mpv-config/scripts/mordenx.lua

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-- mpv-osc-morden by maoiscat
-- email:valarmor@163.com
-- https://github.com/maoiscat/mpv-osc-morden
-- fork by cyl0
-- https://github.com/cyl0/MordenX/
local assdraw = require 'mp.assdraw'
local msg = require 'mp.msg'
local opt = require 'mp.options'
local utils = require 'mp.utils'
--
-- Parameters
--
-- default user option values
-- may change them in osc.conf
local user_opts = {
showwindowed = true, -- show OSC when windowed?
showfullscreen = true, -- show OSC when fullscreen?
idlescreen = true, -- draw logo and text when idle
scalewindowed = 1.0, -- scaling of the controller when windowed
scalefullscreen = 1.0, -- scaling of the controller when fullscreen
scaleforcedwindow = 2.0, -- scaling when rendered on a forced window
vidscale = true, -- scale the controller with the video?
hidetimeout = 1500, -- duration in ms until the OSC hides if no
-- mouse movement. enforced non-negative for the
-- user, but internally negative is 'always-on'.
fadeduration = 250, -- duration of fade out in ms, 0 = no fade
minmousemove = 1, -- minimum amount of pixels the mouse has to
-- move between ticks to make the OSC show up
iamaprogrammer = false, -- use native mpv values and disable OSC
-- internal track list management (and some
-- functions that depend on it)
font = 'mpv-osd-symbols', -- default osc font
seekbarhandlesize = 1.0, -- size ratio of the slider handle, range 0 ~ 1
seekrange = true, -- show seekrange overlay
seekrangealpha = 64, -- transparency of seekranges
seekbarkeyframes = true, -- use keyframes when dragging the seekbar
showjump = true, -- show "jump forward/backward 5 seconds" buttons
-- shift+left-click to step 1 frame and
-- right-click to jump 1 minute
jumpamount = 5, -- change the jump amount (in seconds by default)
jumpiconnumber = true, -- show different icon when jumpamount is 5, 10, or 30
jumpmode = 'exact', -- seek mode for jump buttons. e.g.
-- 'exact', 'relative+keyframes', etc.
title = '${media-title}', -- string compatible with property-expansion
-- to be shown as OSC title
showtitle = true, -- show title in OSC
showonpause = true, -- whether to disable the hide timeout on pause
timetotal = true, -- display total time instead of remaining time?
timems = false, -- Display time down to millliseconds by default
visibility = 'auto', -- only used at init to set visibility_mode(...)
windowcontrols = 'auto', -- whether to show window controls
language = 'eng', -- eng=English, chs=Chinese
keyboardnavigation = false, -- enable directional keyboard navigation
chapter_fmt = "Chapter: %s", -- chapter print format for seekbar-hover. "no" to disable
}
-- Icons for jump button depending on jumpamount
local jumpicons = {
[5] = {'\xEF\x8E\xB1', '\xEF\x8E\xA3'},
[10] = {'\xEF\x8E\xAF', '\xEF\x8E\xA1'},
[30] = {'\xEF\x8E\xB0', '\xEF\x8E\xA2'},
default = {'\xEF\x8E\xB2', '\xEF\x8E\xB2'}, -- second icon is mirrored in layout()
}
local icons = {
previous = '\xEF\x8E\xB5',
next = '\xEF\x8E\xB4',
play = '\xEF\x8E\xAA',
pause = '\xEF\x8E\xA7',
backward = '\xEF\x8E\xA0',
forward = '\xEF\x8E\x9F',
audio = '\xEF\x8E\xB7',
sub = '\xEF\x8F\x93',
minimize = '\xEF\x85\xAC',
fullscreen = '\xEF\x85\xAD',
info = '',
}
-- Localization
local language = {
['eng'] = {
welcome = '{\\fs24\\1c&H0&\\1c&HFFFFFF&}Drop files or URLs to play here.', -- this text appears when mpv starts
off = 'OFF',
na = 'n/a',
none = 'none',
video = 'Video',
audio = 'Audio',
subtitle = 'Subtitle',
available = 'Available ',
track = ' Tracks:',
playlist = 'Playlist',
nolist = 'Empty playlist.',
chapter = 'Chapter',
nochapter = 'No chapters.',
},
['chs'] = {
