
|
||||
}
|
||||
|
||||
final Settings.Setting<?> getSetting() {
|
||||
private Settings.Setting<?> getSetting() {
|
||||
return this.setting;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@ import java.util.List;
|
|||
public final class BaritoneProvider implements IBaritoneProvider {
|
||||
|
||||
private final Baritone primary = new Baritone();
|
||||
private final List<IBaritone> all = Collections.singletonList(primary);
|
||||
|
||||
@Override
|
||||
public IBaritone getPrimaryBaritone() {
|
||||
|
@ -40,8 +41,7 @@ public final class BaritoneProvider implements IBaritoneProvider {
|
|||
|
||||
@Override
|
||||
public List<IBaritone> getAllBaritones() {
|
||||
// TODO return a CopyOnWriteArrayList
|
||||
return Collections.singletonList(primary);
|
||||
return all;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -50,6 +50,13 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
|
|||
@Override
|
||||
public void updateTarget(Rotation target, boolean force) {
|
||||
this.target = target;
|
||||
if (!force) {
|
||||
double rand = Math.random() - 0.5;
|
||||
if (Math.abs(rand) < 0.1) {
|
||||
rand *= 4;
|
||||
}
|
||||
this.target = new Rotation(this.target.getYaw() + (float) (rand * Baritone.settings().randomLooking.value), this.target.getPitch());
|
||||
}
|
||||
this.force = force || !Baritone.settings().freeLook.value;
|
||||
}
|
||||
|
||||
|
|
|
@ -303,6 +303,9 @@ public final class CachedWorld implements ICachedWorld, Helper {
|
|||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
break;
|
||||
} catch (Throwable th) {
|
||||
// in the case of an exception, keep consuming from the queue so as not to leak memory
|
||||
th.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,15 +23,14 @@ import baritone.api.pathing.movement.IMovement;
|
|||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.*;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.behavior.PathingBehavior;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import net.minecraft.entity.item.FallingBlockEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.*;
|
||||
|
||||
public abstract class Movement implements IMovement, MovementHelper {
|
||||
|
||||
|
@ -62,6 +61,8 @@ public abstract class Movement implements IMovement, MovementHelper {
|
|||
public List<BlockPos> toPlaceCached = null;
|
||||
public List<BlockPos> toWalkIntoCached = null;
|
||||
|
||||
private Set<BetterBlockPos> validPositionsCached = null;
|
||||
|
||||
private Boolean calculatedWhileLoaded;
|
||||
|
||||
protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
|
||||
|
@ -99,6 +100,20 @@ public abstract class Movement implements IMovement, MovementHelper {
|
|||
this.cost = cost;
|
||||
}
|
||||
|
||||
protected abstract Set<BetterBlockPos> calculateValidPositions();
|
||||
|
||||
public Set<BetterBlockPos> getValidPositions() {
|
||||
if (validPositionsCached == null) {
|
||||
validPositionsCached = calculateValidPositions();
|
||||
Objects.requireNonNull(validPositionsCached);
|
||||
}
|
||||
return validPositionsCached;
|
||||
}
|
||||
|
||||
protected boolean playerInValidPosition() {
|
||||
return getValidPositions().contains(ctx.playerFeet()) || getValidPositions().contains(((PathingBehavior) baritone.getPathingBehavior()).pathStart());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the execution of the latest Movement
|
||||
* State, and offers a Status to the calling class.
|
||||
|
|
|
@ -89,7 +89,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||
if (block instanceof AirBlock) { // early return for most common case
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof SkullBlock || block == Blocks.BUBBLE_COLUMN || block instanceof ShulkerBoxBlock || block instanceof SlabBlock || block instanceof TrapDoorBlock) {
|
||||
if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof AbstractSkullBlock || block == Blocks.BUBBLE_COLUMN || block instanceof ShulkerBoxBlock || block instanceof SlabBlock || block instanceof TrapDoorBlock) {
|
||||
return false;
|
||||
}
|
||||
if (Baritone.settings().blocksToAvoid.value.contains(block)) {
|
||||
|
@ -137,7 +137,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||
// every block that overrides isPassable with anything more complicated than a "return true;" or "return false;"
|
||||
// has already been accounted for above
|
||||
// therefore it's safe to not construct a blockpos from our x, y, z ints and instead just pass null
|
||||
return state.allowsMovement(null, null, PathType.LAND);
|
||||
return state.allowsMovement(null, BlockPos.ZERO, PathType.LAND); // workaround for future compatibility =P
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -31,6 +31,8 @@ import net.minecraft.block.BlockState;
|
|||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.FallingBlock;
|
||||
import net.minecraft.util.Direction;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementAscend extends Movement {
|
||||
|
||||
|
@ -51,6 +53,17 @@ public class MovementAscend extends Movement {
|
|||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
BetterBlockPos prior = new BetterBlockPos(src.subtract(getDirection()).up()); // sometimes we back up to place the block, also sprint ascends, also skip descend to straight ascend
|
||||
return ImmutableSet.of(src,
|
||||
src.up(),
|
||||
dest,
|
||||
prior,
|
||||
prior.up()
|
||||
);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
BlockState toPlace = context.get(destX, y, destZ);
|
||||
double additionalPlacementCost = 0;
