dispatch: don't reset timer if flush is in-progress (#1301)
When the aggregation group receives an alert that is past the initial group_wait value, it should reset its timer only if the timer has ever expired. Otherwise it means that the flush is already in-progress.
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@ -289,7 +289,7 @@ type aggrGroup struct {
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mtx sync.RWMutex
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alerts map[model.Fingerprint]*types.Alert
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hasSent bool
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hasFlushed bool
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}
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// newAggrGroup returns a new aggregation group.
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@ -366,6 +366,7 @@ func (ag *aggrGroup) run(nf notifyFunc) {
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// Wait the configured interval before calling flush again.
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ag.mtx.Lock()
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ag.next.Reset(ag.opts.GroupInterval)
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ag.hasFlushed = true
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ag.mtx.Unlock()
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ag.flush(func(alerts ...*types.Alert) bool {
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@ -396,7 +397,7 @@ func (ag *aggrGroup) insert(alert *types.Alert) {
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// Immediately trigger a flush if the wait duration for this
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// alert is already over.
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if !ag.hasSent && alert.StartsAt.Add(ag.opts.GroupWait).Before(time.Now()) {
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if !ag.hasFlushed && alert.StartsAt.Add(ag.opts.GroupWait).Before(time.Now()) {
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ag.next.Reset(0)
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}
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}
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@ -457,8 +458,6 @@ func (ag *aggrGroup) flush(notify func(...*types.Alert) bool) {
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delete(ag.alerts, fp)
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}
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}
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ag.hasSent = true
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ag.mtx.Unlock()
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}
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}
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@ -406,10 +406,9 @@ receivers:
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func TestReload(t *testing.T) {
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t.Parallel()
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// We create a notification config that fans out into two different
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// webhooks.
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// The succeeding one must still only receive the first successful
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// notifications. Sending to the succeeding one must eventually succeed.
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// This integration test ensures that the first alert isn't notified twice
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// and repeat_interval applies after the AlertManager process has been
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// reloaded.
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conf := `
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route:
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receiver: "default"
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