forked from RepoMirrors/seppuku
add elytra fly state check to elytrafly
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b91cfa4fcf
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1c07097367
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@ -85,9 +85,10 @@ public final class ElytraFlyModule extends Module {
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// the player's rotation yaw
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final double rotationYaw = Math.toRadians(mc.player.rotationYaw);
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switch (mode.getInt()) {
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case 0: // Vanilla
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if (mc.player.isElytraFlying()) {
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// ensure the player is in the elytra flying state
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if (mc.player.isElytraFlying()) {
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switch (mode.getInt()) {
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case 0: // Vanilla
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final float speedScaled = this.speed.getFloat() * 0.05f; // 5/100 of original value
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if (mc.gameSettings.keyBindJump.isKeyDown()) {
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@ -107,56 +108,56 @@ public final class ElytraFlyModule extends Module {
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mc.player.motionX += Math.sin(rotationYaw) * speedScaled;
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mc.player.motionZ -= Math.cos(rotationYaw) * speedScaled;
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}
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}
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break;
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case 1: // Packet
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this.freezePlayer(mc.player);
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this.runNoKick(mc.player);
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break;
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case 1: // Packet
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this.freezePlayer(mc.player);
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this.runNoKick(mc.player);
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final double[] directionSpeedPacket = MathUtil.directionSpeed(this.speed.getFloat());
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final double[] directionSpeedPacket = MathUtil.directionSpeed(this.speed.getFloat());
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if (mc.player.movementInput.jump) {
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mc.player.motionY = this.speed.getFloat();
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}
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if (mc.player.movementInput.jump) {
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mc.player.motionY = this.speed.getFloat();
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}
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if (mc.player.movementInput.sneak) {
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mc.player.motionY = -this.speed.getFloat();
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}
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if (mc.player.movementInput.sneak) {
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mc.player.motionY = -this.speed.getFloat();
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}
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if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
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mc.player.motionX = directionSpeedPacket[0];
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mc.player.motionZ = directionSpeedPacket[1];
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}
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if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
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mc.player.motionX = directionSpeedPacket[0];
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mc.player.motionZ = directionSpeedPacket[1];
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}
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mc.getConnection().sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
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mc.getConnection().sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
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break;
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case 2: // Bypass / 9b9t
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if (mc.gameSettings.keyBindJump.isKeyDown()) {
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mc.player.motionY = 0.02f;
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}
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mc.getConnection().sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
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mc.getConnection().sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
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break;
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case 2: // Bypass / 9b9t
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if (mc.gameSettings.keyBindJump.isKeyDown()) {
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mc.player.motionY = 0.02f;
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}
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if (mc.gameSettings.keyBindSneak.isKeyDown()) {
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mc.player.motionY = -0.2f;
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}
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if (mc.gameSettings.keyBindSneak.isKeyDown()) {
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mc.player.motionY = -0.2f;
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}
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if (mc.player.ticksExisted % 8 == 0 && mc.player.posY <= 240) {
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mc.player.motionY = 0.02f;
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}
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if (mc.player.ticksExisted % 8 == 0 && mc.player.posY <= 240) {
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mc.player.motionY = 0.02f;
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}
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mc.player.capabilities.isFlying = true;
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mc.player.capabilities.setFlySpeed(0.025f);
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mc.player.capabilities.isFlying = true;
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mc.player.capabilities.setFlySpeed(0.025f);
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final double[] directionSpeedBypass = MathUtil.directionSpeed(0.52f);
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final double[] directionSpeedBypass = MathUtil.directionSpeed(0.52f);
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if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
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mc.player.motionX = directionSpeedBypass[0];
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mc.player.motionZ = directionSpeedBypass[1];
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} else {
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mc.player.motionX = 0;
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mc.player.motionZ = 0;
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}
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break;
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if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
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mc.player.motionX = directionSpeedBypass[0];
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mc.player.motionZ = directionSpeedBypass[1];
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} else {
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mc.player.motionX = 0;
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mc.player.motionZ = 0;
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}
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break;
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}
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}
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if (this.infiniteDurability.getBoolean()) {
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