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edbcc223ea
This way, we don't use PATH_MAX bytes on the stack per path component, and don't have to keep copying the complete path around.
47 lines
890 B
C
47 lines
890 B
C
/* See LICENSE file for copyright and license details. */
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#include <limits.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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struct history {
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struct history *prev;
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dev_t dev;
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ino_t ino;
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};
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struct recursor {
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void (*fn)(int, const char *, struct stat *, void *, struct recursor *);
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char path[PATH_MAX];
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size_t pathlen;
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struct history *hist;
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int depth;
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int maxdepth;
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int follow;
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int flags;
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};
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enum {
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SAMEDEV = 1 << 0,
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DIRFIRST = 1 << 1,
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SILENT = 1 << 2,
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};
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extern int cp_aflag;
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extern int cp_fflag;
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extern int cp_pflag;
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extern int cp_rflag;
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extern int cp_vflag;
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extern int cp_follow;
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extern int cp_status;
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extern int rm_fflag;
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extern int rm_rflag;
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extern int rm_status;
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extern int recurse_status;
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void recurse(int, const char *, void *, struct recursor *);
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int cp(const char *, const char *, int);
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void rm(int, const char *, struct stat *st, void *, struct recursor *);
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