baritone/src/main/java/baritone/utils/ToolSet.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
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*
* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.utils;
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import baritone.Baritone;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.init.Enchantments;
import net.minecraft.init.MobEffects;
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import net.minecraft.item.Item.ToolMaterial;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemTool;
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import java.util.HashMap;
import java.util.Map;
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import java.util.function.Function;
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/**
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* A cached list of the best tools on the hotbar for any block
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*
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* @author Avery, Brady, leijurv
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*/
public class ToolSet {
/**
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* A cache mapping a {@link Block} to how long it will take to break
* with this toolset, given the optimum tool is used.
*/
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private final Map<Block, Double> breakStrengthCache;
/**
* My buddy leijurv owned me so we have this to not create a new lambda instance.
*/
private final Function<Block, Double> backendCalculation;
private final EntityPlayerSP player;
public ToolSet(EntityPlayerSP player) {
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breakStrengthCache = new HashMap<>();
this.player = player;
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if (Baritone.settings().considerPotionEffects.get()) {
double amplifier = potionAmplifier();
Function<Double, Double> amplify = x -> amplifier * x;
backendCalculation = amplify.compose(this::getBestDestructionTime);
} else {
backendCalculation = this::getBestDestructionTime;
}
}
/**
* Using the best tool on the hotbar, how long would it take to mine this block
*
* @param state the blockstate to be mined
* @return how long it would take in ticks
*/
public double getStrVsBlock(IBlockState state) {
return breakStrengthCache.computeIfAbsent(state.getBlock(), backendCalculation);
}
/**
* Evaluate the material cost of a possible tool. The priority matches the
* listed order in the Item.ToolMaterial enum.
*
* @param itemStack a possibly empty ItemStack
* @return values range from -1 to 4
*/
private int getMaterialCost(ItemStack itemStack) {
if (itemStack.getItem() instanceof ItemTool) {
ItemTool tool = (ItemTool) itemStack.getItem();
return ToolMaterial.valueOf(tool.getToolMaterialName()).ordinal();
} else {
return -1;
}
}
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/**
* Calculate which tool on the hotbar is best for mining
*
* @param b the blockstate to be mined
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* @return A byte containing the index in the tools array that worked best
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*/
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public byte getBestSlot(Block b) {
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byte best = 0;
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double value = Double.NEGATIVE_INFINITY;
int materialCost = Integer.MIN_VALUE;
IBlockState blockState = b.getDefaultState();
for (byte i = 0; i < 9; i++) {
ItemStack itemStack = player.inventory.getStackInSlot(i);
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double v = calculateSpeedVsBlock(itemStack, blockState);
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if (v > value) {
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value = v;
best = i;
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materialCost = getMaterialCost(itemStack);
} else if (v == value) {
int c = getMaterialCost(itemStack);
if (c < materialCost) {
value = v;
best = i;
materialCost = c;
}
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}
}
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return best;
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}
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/**
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* Calculate how effectively a block can be destroyed
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*
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* @param b the blockstate to be mined
* @return A double containing the destruction ticks with the best tool
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*/
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private double getBestDestructionTime(Block b) {
ItemStack stack = player.inventory.getStackInSlot(getBestSlot(b));
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return calculateSpeedVsBlock(stack, b.getDefaultState());
}
/**
* Calculates how long would it take to mine the specified block given the best tool
* in this toolset is used. A negative value is returned if the specified block is unbreakable.
*
* @param state the blockstate to be mined
* @return how long it would take in ticks
*/
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public static double calculateSpeedVsBlock(ItemStack item, IBlockState state) {
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float hardness = state.getBlockHardness(null, null);
if (hardness < 0) {
return -1;
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}
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float speed = item.getDestroySpeed(state);
if (speed > 1) {
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int effLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.EFFICIENCY, item);
if (effLevel > 0 && !item.isEmpty()) {
speed += effLevel * effLevel + 1;
}
}
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speed /= hardness;
if (state.getMaterial().isToolNotRequired() || (!item.isEmpty() && item.canHarvestBlock(state))) {
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return speed / 30;
} else {
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return speed / 100;
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}
}
/**
* Calculates any modifier to breaking time based on status effects.
*
* @return a double to scale block breaking speed.
*/
private double potionAmplifier() {
double speed = 1;
if (player.isPotionActive(MobEffects.HASTE)) {
speed *= 1 + (player.getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2;
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}
if (player.isPotionActive(MobEffects.MINING_FATIGUE)) {
switch (player.getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier()) {
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case 0:
speed *= 0.3;
break;
case 1:
speed *= 0.09;
break;
case 2:
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speed *= 0.0027; // you might think that 0.09*0.3 = 0.027 so that should be next, that would make too much sense. it's 0.0027.
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break;
default:
speed *= 0.00081;
break;
}
}
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return speed;
}
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}