|
||||
|
@ -143,6 +156,10 @@ public class MovementAscend extends Movement {
|
|||
|
||||
@Override
|
||||
public MovementState updateState(MovementState state) {
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
// this check should run even when in preparing state (breaking blocks)
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
super.updateState(state);
|
||||
// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
|
||||
// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
|
||||
|
@ -150,14 +167,10 @@ public class MovementAscend extends Movement {
|
|||
return state;
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
if (ctx.playerFeet().equals(dest) || ctx.playerFeet().equals(dest.add(getDirection().down()))) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
|
||||
BlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
|
||||
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
|
||||
ticksWithoutPlacement++;
|
||||
|
|
|
@ -29,6 +29,7 @@ import baritone.pathing.movement.MovementHelper;
|
|||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -37,6 +38,8 @@ import net.minecraft.client.entity.player.ClientPlayerEntity;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDescend extends Movement {
|
||||
|
||||
private int numTicks = 0;
|
||||
|
@ -61,6 +64,11 @@ public class MovementDescend extends Movement {
|
|||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest.up(), dest);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
|
||||
double totalCost = 0;
|
||||
BlockState destDown = context.get(destX, y - 1, destZ);
|
||||
|
|
|
@ -28,6 +28,7 @@ import baritone.pathing.movement.MovementHelper;
|
|||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -36,6 +37,7 @@ import net.minecraft.util.math.BlockPos;
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDiagonal extends Movement {
|
||||
|
||||
|
@ -64,6 +66,16 @@ public class MovementDiagonal extends Movement {
|
|||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
BetterBlockPos diagA = new BetterBlockPos(src.x, src.y, dest.z);
|
||||
BetterBlockPos diagB = new BetterBlockPos(dest.x, src.y, src.z);
|
||||
if (dest.y != src.y) { // only if allowDiagonalDescend
|
||||
return ImmutableSet.of(src, dest.up(), diagA, diagB, dest, diagA.down(), diagB.down());
|
||||
}
|
||||
return ImmutableSet.of(src, dest, diagA, diagB);
|
||||
}
|
||||
|
||||
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
|
||||
BlockState destInto = context.get(destX, y, destZ);
|
||||
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
|
||||
|
@ -172,8 +184,9 @@ public class MovementDiagonal extends Movement {
|
|||
}
|
||||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
return state;
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} else if (!playerInValidPosition() && !(MovementHelper.isLiquid(ctx, src) && getValidPositions().contains(ctx.playerFeet().up()))) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (sprint()) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
|
@ -182,7 +195,7 @@ public class MovementDiagonal extends Movement {
|
|||
return state;
|
||||
}
|
||||
|
||||
public boolean sprint() {
|
||||
private boolean sprint() {
|
||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -24,10 +24,13 @@ import baritone.pathing.movement.CalculationContext;
|
|||
import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementDownward extends Movement {
|
||||
|
||||
private int numTicks = 0;
|
||||
|
@ -47,6 +50,11 @@ public class MovementDownward extends Movement {
|
|||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
if (!context.allowDownward) {
|
||||
return COST_INF;
|
||||
|
@ -73,6 +81,8 @@ public class MovementDownward extends Movement {
|
|||
|
||||
if (ctx.playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
} else if (!playerInValidPosition()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double diffX = ctx.player().posX - (dest.getX() + 0.5);
|
||||
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
|
||||
|
|
|
@ -43,7 +43,9 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementFall extends Movement {
|
||||
|
||||
|
@ -64,6 +66,16 @@ public class MovementFall extends Movement {
|
|||
return result.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
Set<BetterBlockPos> set = new HashSet<>();
|
||||
set.add(src);
|
||||
for (int y = src.y - dest.y; y >= 0; y--) {
|
||||
set.add(dest.up(y));
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
||||
private boolean willPlaceBucket() {
|
||||
CalculationContext context = new CalculationContext(baritone);
|
||||
MutableMoveResult result = new MutableMoveResult();
|
||||
|
|
|
@ -35,6 +35,9 @@ import net.minecraft.fluid.Fluids;
|
|||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementParkour extends Movement {
|
||||
|
||||
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
|
||||
|
@ -175,6 +178,17 @@ public class MovementParkour extends Movement {
|
|||
return res.cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
Set<BetterBlockPos> set = new HashSet<>();
|
||||
for (int i = 0; i <= dist; i++) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
set.add(src.offset(direction, i).up(y));
|
||||
}
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean safeToCancel(MovementState state) {
|
||||
// once this movement is instantiated, the state is default to PREPPING
|
||||
|
@ -213,7 +227,7 @@ public class MovementParkour extends Movement {
|
|||
state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
