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https://github.com/cabaletta/baritone
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Remove dependency for PlayerControllerMP implementation
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@ -20,7 +20,6 @@ package baritone.api.utils;
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import baritone.api.cache.IWorldData;
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import net.minecraft.block.BlockSlab;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.PlayerControllerMP;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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@ -37,7 +36,7 @@ public interface IPlayerContext {
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EntityPlayerSP player();
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PlayerControllerMP playerController();
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IPlayerController playerController();
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World world();
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43
src/api/java/baritone/api/utils/IPlayerController.java
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43
src/api/java/baritone/api/utils/IPlayerController.java
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@ -0,0 +1,43 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.utils;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.GameType;
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/**
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* @author Brady
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* @since 12/14/2018
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*/
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public interface IPlayerController {
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boolean clickBlock(BlockPos pos, EnumFacing side);
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boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side);
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void resetBlockRemoving();
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void setGameType(GameType type);
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GameType getGameType();
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default double getBlockReachDistance() {
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return this.getGameType().isCreative() ? 5.0F : 4.5F;
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}
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}
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@ -20,6 +20,7 @@ package baritone.utils.player;
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import baritone.api.BaritoneAPI;
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import baritone.api.cache.IWorldData;
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import baritone.api.utils.IPlayerContext;
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import baritone.api.utils.IPlayerController;
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import baritone.utils.Helper;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.PlayerControllerMP;
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@ -42,8 +43,8 @@ public enum PrimaryPlayerContext implements IPlayerContext, Helper {
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}
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@Override
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public PlayerControllerMP playerController() {
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return mc.playerController;
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public IPlayerController playerController() {
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return PrimaryPlayerController.INSTANCE;
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}
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@Override
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@ -0,0 +1,58 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils.player;
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import baritone.api.utils.IPlayerController;
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import baritone.utils.Helper;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.GameType;
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/**
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* @author Brady
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* @since 12/14/2018
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*/
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public enum PrimaryPlayerController implements IPlayerController, Helper {
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INSTANCE;
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@Override
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public boolean clickBlock(BlockPos pos, EnumFacing side) {
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return mc.playerController.clickBlock(pos, side);
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}
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@Override
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public boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side) {
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return mc.playerController.onPlayerDamageBlock(pos, side);
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}
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@Override
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public void resetBlockRemoving() {
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mc.playerController.resetBlockRemoving();
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}
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@Override
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public void setGameType(GameType type) {
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mc.playerController.setGameType(type);
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}
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@Override
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public GameType getGameType() {
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return mc.playerController.getCurrentGameType();
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}
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}
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