2018-08-08 03:16:53 +00:00
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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2018-08-08 04:15:22 +00:00
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* Baritone is distributed in the hope that it will be useful,
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2018-08-08 03:16:53 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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2018-08-06 22:23:08 +00:00
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package baritone.bot.pathing.movement.movements;
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2018-08-07 21:36:32 +00:00
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import baritone.bot.pathing.movement.CalculationContext;
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2018-08-06 22:23:08 +00:00
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.utils.BlockStateInterface;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.util.math.BlockPos;
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public class MovementDownward extends Movement {
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2018-08-07 21:14:36 +00:00
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private int numTicks = 0;
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2018-08-06 22:23:08 +00:00
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public MovementDownward(BlockPos start) {
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super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
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}
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2018-08-07 21:36:32 +00:00
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@Override
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protected double calculateCost(CalculationContext context) {
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if (!MovementHelper.canWalkOn(dest.down())) {
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return COST_INF;
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}
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Block td = BlockStateInterface.get(dest).getBlock();
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boolean ladder = td instanceof BlockLadder || td instanceof BlockVine;
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if (ladder) {
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return LADDER_DOWN_ONE_COST;
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} else {
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return FALL_N_BLOCKS_COST[1] + getTotalHardnessOfBlocksToBreak(context.getToolSet());
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}
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}
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2018-08-06 22:23:08 +00:00
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@Override
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case RUNNING:
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if (playerFeet().equals(dest)) {
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;
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}
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2018-08-07 03:54:58 +00:00
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double diffX = player().posX - (dest.getX() + 0.5);
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double diffZ = player().posZ - (dest.getZ() + 0.5);
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double ab = Math.sqrt(diffX * diffX + diffZ * diffZ);
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if (numTicks++ < 10 && ab < 0.2) {
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2018-08-06 22:23:08 +00:00
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return state;
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}
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2018-08-08 19:51:04 +00:00
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MovementHelper.moveTowards(state, positionsToBreak[0]);
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2018-08-06 23:58:06 +00:00
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return state;
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2018-08-06 22:23:08 +00:00
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default:
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return state;
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}
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}
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}
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