mirror of https://github.com/cabaletta/baritone
explain
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@ -115,7 +115,7 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
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ctx.player().movementInput = new PlayerMovementInput(this);
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}
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} else {
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if (ctx.player().movementInput.getClass() == PlayerMovementInput.class) {
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if (ctx.player().movementInput.getClass() == PlayerMovementInput.class) { // allow other movement inputs that arent this one, e.g. for a freecam
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ctx.player().movementInput = new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
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}
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}
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