473 lines
13 KiB
Go
473 lines
13 KiB
Go
// Copyright 2015 Prometheus Team
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package types
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import (
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"strings"
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"sync"
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"time"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/prometheus/common/model"
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)
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// AlertState is used as part of AlertStatus.
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type AlertState string
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// Possible values for AlertState.
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const (
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AlertStateUnprocessed AlertState = "unprocessed"
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AlertStateActive AlertState = "active"
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AlertStateSuppressed AlertState = "suppressed"
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)
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// AlertStatus stores the state of an alert and, as applicable, the IDs of
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// silences silencing the alert and of other alerts inhibiting the alert. Note
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// that currently, SilencedBy is supposed to be the complete set of the relevant
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// silences while InhibitedBy may contain only a subset of the inhibiting alerts
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// – in practice exactly one ID. (This somewhat confusing semantics might change
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// in the future.)
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type AlertStatus struct {
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State AlertState `json:"state"`
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SilencedBy []string `json:"silencedBy"`
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InhibitedBy []string `json:"inhibitedBy"`
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silencesVersion int
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}
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// Marker helps to mark alerts as silenced and/or inhibited.
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// All methods are goroutine-safe.
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type Marker interface {
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// SetActive sets the provided alert to AlertStateActive and deletes all
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// SilencedBy and InhibitedBy entries.
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SetActive(alert model.Fingerprint)
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// SetSilenced replaces the previous SilencedBy by the provided IDs of
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// silences, including the version number of the silences state. The set
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// of provided IDs is supposed to represent the complete set of relevant
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// silences. If no ID is provided and InhibitedBy is already empty, this
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// call is equivalent to SetActive. Otherwise, it sets
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// AlertStateSuppressed.
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SetSilenced(alert model.Fingerprint, version int, silenceIDs ...string)
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// SetInhibited replaces the previous InhibitedBy by the provided IDs of
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// alerts. In contrast to SetSilenced, the set of provided IDs is not
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// expected to represent the complete set of inhibiting alerts. (In
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// practice, this method is only called with one or zero IDs. However,
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// this expectation might change in the future.) If no ID is provided and
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// SilencedBy is already empty, this call is equivalent to
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// SetActive. Otherwise, it sets AlertStateSuppressed.
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SetInhibited(alert model.Fingerprint, alertIDs ...string)
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// Count alerts of the given state(s). With no state provided, count all
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// alerts.
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Count(...AlertState) int
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// Status of the given alert.
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Status(model.Fingerprint) AlertStatus
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// Delete the given alert.
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Delete(model.Fingerprint)
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// Various methods to inquire if the given alert is in a certain
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// AlertState. Silenced also returns all the silencing silences, while
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// Inhibited may return only a subset of inhibiting alerts. Silenced
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// also returns the version of the silences state the result is based
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// on.
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Unprocessed(model.Fingerprint) bool
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Active(model.Fingerprint) bool
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Silenced(model.Fingerprint) ([]string, int, bool)
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Inhibited(model.Fingerprint) ([]string, bool)
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}
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// NewMarker returns an instance of a Marker implementation.
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func NewMarker(r prometheus.Registerer) Marker {
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m := &memMarker{
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m: map[model.Fingerprint]*AlertStatus{},
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}
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m.registerMetrics(r)
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return m
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}
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type memMarker struct {
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m map[model.Fingerprint]*AlertStatus
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mtx sync.RWMutex
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}
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func (m *memMarker) registerMetrics(r prometheus.Registerer) {
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newAlertMetricByState := func(st AlertState) prometheus.GaugeFunc {
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return prometheus.NewGaugeFunc(
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prometheus.GaugeOpts{
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Name: "alertmanager_alerts",
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Help: "How many alerts by state.",
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ConstLabels: prometheus.Labels{"state": string(st)},
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},
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func() float64 {
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return float64(m.Count(st))
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},
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)
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}
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alertsActive := newAlertMetricByState(AlertStateActive)
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alertsSuppressed := newAlertMetricByState(AlertStateSuppressed)
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r.MustRegister(alertsActive)
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r.MustRegister(alertsSuppressed)
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}
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// Count implements Marker.
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func (m *memMarker) Count(states ...AlertState) int {
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count := 0
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m.mtx.RLock()
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defer m.mtx.RUnlock()
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if len(states) == 0 {
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count = len(m.m)
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} else {
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for _, status := range m.m {
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for _, state := range states {
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if status.State == state {
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count++
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}
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}
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}
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}
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return count
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}
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// SetSilenced implements Marker.
