forked from RepoMirrors/seppuku
Usage of different Vec3d instance
Found an already zero'd out constant Vec3d instance.
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@ -34,7 +34,6 @@ import java.util.concurrent.ConcurrentLinkedQueue;
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* @author Daniel E
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*/
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public final class ObsidianReplaceModule extends Module {
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private static final Vec3d EMPTY_FACE_OFFSET_VECTOR = new Vec3d(0.0d, 0.0d, 0.0d);
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private static final int[][] BLOCK_DIRECTION_OFFSET = {
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{0, 1, 0},
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{0, -1, 0},
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@ -223,8 +222,8 @@ public final class ObsidianReplaceModule extends Module {
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if (minecraft.playerController.processRightClickBlock(minecraft.player,
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minecraft.world, placementRequest.getBlockPosition(),
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placementRequest.getPlaceDirection().getOpposite(),
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EMPTY_FACE_OFFSET_VECTOR, EnumHand.MAIN_HAND) != EnumActionResult.FAIL)
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placementRequest.getPlaceDirection().getOpposite(), Vec3d.ZERO,
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EnumHand.MAIN_HAND) != EnumActionResult.FAIL)
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minecraft.player.swingArm(EnumHand.MAIN_HAND);
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if (blockActivated)
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