2016-10-03 18:55:55 +00:00
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" Author: w0rp <devw0rp@gmail.com>
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" Description: eslint for JavaScript files
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 18:51:29 +00:00
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call ale#linter#Define('javascript', {
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2016-09-15 19:20:41 +00:00
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\ 'name': 'eslint',
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2018-01-20 02:20:13 +00:00
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\ 'output_stream': 'both',
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2019-02-22 18:05:04 +00:00
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\ 'executable': function('ale#handlers#eslint#GetExecutable'),
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\ 'command': function('ale#handlers#eslint#GetCommand'),
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2019-06-02 07:35:31 +00:00
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\ 'callback': 'ale#handlers#eslint#HandleJSON',
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2016-09-08 23:23:26 +00:00
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\})
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