2016-10-07 21:16:29 +00:00
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" Author: w0rp - <devw0rp@gmail.com>
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" Description: pug-lint for checking Pug/Jade files.
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2017-06-29 10:40:03 +00:00
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call ale#Set('pug_puglint_options', '')
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call ale#Set('pug_puglint_executable', 'pug-lint')
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2018-04-09 18:11:20 +00:00
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call ale#Set('pug_puglint_use_global', get(g:, 'ale_use_global_executables', 0))
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2017-06-29 10:40:03 +00:00
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function! s:FindConfig(buffer) abort
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for l:filename in [
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\ '.pug-lintrc',
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\ '.pug-lintrc.js',
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\ '.pug-lintrc.json',
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\ 'package.json',
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\]
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let l:config = ale#path#FindNearestFile(a:buffer, l:filename)
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if !empty(l:config)
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return l:config
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endif
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endfor
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return ''
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endfunction
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function! ale_linters#pug#puglint#GetCommand(buffer) abort
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let l:options = ale#Var(a:buffer, 'pug_puglint_options')
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let l:config = s:FindConfig(a:buffer)
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2018-08-02 22:44:12 +00:00
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return '%e' . ale#Pad(l:options)
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2017-06-29 10:40:03 +00:00
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\ . (!empty(l:config) ? ' -c ' . ale#Escape(l:config) : '')
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\ . ' -r inline %t'
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endfunction
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First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes #59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization
2016-10-10 18:51:29 +00:00
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call ale#linter#Define('pug', {
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2016-10-07 21:16:29 +00:00
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\ 'name': 'puglint',
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2018-08-02 22:44:12 +00:00
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\ 'executable_callback': ale#node#FindExecutableFunc('pug_puglint', [
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\ 'node_modules/.bin/pug-lint',
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\ ]),
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2016-10-07 21:16:29 +00:00
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\ 'output_stream': 'stderr',
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2017-06-29 10:40:03 +00:00
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\ 'command_callback': 'ale_linters#pug#puglint#GetCommand',
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2017-04-24 21:27:18 +00:00
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\ 'callback': 'ale#handlers#unix#HandleAsError',
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2016-10-07 21:16:29 +00:00
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\})
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