welcome = '{\\1c&H00\\bord0\\fs30\\fn微软雅黑 light\\fscx125}MPV{\\fscx100} 播放器', -- this text appears when mpv starts
off = '关闭',
na = 'n/a',
none = '',
video = '视频',
audio = '音频',
subtitle = '字幕',
available = '可选',
track = '',
playlist = '播放列表',
nolist = '无列表信息',
chapter = '章节',
nochapter = '无章节信息',
}
}
-- read options from config and command-line
opt.read_options(user_opts, 'osc', function(list) update_options(list) end)
-- apply lang opts
local texts = language[user_opts.language]
local osc_param = { -- calculated by osc_init()
playresy = 0, -- canvas size Y
playresx = 0, -- canvas size X
display_aspect = 1,
unscaled_y = 0,
areas = {},
}
local osc_styles = {
TransBg = '{\\blur100\\bord150\\1c&H000000&\\3c&H000000&}',
SeekbarBg = '{\\blur0\\bord0\\1c&HFFFFFF&}',
SeekbarFg = '{\\blur1\\bord1\\1c&HE39C42&}',
Ctrl1 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs36\\fnmaterial-design-iconic-font}',
Ctrl2 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnmaterial-design-iconic-font}',
Ctrl2Flip = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnmaterial-design-iconic-font\\fry180',
Ctrl3 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnmaterial-design-iconic-font}',
Time = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&H000000&\\fs17\\fn' .. user_opts.font .. '}',
Tooltip = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H000000&\\fs18\\fn' .. user_opts.font .. '}',
Title = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H0\\fs38\\q2\\fn' .. user_opts.font .. '}',
WinCtrl = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H0\\fs20\\fnmpv-osd-symbols}',
elementDown = '{\\1c&H999999&}',
elementHighlight = '{\\blur1\\bord1\\1c&HFFC033&}',
}
-- internal states, do not touch
local state = {
showtime, -- time of last invocation (last mouse move)
osc_visible = false,
anistart, -- time when the animation started
anitype, -- current type of animation
animation, -- current animation alpha
mouse_down_counter = 0, -- used for softrepeat
active_element = nil, -- nil = none, 0 = background, 1+ = see elements[]
active_event_source = nil, -- the 'button' that issued the current event
rightTC_trem = not user_opts.timetotal, -- if the right timecode should display total or remaining time
mp_screen_sizeX, mp_screen_sizeY, -- last screen-resolution, to detect resolution changes to issue reINITs
initREQ = false, -- is a re-init request pending?
last_mouseX, last_mouseY, -- last mouse position, to detect significant mouse movement
mouse_in_window = false,
message_text,
message_hide_timer,
fullscreen = false,
tick_timer = nil,
tick_last_time = 0, -- when the last tick() was run
hide_timer = nil,
cache_state = nil,
idle = false,
enabled = true,
input_enabled = true,
showhide_enabled = false,
dmx_cache = 0,
border = true,
maximized = false,
osd = mp.create_osd_overlay('ass-events'),
lastvisibility = user_opts.visibility, -- save last visibility on pause if showonpause
fulltime = user_opts.timems,
highlight_element = 'cy_audio',
chapter_list = {}, -- sorted by time
}
local window_control_box_width = 138
local tick_delay = 0.03
--- Automatically disable OSC
local builtin_osc_enabled = mp.get_property_native('osc')
if builtin_osc_enabled then
mp.set_property_native('osc', false)
end
--
-- WindowControl helpers
function window_controls_enabled()
val = user_opts.windowcontrols
if val == 'auto' then
return (not state.border) or state.fullscreen
else
return val ~= 'no'
end
end
function build_keyboard_controls()
-- prepare the main button row
local bottom_button_line = {}
table.insert(bottom_button_line, 'cy_audio')
table.insert(bottom_button_line, 'cy_sub')
table.insert(bottom_button_line, 'pl_prev')
table.insert(bottom_button_line, 'skipback')
if user_opts.showjump then
