Added HotBarRefillModule (#19)

* Added HotBarRefillModule

* Prevent mc from being initialized too many times

* Made HBR more efficient, added percentage option
This commit is contained in:
Old Chum 2019-12-12 17:27:00 -08:00 committed by Daniel E
parent 6546e11531
commit 16b79dbb54
2 changed files with 163 additions and 0 deletions

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@ -146,6 +146,7 @@ public final class ModuleManager {
add(new LogoutSpotsModule()); add(new LogoutSpotsModule());
add(new ChatSuffixModule()); add(new ChatSuffixModule());
add(new VisualRangeModule()); add(new VisualRangeModule());
add(new HotBarRefillModule());
//p2w experience //p2w experience
if (Seppuku.INSTANCE.getCapeManager().hasCape()) if (Seppuku.INSTANCE.getCapeManager().hasCape())

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@ -0,0 +1,162 @@
package me.rigamortis.seppuku.impl.module.misc;
import me.rigamortis.seppuku.Seppuku;
import me.rigamortis.seppuku.api.event.EventStageable;
import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer;
import me.rigamortis.seppuku.api.module.Module;
import me.rigamortis.seppuku.api.util.Timer;
import me.rigamortis.seppuku.api.value.Value;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.init.Items;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemStack;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
/**
* Automatically refills the players hotbar.
*
* @author Old Chum
* @since 12/7/19
*/
public class HotBarRefillModule extends Module {
public final Value<Float> delay = new Value<>("Delay", new String[]{"Del"}, "The amount of delay in milliseconds.", 50.0f);
public final Value<Integer> percentage = new Value<>("RefillPercentage", new String[]{"percent", "p", "percent"}, "The percentage a slot should be filled to get refilled.", 50, 0, 100, 1);
public final Value<Boolean> offHand = new Value<>("OffHand", new String[]{"oh", "off", "hand"}, "If the off hand should be refilled.", true);
private Timer timer = new Timer();
public HotBarRefillModule() {
super("HotBarRefill", new String[]{"Replenish", "Refill", "AutoHotBar", "hbr", "Restock", "HBRestock", "HBRefill", "Hotbar"}, "NONE", -1, ModuleType.MISC);
}
@Listener
public void onWalkingUpdate (EventUpdateWalkingPlayer event) {
if (this.timer.passed(this.delay.getValue())) {
if (event.getStage() == EventStageable.EventStage.PRE) {
Minecraft mc = Minecraft.getMinecraft();
if (mc.currentScreen instanceof GuiInventory) {
return;
}
int toRefill = getRefillable(mc.player);
if (toRefill != -1) {
refillHotbarSlot(mc, toRefill);
}
}
timer.reset();
}
}
/**
* Checks all items in the hotbar that can be refilled
* If offhand is on, it is checked first
*
* @param player The player
* @return The index of the first item to be refilled, -1 if there are no refillable items
*/
private int getRefillable(EntityPlayerSP player) {
if (offHand.getValue()) {
if (player.getHeldItemOffhand().getItem() != Items.AIR
&& player.getHeldItemOffhand().getCount() < player.getHeldItemOffhand().getMaxStackSize()
&& (double) player.getHeldItemOffhand().getCount() / player.getHeldItemOffhand().getMaxStackSize() <= (percentage.getValue() / 100.0)) {
return 45;
}
}
for (int i = 0; i < 9; i++) {
ItemStack stack = player.inventory.mainInventory.get(i);
if (stack.getItem() != Items.AIR && stack.getCount() < stack.getMaxStackSize()
&& (double) stack.getCount() / stack.getMaxStackSize() <= (percentage.getValue() / 100.0)) {
return i;
}
}
return -1;
}
/**
* Searches the player's inventory for the smallest stack.
* Gets the smallest stack so that there are not a a bunch
* of partially full stacks left in the player's inventory.
*
* @param player The player
* @param itemStack The item type that should be found
* @return The index of the smallest stack of the given item, -1 if the given item does not exist
*/
private int getSmallestStack(EntityPlayerSP player, ItemStack itemStack) {
if (itemStack == null) {
return -1;
}
int minCount = itemStack.getMaxStackSize() + 1;
int minIndex = -1;
// i starts at 9 so that the hotbar is not checked
for (int i = 9; i < player.inventory.mainInventory.size(); i++) {
ItemStack stack = player.inventory.mainInventory.get(i);
if (stack.getItem() != Items.AIR
&& stack.getItem() == itemStack.getItem()
&& stack.getCount() < minCount) {
minCount = stack.getCount();
minIndex = i;
}
}
return minIndex;
}
/**
* Refills a given slot in the hotbar from an item in the player's inventory.
* Uses the slot's current ItemStack to decide what it should be refilled with.
*
* @param mc The Mincraft instance
* @param slot The slot that should be refilled
*/
public void refillHotbarSlot(Minecraft mc, int slot) {
ItemStack stack;
if (slot == 45) { // Special case for offhand
stack = mc.player.getHeldItemOffhand();
} else {
stack = mc.player.inventory.mainInventory.get(slot);
}
// If the slot is air it cant be refilled
if (stack.getItem() == Items.AIR) {
return;
}
// The slot can't be refilled if there is nothing to refill it with
int biggestStack = getSmallestStack(mc.player, stack);
if (biggestStack == -1) {
return;
}
// Special case for offhand (can't use QUICK_CLICK)
if (slot == 45) {
mc.playerController.windowClick(mc.player.inventoryContainer.windowId, biggestStack, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(mc.player.inventoryContainer.windowId, 45, 0, ClickType.PICKUP, mc.player);
mc.playerController.windowClick(mc.player.inventoryContainer.windowId, biggestStack, 0, ClickType.PICKUP, mc.player);
return;
}
int overflow = -1; // The slot a shift click will overflow to
for (int i = 0; i < 9 && overflow == -1; i++) {
if (mc.player.inventory.mainInventory.get(i).getItem() == Items.AIR) {
overflow = i;
}
}
mc.playerController.windowClick(mc.player.inventoryContainer.windowId, biggestStack, 0, ClickType.QUICK_MOVE, mc.player);
// If the two stacks don't overflow when combined we don't have to move overflow
if (overflow != -1 && mc.player.inventory.mainInventory.get(overflow).getItem() != Items.AIR) {
mc.playerController.windowClick(mc.player.inventoryContainer.windowId, biggestStack, overflow, ClickType.SWAP, mc.player);
}
}
}