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#830 Make the LSP socket code so far use the new socket API
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@ -241,9 +241,8 @@ function! ale#lsp#HandleMessage(conn, message) abort
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endfor
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endfunction
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function! s:HandleChannelMessage(channel, message) abort
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let l:info = ch_info(a:channel)
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let l:address = l:info.hostname . l:info.address
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function! s:HandleChannelMessage(channel_id, message) abort
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let l:address = ale#socket#GetAddress(a:channel_id)
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let l:conn = s:FindConnection('id', l:address)
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call ale#lsp#HandleMessage(l:conn, a:message)
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@ -319,15 +318,13 @@ function! ale#lsp#ConnectToAddress(address, project_root, callback, initializati
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" Get the current connection or a new one.
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let l:conn = !empty(l:conn) ? l:conn : ale#lsp#NewConnection(a:initialization_options)
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if !has_key(l:conn, 'channel') || ch_status(l:conn.channel) isnot# 'open'
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let l:conn.channnel = ch_open(a:address, {
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\ 'mode': 'raw',
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\ 'waittime': 0,
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if !has_key(l:conn, 'channel_id') || !ale#socket#IsOpen(l:conn.channel_id)
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let l:conn.channnel_id = ale#socket#Open(a:address, {
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\ 'callback': function('s:HandleChannelMessage'),
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\})
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endif
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if ch_status(l:conn.channnel) is# 'fail'
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if l:conn.channnel_id < 0
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return 0
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endif
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@ -343,8 +340,8 @@ endfunction
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" queued messages.
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function! ale#lsp#StopAll() abort
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for l:conn in s:connections
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if has_key(l:conn, 'channel')
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call ch_close(l:conn.channel)
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if has_key(l:conn, 'channel_id')
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call ale#socket#Close(l:conn.channel_id)
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else
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call ale#job#Stop(l:conn.id)
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endif
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@ -356,9 +353,9 @@ endfunction
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function! s:SendMessageData(conn, data) abort
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if has_key(a:conn, 'executable')
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call ale#job#SendRaw(a:conn.id, a:data)
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elseif has_key(a:conn, 'channel') && ch_status(a:conn.channnel) is# 'open'
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elseif has_key(a:conn, 'channel_id') && ale#socket#IsOpen(a:conn.channel_id)
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" Send the message to the server
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call ch_sendraw(a:conn.channel, a:data)
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call ale#socket#Send(a:conn.channel_id, a:data)
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else
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return 0
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endif
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@ -9,6 +9,7 @@
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" ale#socket#IsOpen(channel_id) -> 1 if open, 0 otherwise
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" ale#socket#Close(channel_id)
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" ale#socket#Send(channel_id, data)
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" ale#socket#GetAddress(channel_id) -> Return the address for a job
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let s:channel_map = get(s:, 'channel_map', {})
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@ -47,6 +48,7 @@ function! ale#socket#Open(address, options) abort
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let l:Callback = a:options.callback
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let l:channel_info = {
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\ 'address': a:address,
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\ 'mode': l:mode,
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\ 'callback': a:options.callback,
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\}
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@ -135,3 +137,8 @@ function! ale#socket#Send(channel_id, data) abort
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call ch_sendraw(l:channel, a:data)
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endif
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endfunction
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" Get an address for a channel, or an empty string.
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function! ale#socket#GetAddress(channel_id) abort
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return get(get(s:channel_map, a:channel_id, {}), 'address', '')
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endfunction
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@ -75,10 +75,12 @@ Execute(Sending and receiving connections to sockets should work):
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AssertEqual g:channel_id, g:channel_id_received
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AssertEqual 'hello world', g:data_received
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AssertEqual '127.0.0.1:' . g:port, ale#socket#GetAddress(g:channel_id)
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call ale#socket#Close(g:channel_id)
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AssertEqual 0, ale#socket#IsOpen(g:channel_id)
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AssertEqual '', ale#socket#GetAddress(g:channel_id)
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endif
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" NeoVim versions which can't connect to sockets should just fail.
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