} else if (!ctx.playerFeet().equals(src)) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - src.y > 0.0001) {
|
||||
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
|
||||
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
|
|
|
@ -30,11 +30,14 @@ import baritone.pathing.movement.Movement;
|
|||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementPillar extends Movement {
|
||||
|
||||
public MovementPillar(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) {
|
||||
|
@ -46,6 +49,11 @@ public class MovementPillar extends Movement {
|
|||
return cost(context, src.x, src.y, src.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z) {
|
||||
BlockState fromState = context.get(x, y, z);
|
||||
Block from = fromState.getBlock();
|
||||
|
|
|
@ -30,12 +30,16 @@ import baritone.pathing.movement.Movement;
|
|||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.fluid.WaterFluid;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
|
||||
public class MovementTraverse extends Movement {
|
||||
|
||||
/**
|
||||
|
@ -58,6 +62,11 @@ public class MovementTraverse extends Movement {
|
|||
return cost(context, src.x, src.y, src.z, dest.x, dest.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Set<BetterBlockPos> calculateValidPositions() {
|
||||
return ImmutableSet.of(src, dest);
|
||||
}
|
||||
|
||||
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
|
||||
BlockState pb0 = context.get(destX, y + 1, destZ);
|
||||
BlockState pb1 = context.get(destX, y, destZ);
|
||||
|
@ -196,9 +205,10 @@ public class MovementTraverse extends Movement {
|
|||
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
|
||||
|
||||
if (pb0.getBlock() instanceof DoorBlock || pb1.getBlock() instanceof DoorBlock) {
|
||||
if ((pb0.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, src, dest)
|
||||
|| pb1.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, dest, src))
|
||||
&& !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
||||
boolean notPassable = pb0.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, src, dest) || pb1.getBlock() instanceof DoorBlock && !MovementHelper.isDoorPassable(ctx, dest, src);
|
||||
boolean canOpen = !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()));
|
||||
|
||||
if (notPassable && canOpen) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
|
@ -209,8 +219,10 @@ public class MovementTraverse extends Movement {
|
|||
: !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1]
|
||||
: null;
|
||||
if (blocked != null) {
|
||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true))
|
||||
.setInput(Input.CLICK_RIGHT, true);
|
||||
Optional<Rotation> rotation = RotationUtils.reachable(ctx, blocked);
|
||||
if (rotation.isPresent()) {
|
||||
return state.setTarget(new MovementState.MovementTarget(rotation.get(), true)).setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -99,14 +99,13 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
if (pathPosition >= path.length()) {
|
||||
return true; // stop bugging me, I'm done
|
||||
}
|
||||
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition);
|
||||
Movement movement = (Movement) path.movements().get(pathPosition);
|
||||
BetterBlockPos whereAmI = ctx.playerFeet();
|
||||
if (!whereShouldIBe.equals(whereAmI) && !Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
|
||||
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
|
||||
if (whereAmI.equals(path.positions().get(i))) {
|
||||
logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
|
||||
if (!movement.getValidPositions().contains(whereAmI)) {
|
||||
for (int i = 0; i < pathPosition && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
|
||||
if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
|
||||
int previousPos = pathPosition;
|
||||
pathPosition = Math.max(i - 1, 0); // previous step might not actually be done
|
||||
pathPosition = i;
|
||||
for (int j = pathPosition; j <= previousPos; j++) {
|
||||
path.movements().get(j).reset();
|
||||
}
|
||||
|
@ -115,9 +114,9 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
for (int i = pathPosition + 3; i < path.length(); i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
|
||||
for (int i = pathPosition + 3; i < path.length() - 1; i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
|
||||
// also don't check pathPosition+2 because reasons
|
||||
if (whereAmI.equals(path.positions().get(i))) {
|
||||
if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
|
||||
if (i - pathPosition > 2) {
|
||||
logDebug("Skipping forward " + (i - pathPosition) + " steps, to " + i);
|
||||
}
|
||||
|
@ -146,38 +145,6 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
cancel();
|
||||
return false;
|
||||
}
|
||||
//this commented block is literally cursed.
|
||||
/*Out.log(actions.get(pathPosition));
|
||||
if (pathPosition < actions.size() - 1) {//if there are two ActionBridges in a row and they are at right angles, walk diagonally. This makes it so you walk at 45 degrees along a zigzag path instead of doing inefficient zigging and zagging
|
||||
if ((actions.get(pathPosition) instanceof ActionBridge) && (actions.get(pathPosition + 1) instanceof ActionBridge)) {
|
||||
ActionBridge curr = (ActionBridge) actions.get(pathPosition);
|
||||
ActionBridge next = (ActionBridge) actions.get(pathPosition + 1);
|
||||
if (curr.dx() != next.dx() || curr.dz() != next.dz()) {//two movement are not parallel, so this is a right angle
|
||||
