We should only care about real client-sided packet flow

Prior to this commit, IntegratedServer packets would be picked up by PacketEvent
This commit is contained in:
Brady 2018-09-13 15:10:29 -05:00
parent 380f21bb38
commit 13628789c8
No known key found for this signature in database
GPG Key ID: 73A788379A197567
1 changed files with 15 additions and 4 deletions

View File

@ -24,8 +24,10 @@ import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
import net.minecraft.network.EnumPacketDirection;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
@ -42,12 +44,18 @@ public class MixinNetworkManager {
@Shadow
private Channel channel;
@Shadow
@Final
private EnumPacketDirection direction;
@Inject(
method = "dispatchPacket",
at = @At("HEAD")
)
private void preDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>>[] futureListeners, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.PRE, inPacket));
if (this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.PRE, inPacket));
}
}
@Inject(
@ -55,7 +63,9 @@ public class MixinNetworkManager {
at = @At("RETURN")
)
private void postDispatchPacket(Packet<?> inPacket, final GenericFutureListener<? extends Future<? super Void>>[] futureListeners, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.POST, inPacket));
if (this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onSendPacket(new PacketEvent(EventState.POST, inPacket));
}
}
@Inject(
@ -66,7 +76,8 @@ public class MixinNetworkManager {
)
)
private void preProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.PRE, packet));
if (this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.PRE, packet));}
}
@Inject(
@ -74,7 +85,7 @@ public class MixinNetworkManager {
at = @At("RETURN")
)
private void postProcessPacket(ChannelHandlerContext context, Packet<?> packet, CallbackInfo ci) {
if (this.channel.isOpen()) {
if (this.channel.isOpen() && this.direction == EnumPacketDirection.CLIENTBOUND) {
Baritone.INSTANCE.getGameEventHandler().onReceivePacket(new PacketEvent(EventState.POST, packet));
}
}