fix a bunch of scuff

This commit is contained in:
Leijurv 2019-03-12 15:41:58 -07:00
parent 4cf6783622
commit 1f2e267e3d
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GPG Key ID: 44A3EA646EADAC6A
5 changed files with 17 additions and 7 deletions

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@ -24,7 +24,10 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.shapes.VoxelShape;
import java.util.Optional;
@ -176,7 +179,7 @@ public final class RotationUtils {
}
IBlockState state = entity.world.getBlockState(pos);
VoxelShape shape = state.getCollisionShape(entity.world, pos);
VoxelShape shape = state.getRaytraceShape(entity.world, pos);
for (Vec3d sideOffset : BLOCK_SIDE_MULTIPLIERS) {
double xDiff = shape.getStart(EnumFacing.Axis.X) * sideOffset.x + shape.getEnd(EnumFacing.Axis.X) * (1 - sideOffset.x);
double yDiff = shape.getStart(EnumFacing.Axis.Y) * sideOffset.y + shape.getEnd(EnumFacing.Axis.Y) * (1 - sideOffset.y);

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@ -188,7 +188,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* }
*/
Block block = state.getBlock();
if (block == Blocks.AIR || isWater(state)) {
if (block == Blocks.AIR) {
// early return for common cases hehe
return true;
}
@ -500,7 +500,7 @@ public interface MovementHelper extends ActionCosts, Helper {
}
static boolean possiblyFlowing(IBlockState state) {
IFluidState fluidState = state.getFluidState();
IFluidState fluidState = state.getFluidState();
return fluidState.getFluid() instanceof FlowingFluid
&& fluidState.getFluid().getLevel(fluidState) != 8;
}

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@ -36,6 +36,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Objects;
import java.util.Optional;
public class MovementPillar extends Movement {
@ -79,7 +80,7 @@ public class MovementPillar extends Movement {
if (!ladder && !context.canPlaceThrowawayAt(x, y, z)) { // we need to place a block where we started to jump on it
return COST_INF;
}
if (MovementHelper.isLiquid(fromState) || (MovementHelper.isLiquid(fromDown) && context.assumeWalkOnWater)) {
if ((MovementHelper.isLiquid(fromState) && !MovementHelper.canPlaceAgainst(fromDown)) || (MovementHelper.isLiquid(fromDown) && context.assumeWalkOnWater)) {
// otherwise, if we're standing in water, we cannot pillar
// if we're standing on water and assumeWalkOnWater is true, we cannot pillar
// if we're standing on water and assumeWalkOnWater is false, we must have ascended to here, or sneak backplaced, so it is possible to pillar again
@ -162,6 +163,7 @@ public class MovementPillar extends Movement {
state.setInput(Input.MOVE_FORWARD, true);
}
if (ctx.playerFeet().equals(dest)) {
logDebug("wtf2");
return state.setStatus(MovementStatus.SUCCESS);
}
return state;
@ -184,6 +186,7 @@ public class MovementPillar extends Movement {
}
if (ctx.playerFeet().equals(against.up()) || ctx.playerFeet().equals(dest)) {
logDebug("wtf3");
return state.setStatus(MovementStatus.SUCCESS);
}
if (MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) {
@ -231,6 +234,10 @@ public class MovementPillar extends Movement {
Block fr = frState.getBlock();
// TODO: Evaluate usage of getMaterial().isReplaceable()
if (!(fr instanceof BlockAir || frState.getMaterial().isReplaceable())) {
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), src, ctx.playerController().getBlockReachDistance());
if (reachable.isPresent()) {
state.setTarget(new MovementState.MovementTarget(reachable.get(), true));
}
state.setInput(Input.CLICK_LEFT, true);
blockIsThere = false;
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos())) && ctx.player().posY > dest.getY() + 0.1) {

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@ -88,7 +88,7 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
onLostControl();
return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL);
}
if (this.goal == null || this.goal.isInGoal(ctx.playerFeet())) {
if (this.goal == null || (this.goal.isInGoal(ctx.playerFeet()) && ctx.player().onGround)) {
onLostControl(); // we're there xd
return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL);
}

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@ -101,7 +101,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
CalculationContext context = new CalculationContext(baritone, true);
Baritone.getExecutor().execute(() -> rescan(current, context));
}
if (goal.isInGoal(ctx.playerFeet()) && isSafeToCancel) {
if (goal.isInGoal(ctx.playerFeet()) && ctx.player().onGround && isSafeToCancel) {
// we're there
if (rightClickOnArrival(gettingTo)) {
if (rightClick()) {