if (curr.amIGood() && next.amIGood()) {//nothing in the way
|
||||
BlockPos cornerToCut1 = new BlockPos(next.to.getX() - next.from.getX() + curr.from.getX(), next.to.getY(), next.to.getZ() - next.from.getZ() + curr.from.getZ());
|
||||
BlockPos cornerToCut2 = cornerToCut1.up();
|
||||
//Block corner1 = Baritone.get(cornerToCut1).getBlock();
|
||||
//Block corner2 = Baritone.get(cornerToCut2).getBlock();
|
||||
//Out.gui("Cutting conner " + cornerToCut1 + " " + corner1, Out.Mode.Debug);
|
||||
if (!Action.avoidWalkingInto(cornerToCut1) && !Action.avoidWalkingInto(cornerToCut2)) {
|
||||
double x = (next.from.getX() + next.to.getX() + 1.0D) * 0.5D;
|
||||
double z = (next.from.getZ() + next.to.getZ() + 1.0D) * 0.5D;
|
||||
MovementManager.clearMovement();
|
||||
if (!MovementManager.forward && curr.oneInTen != null && curr.oneInTen) {
|
||||
MovementManager.clearMovement();
|
||||
MovementManager.forward = LookManager.lookAtCoords(x, 0, z, false);
|
||||
} else {
|
||||
MovementManager.moveTowardsCoords(x, 0, z);
|
||||
}
|
||||
if (MovementManager.forward && !MovementManager.backward) {
|
||||
thePlayer.setSprinting(true);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
//long start = System.nanoTime() / 1000000L;
|
||||
BlockStateInterface bsi = new BlockStateInterface(ctx);
|
||||
for (int i = pathPosition - 10; i < pathPosition + 10; i++) {
|
||||
|
@ -204,10 +171,10 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
HashSet<BlockPos> newPlace = new HashSet<>();
|
||||
HashSet<BlockPos> newWalkInto = new HashSet<>();
|
||||
for (int i = pathPosition; i < path.movements().size(); i++) {
|
||||
Movement movement = (Movement) path.movements().get(i);
|
||||
newBreak.addAll(movement.toBreak(bsi));
|
||||
newPlace.addAll(movement.toPlace(bsi));
|
||||
newWalkInto.addAll(movement.toWalkInto(bsi));
|
||||
Movement m = (Movement) path.movements().get(i);
|
||||
newBreak.addAll(m.toBreak(bsi));
|
||||
newPlace.addAll(m.toPlace(bsi));
|
||||
newWalkInto.addAll(m.toWalkInto(bsi));
|
||||
}
|
||||
toBreak = newBreak;
|
||||
toPlace = newPlace;
|
||||
|
@ -218,7 +185,14 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
if (end - start > 0) {
|
||||
System.out.println("Recalculating break and place took " + (end - start) + "ms");
|
||||
}*/
|
||||
IMovement movement = path.movements().get(pathPosition);
|
||||
if (pathPosition < path.movements().size() - 1) {
|
||||
IMovement next = path.movements().get(pathPosition + 1);
|
||||
if (!behavior.baritone.bsi.worldContainsLoadedChunk(next.getDest().x, next.getDest().z)) {
|
||||
logDebug("Pausing since destination is at edge of loaded chunks");
|
||||
clearKeys();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
boolean canCancel = movement.safeToCancel();
|
||||
if (costEstimateIndex == null || costEstimateIndex != pathPosition) {
|
||||
costEstimateIndex = pathPosition;
|
||||
|
@ -232,7 +206,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
}
|
||||
}
|
||||
}
|
||||
double currentCost = ((Movement) movement).recalculateCost(behavior.secretInternalGetCalculationContext());
|
||||
double currentCost = movement.recalculateCost(behavior.secretInternalGetCalculationContext());
|
||||
if (currentCost >= ActionCosts.COST_INF && canCancel) {
|
||||
logDebug("Something has changed in the world and this movement has become impossible. Cancelling.");
|
||||
cancel();
|
||||
|
@ -284,11 +258,13 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
private Tuple<Double, BlockPos> closestPathPos(IPath path) {
|
||||
double best = -1;
|
||||
BlockPos bestPos = null;
|
||||
for (BlockPos pos : path.positions()) {
|
||||
double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
|
||||
if (dist < best || best == -1) {
|
||||
best = dist;
|
||||
bestPos = pos;
|
||||
for (IMovement movement : path.movements()) {
|
||||
for (BlockPos pos : ((Movement) movement).getValidPositions()) {
|
||||
double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
|
||||
if (dist < best || best == -1) {
|
||||
best = dist;
|
||||
bestPos = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new Tuple<>(best, bestPos);
|
||||
|
@ -451,7 +427,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||
if (current instanceof MovementFall) {
|
||||
Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current);
|
||||
if (data != null) {
|
||||
BlockPos fallDest = data.getB();
|
||||
BetterBlockPos fallDest = new BetterBlockPos(data.getB());
|
||||
if (!path.positions().contains(fallDest)) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
|
|
|
@ -84,12 +84,14 @@ public final class BackfillProcess extends BaritoneProcessHelper {
|
|||
// patience
|
||||
baritone.getLookBehavior().updateTarget(fake.getTarget().getRotation().get(), true);
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
default:
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.DEFER); // cede to other process
|
||||
}
|
||||
|
||||
public void amIBreakingABlockHMMMMMMM() {
|
||||
private void amIBreakingABlockHMMMMMMM() {
|
||||
if (!ctx.getSelectedBlock().isPresent()) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@ import baritone.utils.BlockStateInterface;
|
|||
import baritone.utils.PathingCommandContext;
|
||||
import baritone.utils.schematic.AirSchematic;
|
||||
import baritone.utils.schematic.Schematic;
|
||||
import baritone.utils.schematic.schematica.SchematicaHelper;
|
||||
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
|
||||
import net.minecraft.block.AirBlock;
