baritone/src/main/java/baritone/utils/BlockStateInterface.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
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*
* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.utils;
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import baritone.Baritone;
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import baritone.cache.CachedRegion;
import baritone.cache.WorldData;
import baritone.cache.WorldProvider;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.chunk.Chunk;
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/**
* Wraps get for chuck caching capability
*
* @author leijurv
*/
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public class BlockStateInterface implements Helper {
private static Chunk prev = null;
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private static CachedRegion prevCached = null;
private static IBlockState AIR = Blocks.AIR.getDefaultState();
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public static IBlockState get(BlockPos pos) {
return get(pos.getX(), pos.getY(), pos.getZ());
}
public static IBlockState get(int x, int y, int z) {
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// Invalid vertical position
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if (y < 0 || y >= 256) {
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return AIR;
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}
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if (!Baritone.settings().pathThroughCachedOnly.get()) {
Chunk cached = prev;
// there's great cache locality in block state lookups
// generally it's within each movement
// if it's the same chunk as last time
// we can just skip the mc.world.getChunk lookup
// which is a Long2ObjectOpenHashMap.get
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if (cached != null && cached.x == x >> 4 && cached.z == z >> 4) {
return cached.getBlockState(x, y, z);
}
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Chunk chunk = mc.world.getChunk(x >> 4, z >> 4);
if (chunk.isLoaded()) {
prev = chunk;
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return chunk.getBlockState(x, y, z);
}
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}
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// same idea here, skip the Long2ObjectOpenHashMap.get if at all possible
// except here, it's 512x512 tiles instead of 16x16, so even better repetition
CachedRegion cached = prevCached;
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if (cached == null || cached.getX() != x >> 9 || cached.getZ() != z >> 9) {
WorldData world = WorldProvider.INSTANCE.getCurrentWorld();
if (world == null) {
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return AIR;
}
CachedRegion region = world.cache.getRegion(x >> 9, z >> 9);
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if (region == null) {
return AIR;
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}
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prevCached = region;
cached = region;
}
IBlockState type = cached.getBlock(x & 511, y, z & 511);
if (type == null) {
return AIR;
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}
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return type;
}
public static void clearCachedChunk() {
prev = null;
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prevCached = null;
}
public static Block getBlock(BlockPos pos) {
return get(pos).getBlock();
}
/**
* Returns whether or not the specified block is
* water, regardless of whether or not it is flowing.
*
* @param b The block
* @return Whether or not the block is water
*/
public static boolean isWater(Block b) {
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return b == Blocks.FLOWING_WATER || b == Blocks.WATER;
}
/**
* Returns whether or not the block at the specified pos is
* water, regardless of whether or not it is flowing.
*
* @param bp The block pos
* @return Whether or not the block is water
*/
public static boolean isWater(BlockPos bp) {
return isWater(BlockStateInterface.getBlock(bp));
}
public static boolean isLava(Block b) {
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return b == Blocks.FLOWING_LAVA || b == Blocks.LAVA;
}
/**
* Returns whether or not the specified pos has a liquid
*
* @param p The pos
* @return Whether or not the block is a liquid
*/
public static boolean isLiquid(BlockPos p) {
return BlockStateInterface.getBlock(p) instanceof BlockLiquid;
}
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public static boolean isFlowing(IBlockState state) {
// Will be IFluidState in 1.13
return state.getBlock() instanceof BlockLiquid
&& state.getPropertyKeys().contains(BlockLiquid.LEVEL)
&& state.getValue(BlockLiquid.LEVEL) != 0;
}
}