table.insert(bottom_button_line, 'jumpback')
end
table.insert(bottom_button_line, 'playpause')
if user_opts.showjump then
table.insert(bottom_button_line, 'jumpfrwd')
end
table.insert(bottom_button_line, 'skipfrwd')
table.insert(bottom_button_line, 'pl_next')
table.insert(bottom_button_line, 'tog_info')
table.insert(bottom_button_line, 'tog_fs')
-- build up the main mapping object
local mapping = {}
if window_controls_enabled() then
table.insert(mapping, {
'minimize',
'maximize',
'close'
})
end
table.insert(mapping, {
'seekbar'
})
table.insert(mapping, bottom_button_line)
return mapping
end
--
-- Helperfunctions
--
function set_osd(res_x, res_y, text)
if state.osd.res_x == res_x and
state.osd.res_y == res_y and
state.osd.data == text then
return
end
state.osd.res_x = res_x
state.osd.res_y = res_y
state.osd.data = text
state.osd.z = 1000
state.osd:update()
end
-- scale factor for translating between real and virtual ASS coordinates
function get_virt_scale_factor()
local w, h = mp.get_osd_size()
if w <= 0 or h <= 0 then
return 0, 0
end
return osc_param.playresx / w, osc_param.playresy / h
end
-- return mouse position in virtual ASS coordinates (playresx/y)
function get_virt_mouse_pos()
if state.mouse_in_window then
local sx, sy = get_virt_scale_factor()
local x, y = mp.get_mouse_pos()
return x * sx, y * sy
else
return -1, -1
end
end
function set_virt_mouse_area(x0, y0, x1, y1, name)
local sx, sy = get_virt_scale_factor()
mp.set_mouse_area(x0 / sx, y0 / sy, x1 / sx, y1 / sy, name)
end
function scale_value(x0, x1, y0, y1, val)
local m = (y1 - y0) / (x1 - x0)
local b = y0 - (m * x0)
return (m * val) + b
end
-- returns hitbox spanning coordinates (top left, bottom right corner)
-- according to alignment
function get_hitbox_coords(x, y, an, w, h)
local alignments = {
[1] = function () return x, y-h, x+w, y end,
[2] = function () return x-(w/2), y-h, x+(w/2), y end,
[3] = function () return x-w, y-h, x, y end,
[4] = function () return x, y-(h/2), x+w, y+(h/2) end,
[5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end,
[6] = function () return x-w, y-(h/2), x, y+(h/2) end,
[7] = function () return x, y, x+w, y+h end,
[8] = function () return x-(w/2), y, x+(w/2), y+h end,
[9] = function () return x-w, y, x, y+h end,
}
return alignments[an]()
end
function get_hitbox_coords_geo(geometry)
return get_hitbox_coords(geometry.x, geometry.y, geometry.an,
geometry.w, geometry.h)
end
function get_element_hitbox(element)
return element.hitbox.x1, element.hitbox.y1,
element.hitbox.x2, element.hitbox.y2
end
function mouse_hit(element)
return mouse_hit_coords(get_element_hitbox(element))
end
function mouse_hit_coords(bX1, bY1, bX2, bY2)
local mX, mY = get_virt_mouse_pos()
return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2)
end
function limit_range(min, max, val)
if val > max then
val = max
elseif val < min then
val = min
end
return val
end
-- translate value into element coordinates
function get_slider_ele_pos_for(element, val)
local ele_pos = scale_value(
element.slider.min.value, element.slider.max.value,
element.slider.min.ele_pos, element.slider.max.ele_pos,
val)
return limit_range(
element.slider.min.ele_pos, element.slider.max.ele_pos,
ele_pos)
end
-- translates global (mouse) coordinates to value
function get_slider_value_at(element, glob_pos)
local val = scale_value(
element.slider.min.glob_pos, element.slider.max.glob_pos,
element.slider.min.value, element.slider.max.value,
glob_pos)
return limit_range(
element.slider.min.value, element.slider.max.value,
val)
end
-- get value at current mouse position
function get_slider_value(element)
return get_slider_value_at(element, get_virt_mouse_pos())
end
function countone(val)
if not (user_opts.iamaprogrammer) then
