eslint: Use cwd from executable location to fix nested projects (#3222)

* Split FindNearestExecutable from FindExecutable

The path searching in ale#node#FindExecutable() will be useful for
eslint.  Refactor it into a separate function so it can be used without
regard for the state of the _use_global and _executable variables.

Signed-off-by: Kevin Locke <kevin@kevinlocke.name>

* eslint: Set project root from local executable

Using the nearest directory with node_modules does not work correctly
for nested projects where the eslint dependencies are in the outer
project.  For example:
https://github.com/dense-analysis/ale/issues/3143#issuecomment-652452362

Adopt the behavior of SublimeLinter, which runs from project_root
determined by the presence of the eslint executable in node_modules/.bin
(or eslint in dependencies/devDependencies of package.json, which we can
add later as necessary).  See [NodeLinter#find_local_executable].

[NodeLinter#find_local_executable]: https://github.com/SublimeLinter/SublimeLinter/blob/056e6f6/lint/base_linter/node_linter.py#L109

Signed-off-by: Kevin Locke <kevin@kevinlocke.name>
This commit is contained in:
Kevin Locke 2020-07-08 13:42:01 +00:00 committed by w0rp
parent d8143885a4
commit 26e61fad69
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4 changed files with 50 additions and 9 deletions

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@ -1,6 +1,11 @@
" Author: w0rp <devw0rp@gmail.com>
" Description: Functions for working with eslint, for checking or fixing files.
let s:executables = [
\ 'node_modules/.bin/eslint_d',
\ 'node_modules/eslint/bin/eslint.js',
\ 'node_modules/.bin/eslint',
\]
let s:sep = has('win32') ? '\' : '/'
call ale#Set('javascript_eslint_options', '')
@ -30,11 +35,7 @@ function! ale#handlers#eslint#FindConfig(buffer) abort
endfunction
function! ale#handlers#eslint#GetExecutable(buffer) abort
return ale#node#FindExecutable(a:buffer, 'javascript_eslint', [
\ 'node_modules/.bin/eslint_d',
\ 'node_modules/eslint/bin/eslint.js',
\ 'node_modules/.bin/eslint',
\])
return ale#node#FindExecutable(a:buffer, 'javascript_eslint', s:executables)
endfunction
" Given a buffer, return a command prefix string which changes directory
@ -44,10 +45,19 @@ function! ale#handlers#eslint#GetCdString(buffer) abort
" By default, the project root is simply the CWD of the running process.
" https://github.com/eslint/rfcs/blob/master/designs/2018-simplified-package-loading/README.md
" https://github.com/dense-analysis/ale/issues/2787
" Identify project root from presence of node_modules dir.
"
" If eslint is installed in a directory which contains the buffer, assume
" it is the ESLint project root. Otherwise, use nearest node_modules.
" Note: If node_modules not present yet, can't load local deps anyway.
let l:modules_dir = ale#path#FindNearestDirectory(a:buffer, 'node_modules')
let l:project_dir = !empty(l:modules_dir) ? fnamemodify(l:modules_dir, ':h:h') : ''
let l:executable = ale#node#FindNearestExecutable(a:buffer, s:executables)
if !empty(l:executable)
let l:nmi = strridx(l:executable, 'node_modules')
let l:project_dir = l:executable[0:l:nmi - 2]
else
let l:modules_dir = ale#path#FindNearestDirectory(a:buffer, 'node_modules')
let l:project_dir = !empty(l:modules_dir) ? fnamemodify(l:modules_dir, ':h:h') : ''
endif
return !empty(l:project_dir) ? ale#path#CdString(l:project_dir) : ''
endfunction

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@ -12,6 +12,18 @@ function! ale#node#FindExecutable(buffer, base_var_name, path_list) abort
return ale#Var(a:buffer, a:base_var_name . '_executable')
endif
let l:nearest = ale#node#FindNearestExecutable(a:buffer, a:path_list)
if !empty(l:nearest)
return l:nearest
endif
return ale#Var(a:buffer, a:base_var_name . '_executable')
endfunction
" Given a buffer number, a base variable name, and a list of paths to search
" for in ancestor directories, detect the executable path for a Node program.
function! ale#node#FindNearestExecutable(buffer, path_list) abort
for l:path in a:path_list
let l:executable = ale#path#FindNearestFile(a:buffer, l:path)
@ -20,7 +32,7 @@ function! ale#node#FindExecutable(buffer, base_var_name, path_list) abort
endif
endfor
return ale#Var(a:buffer, a:base_var_name . '_executable')
return ''
endfunction
" Create a executable string which executes a Node.js script command with a

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@ -70,6 +70,25 @@ Execute(eslint.js executables should be run with node on Windows):
\ ale#handlers#eslint#GetCommand(bufnr(''))
endif
Execute(eslint.js should be run from containing project with eslint):
call ale#test#SetFilename('eslint-test-files/react-app/subdir-with-package-json/testfile.js')
" We have to execute the file with node.
if has('win32')
AssertEqual
\ ale#path#CdString(ale#path#Simplify(g:dir . '/eslint-test-files/react-app'))
\ . ale#Escape('node.exe') . ' '
\ . ale#Escape(ale#path#Simplify(g:dir . '/eslint-test-files/react-app/node_modules/eslint/bin/eslint.js'))
\ . ' -f json --stdin --stdin-filename %s',
\ ale#handlers#eslint#GetCommand(bufnr(''))
else
AssertEqual
\ ale#path#CdString(ale#path#Simplify(g:dir . '/eslint-test-files/react-app'))
\ . ale#Escape(ale#path#Simplify(g:dir . '/eslint-test-files/react-app/node_modules/eslint/bin/eslint.js'))
\ . ' -f json --stdin --stdin-filename %s',
\ ale#handlers#eslint#GetCommand(bufnr(''))
endif
Execute(eslint.js executables can be run outside project dir):
" Set filename above eslint-test-files (which contains node_modules)
call ale#test#SetFilename('testfile.js')