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -110,6 +111,20 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
|
|||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildOpenSchematic() {
|
||||
if (SchematicaHelper.isSchematicaPresent()) {
|
||||
Optional<Tuple<ISchematic, BlockPos>> schematic = SchematicaHelper.getOpenSchematic();
|
||||
if (schematic.isPresent()) {
|
||||
this.build(schematic.get().getA().toString(), schematic.get().getA(), schematic.get().getB());
|
||||
} else {
|
||||
logDirect("No schematic currently open");
|
||||
}
|
||||
} else {
|
||||
logDirect("Schematica is not present");
|
||||
}
|
||||
}
|
||||
|
||||
public void clearArea(BlockPos corner1, BlockPos corner2) {
|
||||
BlockPos origin = new BlockPos(Math.min(corner1.getX(), corner2.getX()), Math.min(corner1.getY(), corner2.getY()), Math.min(corner1.getZ(), corner2.getZ()));
|
||||
int widthX = Math.abs(corner1.getX() - corner2.getX()) + 1;
|
||||
|
@ -158,7 +173,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
|
|||
continue; // irrelevant
|
||||
}
|
||||
BlockState curr = bcc.bsi.get0(x, y, z);
|
||||
if (!(curr.getBlock() instanceof AirBlock) && !valid(curr, desired)) {
|
||||
if (!(curr.getBlock() instanceof AirBlock) && !(curr.getBlock() == Blocks.WATER || curr.getBlock() == Blocks.LAVA) && !valid(curr, desired)) {
|
||||
BetterBlockPos pos = new BetterBlockPos(x, y, z);
|
||||
Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
|
||||
if (rot.isPresent()) {
|
||||
|
|
|
@ -122,6 +122,7 @@ public final class ExploreProcess extends BaritoneProcessHelper implements IExpl
|
|||
break; // note: this breaks the switch not the for
|
||||
case EXPLORED:
|
||||
continue; // note: this continues the for
|
||||
default:
|
||||
}
|
||||
int centerX = ((chunkX + dx) << 4) + 8;
|
||||
int centerZ = ((chunkZ + dz) << 4) + 8;
|
||||
|
|
|
@ -24,6 +24,7 @@ import baritone.api.pathing.goals.GoalComposite;
|
|||
import baritone.api.process.IFarmProcess;
|
||||
import baritone.api.process.PathingCommand;
|
||||
import baritone.api.process.PathingCommandType;
|
||||
import baritone.api.utils.RayTraceUtils;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
|
@ -36,7 +37,10 @@ import net.minecraft.entity.item.ItemEntity;
|
|||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
|
@ -50,6 +54,9 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
|
|||
|
||||
private boolean active;
|
||||
|
||||
private List<BlockPos> locations;
|
||||
private int tickCount;
|
||||
|
||||
private static final List<Item> FARMLAND_PLANTABLE = Arrays.asList(
|
||||
Items.BEETROOT_SEEDS,
|
||||
Items.MELON_SEEDS,
|
||||
|
@ -61,17 +68,16 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
|
|||
|
||||
private static final List<Item> PICKUP_DROPPED = Arrays.asList(
|
||||
Items.BEETROOT_SEEDS,
|
||||
Items.WHEAT,
|
||||
Items.BEETROOT,
|
||||
Items.MELON_SEEDS,
|
||||
Items.MELON_SLICE,
|
||||
Blocks.MELON.asItem(),
|
||||
Items.WHEAT_SEEDS,
|
||||
Items.WHEAT,
|
||||
Items.PUMPKIN_SEEDS,
|
||||
Blocks.PUMPKIN.asItem(),
|
||||
Items.POTATO,
|
||||
Items.CARROT,
|
||||
Items.BEETROOT,
|
||||
Blocks.PUMPKIN.asItem(),
|
||||
Blocks.MELON.asItem(),
|
||||
Items.NETHER_WART,
|
||||
Blocks.SUGAR_CANE.asItem(),
|
||||
Blocks.CACTUS.asItem()
|
||||
|
@ -89,6 +95,7 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
|
|||
@Override
|
||||
public void farm() {
|
||||
active = true;
|
||||
locations = null;
|
||||
}
|
||||
|
||||
private enum Harvest {
|
||||
|
@ -160,9 +167,12 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
|
|||
if (Baritone.settings().replantNetherWart.value) {
|
||||
scan.add(Blocks.SOUL_SAND);
|
||||
}
|
||||
|
||||
List<BlockPos> locations = WorldScanner.INSTANCE.scanChunkRadius(ctx, scan, 256, 10, 4);
|
||||
|
||||
if (Baritone.settings().mineGoalUpdateInterval.value != 0 && tickCount++ % Baritone.settings().mineGoalUpdateInterval.value == 0) {
|
||||
Baritone.getExecutor().execute(() -> locations = WorldScanner.INSTANCE.scanChunkRadius(ctx, scan, 256, 10, 10));
|
||||
}
|
||||
if (locations == null) {
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
}
|
||||
List<BlockPos> toBreak = new ArrayList<>();
|
||||
List<BlockPos> openFarmland = new ArrayList<>();
|
||||
List<BlockPos> bonemealable = new ArrayList<>();
|
||||
|
@ -212,11 +222,14 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
|
|||
boolean soulsand = openSoulsand.contains(pos);
|
||||
Optional<Rotation> rot = RotationUtils.reachableOffset(ctx.player(), pos, new Vec3d(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5), ctx.playerController().getBlockReachDistance());
|
||||
if (rot.isPresent() && isSafeToCancel && baritone.getInventoryBehavior().throwaway(true, soulsand ? this::isNetherWart : this::isPlantable)) {
|
||||
baritone.getLookBehavior().updateTarget(rot.get(), true);
|
||||
if (ctx.isLookingAt(pos)) {
|
||||
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
|
||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot.get(), ctx.playerController().getBlockReachDistance());
|
||||
if (result instanceof BlockRayTraceResult && ((BlockRayTraceResult) result).getFace() == Direction.UP) {
|
||||
baritone.getLookBehavior().updateTarget(rot.get(), true);
|
||||
if (ctx.isLookingAt(pos)) {
|
||||
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
}
|
||||
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
||||
}
|
||||
}
|
||||
for (BlockPos pos : bonemealable) {
|
||||
|
|
|
@ -82,7 +82,12 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
