baritone/src/main/java/baritone/bot/pathing/calc/AStarPathFinder.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.bot.pathing.calc;
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import baritone.bot.Baritone;
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import baritone.bot.chunk.CachedWorldProvider;
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import baritone.bot.pathing.calc.openset.BinaryHeapOpenSet;
import baritone.bot.pathing.calc.openset.IOpenSet;
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import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.movements.*;
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import baritone.bot.pathing.path.IPath;
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import baritone.bot.utils.Helper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.Optional;
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import java.util.Random;
/**
* The actual A* pathfinding
*
* @author leijurv
*/
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public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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public static boolean slowPath = false;
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public AStarPathFinder(BlockPos start, Goal goal) {
super(start, goal);
}
@Override
protected Optional<IPath> calculate0() {
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startNode = getNodeAtPosition(start);
startNode.cost = 0;
startNode.combinedCost = startNode.estimatedCostToGoal;
IOpenSet openSet = new BinaryHeapOpenSet();
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startNode.isOpen = true;
openSet.insert(startNode);
bestSoFar = new PathNode[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];
for (int i = 0; i < bestHeuristicSoFar.length; i++) {
bestHeuristicSoFar[i] = Double.MAX_VALUE;
}
currentlyRunning = this;
long startTime = System.currentTimeMillis();
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long timeoutTime = startTime + (slowPath ? 40000 : 4000);
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long lastPrintout = 0;
int numNodes = 0;
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CalculationContext calcContext = new CalculationContext();
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int numEmptyChunk = 0;
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boolean cache = Baritone.settings().chuckCaching;
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while (!openSet.isEmpty() && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) {
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if (slowPath) {
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try {
Thread.sleep(100);
} catch (InterruptedException ex) {
}
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}
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PathNode currentNode = openSet.removeLowest();
currentNode.isOpen = false;
mostRecentConsidered = currentNode;
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BlockPos currentNodePos = currentNode.pos;
numNodes++;
if (System.currentTimeMillis() > lastPrintout + 1000) {//print once a second
System.out.println("searching... at " + currentNodePos + ", considered " + numNodes + " nodes so far");
lastPrintout = System.currentTimeMillis();
}
if (goal.isInGoal(currentNodePos)) {
currentlyRunning = null;
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return Optional.of(new Path(startNode, currentNode, goal, numNodes));
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}
//long constructStart = System.nanoTime();
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Movement[] possibleMovements = getConnectedPositions(currentNodePos, calcContext);//movement that we could take that start at myPos, in random order
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shuffle(possibleMovements);
//long constructEnd = System.nanoTime();
//System.out.println(constructEnd - constructStart);
for (Movement movementToGetToNeighbor : possibleMovements) {
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if (movementToGetToNeighbor == null) {
continue;
}
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boolean isPositionCached = false;
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if (cache) {
if (CachedWorldProvider.INSTANCE.getCurrentWorld() != null) {
if (CachedWorldProvider.INSTANCE.getCurrentWorld().getBlockType(movementToGetToNeighbor.getDest()) != null) {
isPositionCached = true;
}
}
}
if (!isPositionCached && Minecraft.getMinecraft().world.getChunk(movementToGetToNeighbor.getDest()) instanceof EmptyChunk) {
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numEmptyChunk++;
continue;
}
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//long costStart = System.nanoTime();
// TODO cache cost
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double actionCost = movementToGetToNeighbor.getCost(calcContext);
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//long costEnd = System.nanoTime();
//System.out.println(movementToGetToNeighbor.getClass() + "" + (costEnd - costStart));
if (actionCost >= ActionCosts.COST_INF) {
continue;
}
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if (actionCost <= 0) {
throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " calculated implausible cost " + actionCost);
}
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PathNode neighbor = getNodeAtPosition(movementToGetToNeighbor.getDest());
double tentativeCost = currentNode.cost + actionCost;
if (tentativeCost < neighbor.cost) {
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if (tentativeCost < 0) {
throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " overflowed into negative " + actionCost + " " + neighbor.cost + " " + tentativeCost);
}
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neighbor.previous = currentNode;
neighbor.previousMovement = movementToGetToNeighbor;
neighbor.cost = tentativeCost;
neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal;
if (neighbor.isOpen) {
openSet.update(neighbor);
} else {
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openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
neighbor.isOpen = true;
}
for (int i = 0; i < bestSoFar.length; i++) {
double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i];
if (heuristic < bestHeuristicSoFar[i]) {
bestHeuristicSoFar[i] = heuristic;
bestSoFar[i] = neighbor;
}
}
}
}
}
double bestDist = 0;
for (int i = 0; i < bestSoFar.length; i++) {
if (bestSoFar[i] == null) {
continue;
}
double dist = getDistFromStartSq(bestSoFar[i]);
if (dist > bestDist) {
bestDist = dist;
}
if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared
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displayChatMessageRaw("A* cost coefficient " + COEFFICIENTS[i]);
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if (COEFFICIENTS[i] >= 3) {
System.out.println("Warning: cost coefficient is greater than three! Probably means that");
System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)");
System.out.println("But I'm going to do it anyway, because yolo");
}
System.out.println("Path goes for " + dist + " blocks");
currentlyRunning = null;
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return Optional.of(new Path(startNode, bestSoFar[i], goal, numNodes));
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}
}
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displayChatMessageRaw("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + bestDist + " blocks =(");
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displayChatMessageRaw("No path found =(");
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currentlyRunning = null;
return Optional.empty();
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}
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private static Movement[] getConnectedPositions(BlockPos pos, CalculationContext calcContext) {
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int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
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return new Movement[]{
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new MovementTraverse(pos, new BlockPos(x + 1, y, z)),
new MovementTraverse(pos, new BlockPos(x - 1, y, z)),
new MovementTraverse(pos, new BlockPos(x, y, z + 1)),
new MovementTraverse(pos, new BlockPos(x, y, z - 1)),
new MovementAscend(pos, new BlockPos(x + 1, y + 1, z)),
new MovementAscend(pos, new BlockPos(x - 1, y + 1, z)),
new MovementAscend(pos, new BlockPos(x, y + 1, z + 1)),
new MovementAscend(pos, new BlockPos(x, y + 1, z - 1)),
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MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.NORTH, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.SOUTH, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.EAST, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.WEST, calcContext),
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new MovementDownward(pos),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
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new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST),
new MovementPillar(pos)
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};
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}
private final Random random = new Random();
private <T> void shuffle(T[] list) {
int len = list.length;
for (int i = 0; i < len; i++) {
int j = random.nextInt(len);
T t = list[j];
list[j] = list[i];
list[i] = t;
}
}
}