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Remove dependency for PlayerControllerMP implementation

This commit is contained in:
Brady 2018-12-14 17:24:07 -06:00
parent 807d6a0cf4
commit 18f5c129a4
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GPG Key ID: 73A788379A197567
4 changed files with 105 additions and 4 deletions

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@ -20,7 +20,6 @@ package baritone.api.utils;
import baritone.api.cache.IWorldData;
import net.minecraft.block.BlockSlab;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.PlayerControllerMP;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@ -37,7 +36,7 @@ public interface IPlayerContext {
EntityPlayerSP player();
PlayerControllerMP playerController();
IPlayerController playerController();
World world();

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@ -0,0 +1,43 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.utils;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.GameType;
/**
* @author Brady
* @since 12/14/2018
*/
public interface IPlayerController {
boolean clickBlock(BlockPos pos, EnumFacing side);
boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side);
void resetBlockRemoving();
void setGameType(GameType type);
GameType getGameType();
default double getBlockReachDistance() {
return this.getGameType().isCreative() ? 5.0F : 4.5F;
}
}

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@ -20,6 +20,7 @@ package baritone.utils.player;
import baritone.api.BaritoneAPI;
import baritone.api.cache.IWorldData;
import baritone.api.utils.IPlayerContext;
import baritone.api.utils.IPlayerController;
import baritone.utils.Helper;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.PlayerControllerMP;
@ -42,8 +43,8 @@ public enum PrimaryPlayerContext implements IPlayerContext, Helper {
}
@Override
public PlayerControllerMP playerController() {
return mc.playerController;
public IPlayerController playerController() {
return PrimaryPlayerController.INSTANCE;
}
@Override

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@ -0,0 +1,58 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils.player;
import baritone.api.utils.IPlayerController;
import baritone.utils.Helper;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.GameType;
/**
* @author Brady
* @since 12/14/2018
*/
public enum PrimaryPlayerController implements IPlayerController, Helper {
INSTANCE;
@Override
public boolean clickBlock(BlockPos pos, EnumFacing side) {
return mc.playerController.clickBlock(pos, side);
}
@Override
public boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side) {
return mc.playerController.onPlayerDamageBlock(pos, side);
}
@Override
public void resetBlockRemoving() {
mc.playerController.resetBlockRemoving();
}
@Override
public void setGameType(GameType type) {
mc.playerController.setGameType(type);
}
@Override
public GameType getGameType() {
return mc.playerController.getCurrentGameType();
}
}