baritone/src/main/java/baritone/chunk/CachedWorld.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
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package baritone.chunk;
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import baritone.Baritone;
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import baritone.utils.pathing.IBlockTypeAccess;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.chunk.Chunk;
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import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.LinkedList;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.function.Consumer;
/**
* @author Brady
* @since 8/4/2018 12:02 AM
*/
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public final class CachedWorld implements IBlockTypeAccess {
/**
* The maximum number of regions in any direction from (0,0)
*/
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private static final int REGION_MAX = 58594;
/**
* A map of all of the cached regions.
*/
private Long2ObjectMap<CachedRegion> cachedRegions = new Long2ObjectOpenHashMap<>();
/**
* The directory that the cached region files are saved to
*/
private final String directory;
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private final LinkedBlockingQueue<Chunk> toPack = new LinkedBlockingQueue<>();
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CachedWorld(Path directory) {
if (!Files.exists(directory)) {
try {
Files.createDirectories(directory);
} catch (IOException ignored) {}
}
this.directory = directory.toString();
System.out.println("Cached world directory: " + directory);
// Insert an invalid region element
cachedRegions.put(0, null);
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new PackerThread().start();
}
public final void queueForPacking(Chunk chunk) {
try {
toPack.put(chunk);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
@Override
public final IBlockState getBlock(int x, int y, int z) {
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// no point in doing getOrCreate region, if we don't have it we don't have it
CachedRegion region = getRegion(x >> 9, z >> 9);
if (region == null) {
return null;
}
return region.getBlock(x & 511, y, z & 511);
}
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public final LinkedList<BlockPos> getLocationsOf(String block, int minimum, int maxRegionDistanceSq) {
LinkedList<BlockPos> res = new LinkedList<>();
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int playerRegionX = playerFeet().getX() >> 9;
int playerRegionZ = playerFeet().getZ() >> 9;
int searchRadius = 0;
while (searchRadius <= maxRegionDistanceSq) {
for (int xoff = -searchRadius; xoff <= searchRadius; xoff++) {
for (int zoff = -searchRadius; zoff <= searchRadius; zoff++) {
double distance = xoff * xoff + zoff * zoff;
if (distance != searchRadius) {
continue;
}
int regionX = xoff + playerRegionX;
int regionZ = zoff + playerRegionZ;
CachedRegion region = getOrCreateRegion(regionX, regionZ);
if (region != null)
for (BlockPos pos : region.getLocationsOf(block))
res.add(pos);
}
}
if (res.size() >= minimum) {
return res;
}
searchRadius++;
}
return res;
}
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private void updateCachedChunk(CachedChunk chunk) {
CachedRegion region = getOrCreateRegion(chunk.x >> 5, chunk.z >> 5);
region.updateCachedChunk(chunk.x & 31, chunk.z & 31, chunk);
}
public final void save() {
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if (!Baritone.settings().chunkCaching.get()) {
System.out.println("Not saving to disk; chunk caching is disabled.");
return;
}
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long start = System.currentTimeMillis();
this.cachedRegions.values().forEach(region -> {
if (region != null)
region.save(this.directory);
});
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long now = System.currentTimeMillis();
System.out.println("World save took " + (now - start) + "ms");
}
public final void reloadAllFromDisk() {
long start = System.currentTimeMillis();
this.cachedRegions.values().forEach(region -> {
if (region != null)
region.load(this.directory);
});
long now = System.currentTimeMillis();
System.out.println("World load took " + (now - start) + "ms");
}
/**
* Returns the region at the specified region coordinates
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region located at the specified coordinates
*/
public final CachedRegion getRegion(int regionX, int regionZ) {
return cachedRegions.get(getRegionID(regionX, regionZ));
}
/**
* Returns the region at the specified region coordinates. If a
* region is not found, then a new one is created.
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region located at the specified coordinates
*/
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private synchronized CachedRegion getOrCreateRegion(int regionX, int regionZ) {
return cachedRegions.computeIfAbsent(getRegionID(regionX, regionZ), id -> {
CachedRegion newRegion = new CachedRegion(regionX, regionZ);
newRegion.load(this.directory);
return newRegion;
});
}
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public void forEachRegion(Consumer<CachedRegion> consumer) {
this.cachedRegions.forEach((id, r) -> {
if (r != null)
consumer.accept(r);
});
}
/**
* Returns the region ID based on the region coordinates. 0 will be
* returned if the specified region coordinates are out of bounds.
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return The region ID
*/
private long getRegionID(int regionX, int regionZ) {
if (!isRegionInWorld(regionX, regionZ))
return 0;
return (long) regionX & 0xFFFFFFFFL | ((long) regionZ & 0xFFFFFFFFL) << 32;
}
/**
* Returns whether or not the specified region coordinates is within the world bounds.
*
* @param regionX The region X coordinate
* @param regionZ The region Z coordinate
* @return Whether or not the region is in world bounds
*/
private boolean isRegionInWorld(int regionX, int regionZ) {
return regionX <= REGION_MAX && regionX >= -REGION_MAX && regionZ <= REGION_MAX && regionZ >= -REGION_MAX;
}
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private class PackerThread extends Thread {
public void run() {
while (true) {
LinkedBlockingQueue<Chunk> queue = toPack;
if (queue == null) {
break;
}
try {
Chunk chunk = queue.take();
CachedChunk cached = ChunkPacker.pack(chunk);
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CachedWorld.this.updateCachedChunk(cached);
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//System.out.println("Processed chunk at " + chunk.x + "," + chunk.z);
} catch (InterruptedException e) {
e.printStackTrace();
break;
}
}
}
}
}