val = val + 1
end
return val
end
-- multiplies two alpha values, formular can probably be improved
function mult_alpha(alphaA, alphaB)
return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255)
end
function add_area(name, x1, y1, x2, y2)
-- create area if needed
if (osc_param.areas[name] == nil) then
osc_param.areas[name] = {}
end
table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2})
end
function ass_append_alpha(ass, alpha, modifier)
local ar = {}
for ai, av in pairs(alpha) do
av = mult_alpha(av, modifier)
if state.animation then
av = mult_alpha(av, state.animation)
end
ar[ai] = av
end
ass:append(string.format('{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}',
ar[1], ar[2], ar[3], ar[4]))
end
function ass_draw_cir_cw(ass, x, y, r)
ass:round_rect_cw(x-r, y-r, x+r, y+r, r)
end
function ass_draw_rr_h_cw(ass, x0, y0, x1, y1, r1, hexagon, r2)
if hexagon then
ass:hexagon_cw(x0, y0, x1, y1, r1, r2)
else
ass:round_rect_cw(x0, y0, x1, y1, r1, r2)
end
end
function ass_draw_rr_h_ccw(ass, x0, y0, x1, y1, r1, hexagon, r2)
if hexagon then
ass:hexagon_ccw(x0, y0, x1, y1, r1, r2)
else
ass:round_rect_ccw(x0, y0, x1, y1, r1, r2)
end
end
--
-- Tracklist Management
--
local nicetypes = {video = texts.video, audio = texts.audio, sub = texts.subtitle}
-- updates the OSC internal playlists, should be run each time the track-layout changes
function update_tracklist()
local tracktable = mp.get_property_native('track-list', {})
-- by osc_id
tracks_osc = {}
tracks_osc.video, tracks_osc.audio, tracks_osc.sub = {}, {}, {}
-- by mpv_id
tracks_mpv = {}
tracks_mpv.video, tracks_mpv.audio, tracks_mpv.sub = {}, {}, {}
for n = 1, #tracktable do
if not (tracktable[n].type == 'unknown') then
local type = tracktable[n].type
local mpv_id = tonumber(tracktable[n].id)
-- by osc_id
table.insert(tracks_osc[type], tracktable[n])
-- by mpv_id
tracks_mpv[type][mpv_id] = tracktable[n]
tracks_mpv[type][mpv_id].osc_id = #tracks_osc[type]
end
end
end
-- return a nice list of tracks of the given type (video, audio, sub)
function get_tracklist(type)
local msg = texts.available .. nicetypes[type] .. texts.track
if #tracks_osc[type] == 0 then
msg = msg .. texts.none
else
for n = 1, #tracks_osc[type] do
local track = tracks_osc[type][n]
local lang, title, selected = 'unknown', '', ''
if not(track.lang == nil) then lang = track.lang end
if not(track.title == nil) then title = track.title end
if (track.id == tonumber(mp.get_property(type))) then
selected = ''
end
msg = msg..'\n'..selected..' '..n..': ['..lang..'] '..title
end
end
return msg
end
-- relatively change the track of given <type> by <next> tracks
--(+1 -> next, -1 -> previous)
function set_track(type, next)
local current_track_mpv, current_track_osc
if (mp.get_property(type) == 'no') then
current_track_osc = 0
else
current_track_mpv = tonumber(mp.get_property(type))
current_track_osc = tracks_mpv[type][current_track_mpv].osc_id
end
local new_track_osc = (current_track_osc + next) % (#tracks_osc[type] + 1)
local new_track_mpv
if new_track_osc == 0 then
new_track_mpv = 'no'
else
new_track_mpv = tracks_osc[type][new_track_osc].id
end
mp.commandv('set', type, new_track_mpv)
-- if (new_track_osc == 0) then
-- show_message(nicetypes[type] .. ' Track: none')
-- else
-- show_message(nicetypes[type] .. ' Track: '
-- .. new_track_osc .. '/' .. #tracks_osc[type]
-- .. ' ['.. (tracks_osc[type][new_track_osc].lang or 'unknown') ..'] '
-- .. (tracks_osc[type][new_track_osc].title or ''))
-- end
end
-- get the currently selected track of <type>, OSC-style counted
function get_track(type)
local track = mp.get_property(type)
if track ~= 'no' and track ~= nil then
local tr = tracks_mpv[type][tonumber(track)]
if tr then