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func (m *memMarker) SetSilenced(alert model.Fingerprint, version int, ids ...string) {
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m.mtx.Lock()
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s, found := m.m[alert]
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if !found {
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s = &AlertStatus{}
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m.m[alert] = s
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}
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s.silencesVersion = version
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// If there are any silence or alert IDs associated with the
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// fingerprint, it is suppressed. Otherwise, set it to
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// AlertStateUnprocessed.
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if len(ids) == 0 && len(s.InhibitedBy) == 0 {
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m.mtx.Unlock()
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m.SetActive(alert)
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return
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}
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s.State = AlertStateSuppressed
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s.SilencedBy = ids
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m.mtx.Unlock()
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}
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// SetInhibited implements Marker.
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func (m *memMarker) SetInhibited(alert model.Fingerprint, ids ...string) {
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m.mtx.Lock()
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s, found := m.m[alert]
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if !found {
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s = &AlertStatus{}
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m.m[alert] = s
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}
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// If there are any silence or alert IDs associated with the
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// fingerprint, it is suppressed. Otherwise, set it to
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// AlertStateUnprocessed.
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if len(ids) == 0 && len(s.SilencedBy) == 0 {
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m.mtx.Unlock()
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m.SetActive(alert)
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return
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}
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s.State = AlertStateSuppressed
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s.InhibitedBy = ids
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m.mtx.Unlock()
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}
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// SetActive implements Marker.
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func (m *memMarker) SetActive(alert model.Fingerprint) {
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m.mtx.Lock()
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defer m.mtx.Unlock()
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s, found := m.m[alert]
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if !found {
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s = &AlertStatus{
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SilencedBy: []string{},
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InhibitedBy: []string{},
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}
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m.m[alert] = s
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}
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s.State = AlertStateActive
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s.SilencedBy = []string{}
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s.InhibitedBy = []string{}
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}
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// Status implements Marker.
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func (m *memMarker) Status(alert model.Fingerprint) AlertStatus {
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m.mtx.RLock()
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defer m.mtx.RUnlock()
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s, found := m.m[alert]
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if !found {
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s = &AlertStatus{
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State: AlertStateUnprocessed,
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SilencedBy: []string{},
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InhibitedBy: []string{},
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}
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}
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return *s
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}
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// Delete implements Marker.
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func (m *memMarker) Delete(alert model.Fingerprint) {
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m.mtx.Lock()
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defer m.mtx.Unlock()
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delete(m.m, alert)
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}
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// Unprocessed implements Marker.
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func (m *memMarker) Unprocessed(alert model.Fingerprint) bool {
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return m.Status(alert).State == AlertStateUnprocessed
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}
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// Active implements Marker.
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func (m *memMarker) Active(alert model.Fingerprint) bool {
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return m.Status(alert).State == AlertStateActive
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}
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// Inhibited implements Marker.
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func (m *memMarker) Inhibited(alert model.Fingerprint) ([]string, bool) {
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s := m.Status(alert)
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return s.InhibitedBy,
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s.State == AlertStateSuppressed && len(s.InhibitedBy) > 0
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}
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// Silenced returns whether the alert for the given Fingerprint is in the
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// Silenced state, any associated silence IDs, and the silences state version
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// the result is based on.
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func (m *memMarker) Silenced(alert model.Fingerprint) ([]string, int, bool) {
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s := m.Status(alert)
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return s.SilencedBy, s.silencesVersion,
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s.State == AlertStateSuppressed && len(s.SilencedBy) > 0
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}
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// MultiError contains multiple errors and implements the error interface. Its
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// zero value is ready to use. All its methods are goroutine safe.
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type MultiError struct {
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mtx sync.Mutex
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errors []error
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}
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// Add adds an error to the MultiError.
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func (e *MultiError) Add(err error) {
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e.mtx.Lock()
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defer e.mtx.Unlock()
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e.errors = append(e.errors, err)
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}
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// Len returns the number of errors added to the MultiError.
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func (e *MultiError) Len() int {
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e.mtx.Lock()
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defer e.mtx.Unlock()
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return len(e.errors)
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}
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// Errors returns the errors added to the MuliError. The returned slice is a
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// copy of the internal slice of errors.
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func (e *MultiError) Errors() []error {
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e.mtx.Lock()
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defer e.mtx.Unlock()
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return append(make([]error, 0, len(e.errors)), e.errors...)
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}
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func (e *MultiError) Error() string {
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e.mtx.Lock()
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defer e.mtx.Unlock()
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es := make([]string, 0, len(e.errors))
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for _, err := range e.errors {
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es = append(es, err.Error())
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}
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return strings.Join(es, "; ")
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}
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// Alert wraps a model.Alert with additional information relevant
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// to internal of the Alertmanager.
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// The type is never exposed to external communication and the
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// embedded alert has to be sanitized beforehand.