|
|||
}
|
||||
|
||||
private void scanWorld() {
|
||||
cache = Stream.of(ctx.world().loadedEntityList, ctx.world().getPlayers()).flatMap(List::stream).filter(this::followable).filter(this.filter).distinct().collect(Collectors.toCollection(ArrayList::new));
|
||||
cache = Stream.of(ctx.world().loadedEntityList, ctx.world().getPlayers())
|
||||
.flatMap(List::stream)
|
||||
.filter(this::followable)
|
||||
.filter(this.filter)
|
||||
.distinct()
|
||||
.collect(Collectors.toCollection(ArrayList::new));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -95,6 +95,11 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
|||
return null;
|
||||
}
|
||||
}
|
||||
if (!Baritone.settings().allowBreak.value) {
|
||||
logDirect("Unable to mine when allowBreak is false!");
|
||||
cancel();
|
||||
return null;
|
||||
}
|
||||
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.value;
|
||||
List<BlockPos> curr = new ArrayList<>(knownOreLocations);
|
||||
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
|
||||
|
@ -110,7 +115,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
|||
.filter(pos -> !(BlockStateInterface.get(ctx, pos).getBlock() instanceof AirBlock)) // after breaking a block, it takes mineGoalUpdateInterval ticks for it to actually update this list =(
|
||||
.min(Comparator.comparingDouble(ctx.playerFeet()::distanceSq));
|
||||
baritone.getInputOverrideHandler().clearAllKeys();
|
||||
if (shaft.isPresent()) {
|
||||
if (shaft.isPresent() && ctx.player().onGround) {
|
||||
BlockPos pos = shaft.get();
|
||||
BlockState state = baritone.bsi.get0(pos);
|
||||
if (!MovementHelper.avoidBreaking(baritone.bsi, pos.getX(), pos.getY(), pos.getZ(), state)) {
|
||||
|
@ -391,6 +396,10 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
|||
@Override
|
||||
public void mine(int quantity, Block... blocks) {
|
||||
this.mining = blocks == null || blocks.length == 0 ? null : Arrays.asList(blocks);
|
||||
if (mining != null && !Baritone.settings().allowBreak.value) {
|
||||
logDirect("Unable to mine when allowBreak is false!");
|
||||
mining = null;
|
||||
}
|
||||
this.desiredQuantity = quantity;
|
||||
this.knownOreLocations = new ArrayList<>();
|
||||
this.blacklist = new ArrayList<>();
|
||||
|
|
|
@ -39,7 +39,7 @@ public final class BlockBreakHelper implements Helper {
|
|||
this.playerContext = playerContext;
|
||||
}
|
||||
|
||||
public void tryBreakBlock(BlockPos pos, Direction side) {
|
||||
private void tryBreakBlock(BlockPos pos, Direction side) {
|
||||
if (playerContext.playerController().onPlayerDamageBlock(pos, side)) {
|
||||
playerContext.player().swingArm(Hand.MAIN_HAND);
|
||||
}
|
||||
|
|
|
@ -77,7 +77,6 @@ public class GuiClick extends Screen implements Helper {
|
|||
currentMouseOver = ((BlockRayTraceResult) result).getPos();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -131,7 +130,7 @@ public class GuiClick extends Screen implements Helper {
|
|||
}
|
||||
}
|
||||
|
||||
public Vec3d toWorld(double x, double y, double z) {
|
||||
private Vec3d toWorld(double x, double y, double z) {
|
||||
boolean result = gluUnProject((float) x, (float) y, (float) z, MODELVIEW, PROJECTION, VIEWPORT, (FloatBuffer) TO_WORLD_BUFFER.clear());
|
||||
if (result) {
|
||||
return new Vec3d(TO_WORLD_BUFFER.get(0), TO_WORLD_BUFFER.get(1), TO_WORLD_BUFFER.get(2));
|
||||
|
|
|
@ -112,8 +112,6 @@ public final class PathRenderer implements Helper {
|
|||
}
|
||||
|
||||
//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
|
||||
//long start = System.nanoTime();
|
||||
|
||||
|
||||
// Render the current path, if there is one
|
||||
if (current != null && current.getPath() != null) {
|
||||
|
@ -124,8 +122,6 @@ public final class PathRenderer implements Helper {
|
|||
drawPath(next.getPath(), 0, renderView, partialTicks, Baritone.settings().colorNextPath.value, Baritone.settings().fadePath.value, 10, 20);
|
||||
}
|
||||
|
||||
//long split = System.nanoTime();
|
||||
|
||||
// If there is a path calculation currently running, render the path calculation process
|
||||
behavior.getInProgress().ifPresent(currentlyRunning -> {
|
||||
currentlyRunning.bestPathSoFar().ifPresent(p -> {
|
||||
|
@ -137,11 +133,6 @@ public final class PathRenderer implements Helper {
|
|||
drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), Baritone.settings().colorMostRecentConsidered.value);
|
||||
});
|
||||
});
|
||||
//long end = System.nanoTime();
|
||||
//System.out.println((end - split) + " " + (split - start));
|
||||
// if (end - start > 0) {
|
||||
// System.out.println("Frame took " + (split - start) + " " + (end - split));
|
||||
//}
|
||||
}
|
||||
|
||||
public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
|
||||
|
|
|
@ -92,7 +92,7 @@ public class PathingControlManager implements IPathingControlManager {
|
|||
p.secretInternalSetGoal(null);
|
||||
return;
|
||||
}
|
||||
if (inControlThisTick != inControlLastTick && command.commandType != PathingCommandType.REQUEST_PAUSE && inControlLastTick != null && !inControlLastTick.isTemporary()) {
|
||||
if (!Objects.equals(inControlThisTick, inControlLastTick) && command.commandType != PathingCommandType.REQUEST_PAUSE && inControlLastTick != null && !inControlLastTick.isTemporary()) {
|
||||
// if control has changed from a real process to another real process, and the new process wants to do something
|
||||
p.cancelSegmentIfSafe();
|
||||
// get rid of the in progress stuff from the last process
|
