mirror of https://github.com/cabaletta/baritone
Stop simulation when goal reached
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04a5a1a620
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@ -854,7 +854,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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}
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private List<Vec3d> simulate(final ITickableAimProcessor aimProcessor, final Vec3d goalDelta, final float pitch,
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final int ticks, int ticksBoosted, final boolean ignoreLava) {
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final int ticks, int ticksBoosted, final boolean ignoreLava) {
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Vec3d delta = goalDelta;
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Vec3d motion = ctx.playerMotion();
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AxisAlignedBB hitbox = ctx.player().getEntityBoundingBox();
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@ -865,6 +865,9 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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if (MC_1_12_Collision_Fix.bonk(ctx, hitbox)) {
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return null;
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}
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if (delta.lengthSquared() < 1) {
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break;
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}
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final Rotation rotation = aimProcessor.nextRotation(
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RotationUtils.calcRotationFromVec3d(Vec3d.ZERO, delta, ctx.playerRotations()).withPitch(pitch)
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);
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