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type Alert struct {
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model.Alert
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// The authoritative timestamp.
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UpdatedAt time.Time
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Timeout bool
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}
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// AlertSlice is a sortable slice of Alerts.
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type AlertSlice []*Alert
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func (as AlertSlice) Less(i, j int) bool {
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// Look at labels.job, then labels.instance.
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for _, overrideKey := range [...]model.LabelName{"job", "instance"} {
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iVal, iOk := as[i].Labels[overrideKey]
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jVal, jOk := as[j].Labels[overrideKey]
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if !iOk && !jOk {
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continue
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}
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if !iOk {
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return false
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}
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if !jOk {
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return true
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}
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if iVal != jVal {
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return iVal < jVal
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}
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}
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return as[i].Labels.Before(as[j].Labels)
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}
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func (as AlertSlice) Swap(i, j int) { as[i], as[j] = as[j], as[i] }
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func (as AlertSlice) Len() int { return len(as) }
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// Alerts turns a sequence of internal alerts into a list of
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// exposable model.Alert structures.
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func Alerts(alerts ...*Alert) model.Alerts {
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res := make(model.Alerts, 0, len(alerts))
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for _, a := range alerts {
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v := a.Alert
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// If the end timestamp is not reached yet, do not expose it.
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if !a.Resolved() {
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v.EndsAt = time.Time{}
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}
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res = append(res, &v)
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}
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return res
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}
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// Merge merges the timespan of two alerts based and overwrites annotations
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// based on the authoritative timestamp. A new alert is returned, the labels
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// are assumed to be equal.
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func (a *Alert) Merge(o *Alert) *Alert {
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// Let o always be the younger alert.
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if o.UpdatedAt.Before(a.UpdatedAt) {
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return o.Merge(a)
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}
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res := *o
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// Always pick the earliest starting time.
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if a.StartsAt.Before(o.StartsAt) {
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res.StartsAt = a.StartsAt
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}
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if o.Resolved() {
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// The latest explicit resolved timestamp wins if both alerts are effectively resolved.
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if a.Resolved() && a.EndsAt.After(o.EndsAt) {
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res.EndsAt = a.EndsAt
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}
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} else {
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// A non-timeout timestamp always rules if it is the latest.
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if a.EndsAt.After(o.EndsAt) && !a.Timeout {
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res.EndsAt = a.EndsAt
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}
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}
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return &res
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}
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// A Muter determines whether a given label set is muted. Implementers that
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// maintain an underlying Marker are expected to update it during a call of
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// Mutes.
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type Muter interface {
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Mutes(model.LabelSet) bool
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}
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// A MuteFunc is a function that implements the Muter interface.
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type MuteFunc func(model.LabelSet) bool
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// Mutes implements the Muter interface.
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func (f MuteFunc) Mutes(lset model.LabelSet) bool { return f(lset) }
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// A Silence determines whether a given label set is muted.
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type Silence struct {
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// A unique identifier across all connected instances.
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ID string `json:"id"`
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// A set of matchers determining if a label set is affect
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// by the silence.
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Matchers Matchers `json:"matchers"`
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// Time range of the silence.
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//
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// * StartsAt must not be before creation time
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// * EndsAt must be after StartsAt
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// * Deleting a silence means to set EndsAt to now
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// * Time range must not be modified in different ways
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//
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// TODO(fabxc): this may potentially be extended by
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// creation and update timestamps.
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StartsAt time.Time `json:"startsAt"`
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EndsAt time.Time `json:"endsAt"`
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// The last time the silence was updated.
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UpdatedAt time.Time `json:"updatedAt"`
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// Information about who created the silence for which reason.
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CreatedBy string `json:"createdBy"`
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Comment string `json:"comment,omitempty"`
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Status SilenceStatus `json:"status"`
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}
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// Expired return if the silence is expired
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// meaning that both StartsAt and EndsAt are equal
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func (s *Silence) Expired() bool {
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return s.StartsAt.Equal(s.EndsAt)
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}
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// SilenceStatus stores the state of a silence.
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type SilenceStatus struct {
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State SilenceState `json:"state"`
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}
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// SilenceState is used as part of SilenceStatus.
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type SilenceState string
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// Possible values for SilenceState.
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const (
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SilenceStateExpired SilenceState = "expired"
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SilenceStateActive SilenceState = "active"
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SilenceStatePending SilenceState = "pending"
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)
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// CalcSilenceState returns the SilenceState that a silence with the given start
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// and end time would have right now.
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func CalcSilenceState(start, end time.Time) SilenceState {
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current := time.Now()
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if current.Before(start) {
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return SilenceStatePending
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}
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if current.Before(end) {
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return SilenceStateActive
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}
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return SilenceStateExpired
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}
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