mirror of https://github.com/cabaletta/baritone
Differ between no pitch solution and no solution at all
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553c85f0f6
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@ -408,9 +408,8 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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final Vec3d start = ctx.playerFeetAsVec();
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final boolean firework = isFireworkActive();
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BetterBlockPos goingTo = null;
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boolean forceUseFirework = false;
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final boolean isInLava = ctx.player().isInLava();
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Solution solution = null;
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outermost:
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for (int relaxation = 0; relaxation < 3; relaxation++) { // try for a strict solution first, then relax more and more (if we're in a corner or near some blocks, it will have to relax its constraints a bit)
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@ -459,25 +458,34 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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final Pair<Float, Boolean> pitch = this.solvePitch(dest.subtract(start), steps, relaxation, firework, isInLava);
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if (pitch.first() == null) {
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baritone.getLookBehavior().updateTarget(new Rotation(yaw, ctx.playerRotations().getPitch()), false);
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solution = new Solution(new Rotation(yaw, ctx.playerRotations().getPitch()), false, false);
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continue;
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}
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forceUseFirework = pitch.second();
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goingTo = new BetterBlockPos(dest.x, dest.y, dest.z);
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this.aimPos = goingTo;
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baritone.getLookBehavior().updateTarget(new Rotation(yaw, pitch.first()), false);
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// A solution was found with yaw AND pitch, break out of the loop to use it
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solution = new Solution(new Rotation(yaw, pitch.first()), true, pitch.second());
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break outermost;
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}
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}
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}
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}
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if (relaxation == 2) {
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logDirect("no pitch solution, probably gonna crash in a few ticks LOL!!!");
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return;
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}
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}
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this.tickUseFireworks(start, firework, goingTo, forceUseFirework);
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if (solution == null) {
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logDirect("no solution");
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return;
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}
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baritone.getLookBehavior().updateTarget(solution.rotation, false);
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if (!solution.solvedPitch) {
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logDirect("no pitch solution, probably gonna crash in a few ticks LOL!!!");
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return;
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}
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this.tickUseFireworks(start, firework, goingTo, solution.forceUseFirework);
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}
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private void tickUseFireworks(final Vec3d start, final boolean firework, final BetterBlockPos goingTo, final boolean forceUseFirework) {
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@ -512,6 +520,19 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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}
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}
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private static final class Solution {
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public final Rotation rotation;
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public final boolean solvedPitch;
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public final boolean forceUseFirework;
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public Solution(Rotation rotation, boolean solvedPitch, boolean forceUseFirework) {
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this.rotation = rotation;
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this.solvedPitch = solvedPitch;
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this.forceUseFirework = forceUseFirework;
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}
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}
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private static boolean isFireworks(final ItemStack itemStack) {
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if (itemStack.getItem() != Items.FIREWORKS) {
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return false;
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