||||
|
@ -126,7 +126,7 @@ public class PathingControlManager implements IPathingControlManager {
|
|||
}
|
||||
}
|
||||
|
||||
public void postTick() {
|
||||
private void postTick() {
|
||||
// if we did this in pretick, it would suck
|
||||
// we use the time between ticks as calculation time
|
||||
// therefore, we only cancel and recalculate after the tick for the current path has executed
|
||||
|
|
|
@ -23,7 +23,7 @@ import net.minecraft.util.MovementInput;
|
|||
public class PlayerMovementInput extends MovementInput {
|
||||
private final InputOverrideHandler handler;
|
||||
|
||||
public PlayerMovementInput(InputOverrideHandler handler) {
|
||||
PlayerMovementInput(InputOverrideHandler handler) {
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
|
@ -31,7 +31,7 @@ public class PlayerMovementInput extends MovementInput {
|
|||
this.moveStrafe = 0.0F;
|
||||
this.moveForward = 0.0F;
|
||||
|
||||
jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam
|
||||
jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style
|
||||
|
||||
if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
|
||||
this.moveForward++;
|
||||
|
|
|
@ -22,6 +22,9 @@ import baritone.api.utils.BetterBlockPos;
|
|||
import baritone.api.utils.IPlayerContext;
|
||||
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
|
||||
import net.minecraft.entity.MobEntity;
|
||||
import net.minecraft.entity.monster.EndermanEntity;
|
||||
import net.minecraft.entity.monster.SpiderEntity;
|
||||
import net.minecraft.entity.monster.ZombiePigmanEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
@ -70,6 +73,9 @@ public class Avoidance {
|
|||
if (mobCoeff != 1.0D) {
|
||||
ctx.world().loadedEntityList.stream()
|
||||
.filter(entity -> entity instanceof MobEntity)
|
||||
.filter(entity -> (!(entity instanceof SpiderEntity)) || ctx.player().getBrightness() < 0.5)
|
||||
.filter(entity -> !(entity instanceof ZombiePigmanEntity) || ((ZombiePigmanEntity) entity).isAngry())
|
||||
.filter(entity -> !(entity instanceof EndermanEntity) || ((EndermanEntity) entity).isScreaming())
|
||||
.forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.value)));
|
||||
}
|
||||
return res;
|
||||
|
|
|
@ -1,110 +0,0 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.utils.pathing;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.PathCalculationResult;
|
||||
import baritone.cache.CachedWorld;
|
||||
import baritone.pathing.calc.AStarPathFinder;
|
||||
import baritone.pathing.calc.AbstractNodeCostSearch;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.path.SplicedPath;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* Calculate and splice many path segments to reach a goal
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
public class SegmentedCalculator {
|
||||
private final BetterBlockPos start;
|
||||
private final Goal goal;
|
||||
private final CalculationContext context;
|
||||
|
||||
private SegmentedCalculator(BetterBlockPos start, Goal goal, CalculationContext context) {
|
||||
this.start = start;
|
||||
this.goal = goal;
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
private Optional<IPath> doCalc() {
|
||||
Optional<IPath> soFar = Optional.empty();
|
||||
while (true) {
|
||||
PathCalculationResult result = segment(soFar.orElse(null));
|
||||
switch (result.getType()) {
|
||||
case SUCCESS_SEGMENT:
|
||||
case SUCCESS_TO_GOAL:
|
||||
break;
|
||||
case FAILURE: // if path calculation failed, we're done
|
||||
case EXCEPTION: // if path calculation threw an exception, we're done
|
||||
return soFar;
|
||||
default: // CANCELLATION and null should not be possible, nothing else has access to this, so it can't have been canceled
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
IPath segment = result.getPath().orElseThrow(IllegalStateException::new); // path calculation result type is SUCCESS_SEGMENT, so the path must be present
|
||||
IPath combined = soFar.map(previous -> (IPath) SplicedPath.trySplice(previous, segment, true).orElseThrow(IllegalStateException::new)).orElse(segment);
|
||||
loadAdjacent(combined.getDest().getX(), combined.getDest().getZ());
|
||||
soFar = Optional.of(combined);
|
||||
if (result.getType() == PathCalculationResult.Type.SUCCESS_TO_GOAL) {
|
||||
return soFar;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void loadAdjacent(int blockX, int blockZ) {
|
||||
BetterBlockPos bp = new BetterBlockPos(blockX, 64, blockZ);
|
||||
CachedWorld cached = (CachedWorld) context.getBaritone().getPlayerContext().worldData().getCachedWorld();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
// pathing thread is not allowed to load new cached regions from disk
|
||||
// it checks if every chunk is loaded before getting blocks from it
|
||||
// so you see path segments ending at multiples of 512 (plus or minus one) on either x or z axis
|
||||
// this loads every adjacent chunk to the segment end, so it can continue into the next cached region
|
||||
BetterBlockPos toLoad = bp.offset(Direction.byHorizontalIndex(i), 16);
|
||||
cached.tryLoadFromDisk(toLoad.x >> 9, toLoad.z >> 9);
|
||||
}
|
||||
}
|
||||
|
||||
private PathCalculationResult segment(IPath previous) {
|
||||
BetterBlockPos segmentStart = previous != null ? previous.getDest() : start;
|
||||
AbstractNodeCostSearch search = new AStarPathFinder(segmentStart.x, segmentStart.y, segmentStart.z, goal, new Favoring(previous, context), context); // this is on another thread, so cannot include mob avoidances.
