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@ -75,7 +75,6 @@ public class CalculationContext {
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this.world = baritone.getPlayerContext().world();
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this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
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this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread); // TODO TODO TODO
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// new CalculationContext() needs to happen, can't add an argument (i'll beat you), can we get the world provider from currentlyTicking?
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this.toolSet = new ToolSet(player);
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this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(baritone.getPlayerContext(), false);
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this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player.inventory.getSlotFor(STACK_BUCKET_WATER)) && !world.provider.isNether();
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