return tr.osc_id
end
end
return 0
end
--
-- Element Management
--
local elements = {}
function prepare_elements()
-- remove elements without layout or invisble
local elements2 = {}
for n, element in pairs(elements) do
if not (element.layout == nil) and (element.visible) then
table.insert(elements2, element)
end
end
elements = elements2
function elem_compare (a, b)
return a.layout.layer < b.layout.layer
end
table.sort(elements, elem_compare)
for _,element in pairs(elements) do
local elem_geo = element.layout.geometry
-- Calculate the hitbox
local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo)
element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2}
local style_ass = assdraw.ass_new()
-- prepare static elements
style_ass:append('{}') -- hack to troll new_event into inserting a \n
style_ass:new_event()
style_ass:pos(elem_geo.x, elem_geo.y)
style_ass:an(elem_geo.an)
style_ass:append(element.layout.style)
element.style_ass = style_ass
local static_ass = assdraw.ass_new()
if (element.type == 'box') then
--draw box
static_ass:draw_start()
ass_draw_rr_h_cw(static_ass, 0, 0, elem_geo.w, elem_geo.h,
element.layout.box.radius, element.layout.box.hexagon)
static_ass:draw_stop()
elseif (element.type == 'slider') then
--draw static slider parts
local slider_lo = element.layout.slider
-- calculate positions of min and max points
element.slider.min.ele_pos = user_opts.seekbarhandlesize * elem_geo.h / 2
element.slider.max.ele_pos = elem_geo.w - element.slider.min.ele_pos
element.slider.min.glob_pos = element.hitbox.x1 + element.slider.min.ele_pos
element.slider.max.glob_pos = element.hitbox.x1 + element.slider.max.ele_pos
static_ass:draw_start()
-- a hack which prepares the whole slider area to allow center placements such like an=5
static_ass:rect_cw(0, 0, elem_geo.w, elem_geo.h)
static_ass:rect_ccw(0, 0, elem_geo.w, elem_geo.h)
-- marker nibbles
if not (element.slider.markerF == nil) and (slider_lo.gap > 0) then
local markers = element.slider.markerF()
for _,marker in pairs(markers) do
if (marker >= element.slider.min.value) and (marker <= element.slider.max.value) then
local s = get_slider_ele_pos_for(element, marker)
if (slider_lo.gap > 5) then -- draw triangles
--top
if (slider_lo.nibbles_top) then
static_ass:move_to(s - 3, slider_lo.gap - 5)
static_ass:line_to(s + 3, slider_lo.gap - 5)
static_ass:line_to(s, slider_lo.gap - 1)
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:move_to(s - 3, elem_geo.h - slider_lo.gap + 5)
static_ass:line_to(s, elem_geo.h - slider_lo.gap + 1)
static_ass:line_to(s + 3, elem_geo.h - slider_lo.gap + 5)
end
else -- draw 2x1px nibbles
--top
if (slider_lo.nibbles_top) then
static_ass:rect_cw(s - 1, 0, s + 1, slider_lo.gap);
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:rect_cw(s - 1, elem_geo.h-slider_lo.gap, s + 1, elem_geo.h);
end
end
end
end
end
end
element.static_ass = static_ass
-- if the element is supposed to be disabled,
-- style it accordingly and kill the eventresponders
if not (element.enabled) then
element.layout.alpha[1] = 136
element.eventresponder = nil
end
-- gray out the element if it is toggled off
if (element.off) then
element.layout.alpha[1] = 136
end
end
end
--
-- Element Rendering
--
-- returns nil or a chapter element from the native property chapter-list
function get_chapter(possec)
local cl = state.chapter_list -- sorted, get latest before possec, if any
for n=#cl,1,-1 do
if possec >= cl[n].time then
return cl[n]
end
end
end
function render_elements(master_ass)
-- when the slider is dragged or hovered and we have a target chapter name
-- then we use it instead of the normal title. we calculate it before the
-- render iterations because the title may be rendered before the slider.