|
||||
return search.calculate(Baritone.settings().primaryTimeoutMS.value, Baritone.settings().failureTimeoutMS.value); // use normal time settings, not the plan ahead settings, so as to not overwhelm the computer
|
||||
}
|
||||
|
||||
public static void calculateSegmentsThreaded(BetterBlockPos start, Goal goal, CalculationContext context, Consumer<IPath> onCompletion, Runnable onFailure) {
|
||||
Baritone.getExecutor().execute(() -> {
|
||||
Optional<IPath> result;
|
||||
try {
|
||||
result = new SegmentedCalculator(start, goal, context).doCalc();
|
||||
} catch (Exception ex) {
|
||||
ex.printStackTrace();
|
||||
result = Optional.empty();
|
||||
}
|
||||
if (result.isPresent()) {
|
||||
onCompletion.accept(result.get());
|
||||
} else {
|
||||
onFailure.run();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.utils.schematic.schematica;
|
||||
|
||||
import baritone.api.utils.ISchematic;
|
||||
|
||||
import com.github.lunatrius.schematica.client.world.SchematicWorld;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public final class SchematicAdapter implements ISchematic {
|
||||
private final SchematicWorld schematic;
|
||||
|
||||
public SchematicAdapter(SchematicWorld schematicWorld) {
|
||||
this.schematic = schematicWorld;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState desiredState(int x, int y, int z) {
|
||||
return schematic.getSchematic().getBlockState(new BlockPos(x, y, z));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int widthX() {
|
||||
return schematic.getSchematic().getWidth();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int heightY() {
|
||||
return schematic.getSchematic().getHeight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int lengthZ() {
|
||||
return schematic.getSchematic().getLength();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.utils.schematic.schematica;
|
||||
|
||||
import baritone.api.utils.ISchematic;
|
||||
import com.github.lunatrius.schematica.Schematica;
|
||||
import com.github.lunatrius.schematica.proxy.ClientProxy;
|
||||
import net.minecraft.util.Tuple;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.util.Optional;
|
||||
|
||||
public enum SchematicaHelper {
|
||||
;
|
||||
|
||||
public static boolean isSchematicaPresent() {
|
||||
try {
|
||||
Class.forName(Schematica.class.getName());
|
||||
return true;
|
||||
} catch (ClassNotFoundException | NoClassDefFoundError ex) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static Optional<Tuple<ISchematic, BlockPos>> getOpenSchematic() {
|
||||
return Optional.ofNullable(ClientProxy.schematic)
|
||||
.map(world -> new Tuple<>(new SchematicAdapter(world), world.position));
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.github.lunatrius.core.util.math;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class MBlockPos extends BlockPos {
|
||||
MBlockPos() {
|
||||
super(6, 6, 6);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getX() {
|
||||
throw new LinkageError("LOL");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY() {
|
||||
throw new LinkageError("LOL");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getZ() {
|
||||
throw new LinkageError("LOL");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.github.lunatrius.schematica;
|
||||
|
||||
import com.github.lunatrius.schematica.proxy.CommonProxy;
|
||||
|
||||
public class Schematica {
|
||||
public static CommonProxy proxy;
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.github.lunatrius.schematica.api;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public interface ISchematic {
|
||||
IBlockState getBlockState(BlockPos var1);
|
||||
|
||||
int getWidth();
|
||||
|
||||
int getHeight();
|
||||
|
||||
int getLength();
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.github.lunatrius.schematica.client.world;
|
||||
|
||||
import com.github.lunatrius.core.util.math.MBlockPos;
|
||||
import com.github.lunatrius.schematica.api.ISchematic;
|
||||
|
||||
public class SchematicWorld {
|
||||
public final MBlockPos position = (MBlockPos)(Object)"cringe";
|
||||
|
||||
public ISchematic getSchematic() {
|
||||
throw new LinkageError("LOL");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.github.lunatrius.schematica.proxy;
|
||||
|
||||
import com.github.lunatrius.schematica.client.world.SchematicWorld;
|
||||
|
||||
public class ClientProxy extends CommonProxy {
|
||||
public static SchematicWorld schematic;
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.github.lunatrius.schematica.proxy;
|
||||
|
||||
public abstract class CommonProxy {}
|
Loading…
Reference in New Issue