mirror of https://github.com/cabaletta/baritone
Merge pull request #2645 from millennIumAMbiguity/patch-1
Added missing information to USAGE.md
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USAGE.md
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USAGE.md
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@ -47,7 +47,7 @@ Some common examples:
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- `build` to build a schematic. `build blah.schematic` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah.schematic x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
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- `build` to build a schematic. `build blah.schematic` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah.schematic x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
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- `schematica` to build the schematic that is currently open in schematica
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- `schematica` to build the schematic that is currently open in schematica
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- `tunnel` to dig and make a tunnel, 1x2. It will only deviate from the straight line if necessary such as to avoid lava. For a dumber tunnel that is really just cleararea, you can `tunnel 3 2 100`, to clear an area 3 high, 2 wide, and 100 deep.
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- `tunnel` to dig and make a tunnel, 1x2. It will only deviate from the straight line if necessary such as to avoid lava. For a dumber tunnel that is really just cleararea, you can `tunnel 3 2 100`, to clear an area 3 high, 2 wide, and 100 deep.
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- `farm` to automatically harvest, replant, or bone meal crops
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- `farm` to automatically harvest, replant, or bone meal crops. Use `farm <range>` or `farm <range> <waypoint>` to limit the max distance from the starting point or a waypoint.
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- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
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- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
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- `explore x z` to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before. `explorefilter filter.json` with optional invert can be used to load in a list of chunks to load.
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- `explore x z` to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before. `explorefilter filter.json` with optional invert can be used to load in a list of chunks to load.
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- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
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- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
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