state.forced_title = nil
local se, ae = state.slider_element, elements[state.active_element]
if user_opts.chapter_fmt ~= "no" and se and (ae == se or (not ae and mouse_hit(se))) then
local dur = mp.get_property_number("duration", 0)
if dur > 0 then
local possec = get_slider_value(se) * dur / 100 -- of mouse pos
local ch = get_chapter(possec)
if ch and ch.title and ch.title ~= "" then
state.forced_title = string.format(user_opts.chapter_fmt, ch.title)
end
end
end
for n=1, #elements do
local element = elements[n]
local style_ass = assdraw.ass_new()
style_ass:merge(element.style_ass)
ass_append_alpha(style_ass, element.layout.alpha, 0)
if element.eventresponder and (state.active_element == n) then
-- run render event functions
if not (element.eventresponder.render == nil) then
element.eventresponder.render(element)
end
if mouse_hit(element) then
-- mouse down styling
if (element.styledown) then
style_ass:append(osc_styles.elementDown)
end
if (element.softrepeat) and (state.mouse_down_counter >= 15
and state.mouse_down_counter % 5 == 0) then
element.eventresponder[state.active_event_source..'_down'](element)
end
state.mouse_down_counter = state.mouse_down_counter + 1
end
end
if user_opts.keyboardnavigation and state.highlight_element == element.name then
style_ass:append(osc_styles.elementHighlight)
end
local elem_ass = assdraw.ass_new()
elem_ass:merge(style_ass)
if not (element.type == 'button') then
elem_ass:merge(element.static_ass)
end
if (element.type == 'slider') then
local slider_lo = element.layout.slider
local elem_geo = element.layout.geometry
local s_min = element.slider.min.value
local s_max = element.slider.max.value
-- draw pos marker
local pos = element.slider.posF()
local seekRanges = element.slider.seekRangesF()
local rh = user_opts.seekbarhandlesize * elem_geo.h / 2 -- Handle radius
local xp
if pos then
xp = get_slider_ele_pos_for(element, pos)
ass_draw_cir_cw(elem_ass, xp, elem_geo.h/2, rh)
elem_ass:rect_cw(0, slider_lo.gap, xp, elem_geo.h - slider_lo.gap)
end
if seekRanges then
elem_ass:draw_stop()
elem_ass:merge(element.style_ass)
ass_append_alpha(elem_ass, element.layout.alpha, user_opts.seekrangealpha)
elem_ass:merge(element.static_ass)
for _,range in pairs(seekRanges) do
local pstart = get_slider_ele_pos_for(element, range['start'])
local pend = get_slider_ele_pos_for(element, range['end'])
elem_ass:rect_cw(pstart - rh, slider_lo.gap, pend + rh, elem_geo.h - slider_lo.gap)
end
end
elem_ass:draw_stop()
-- add tooltip
if not (element.slider.tooltipF == nil) then
if mouse_hit(element) then
local sliderpos = get_slider_value(element)
local tooltiplabel = element.slider.tooltipF(sliderpos)
local an = slider_lo.tooltip_an
local ty
if (an == 2) then
ty = element.hitbox.y1
else
ty = element.hitbox.y1 + elem_geo.h/2
end
local tx = get_virt_mouse_pos()
if (slider_lo.adjust_tooltip) then
if (an == 2) then
if (sliderpos < (s_min + 3)) then
an = an - 1
elseif (sliderpos > (s_max - 3)) then
an = an + 1
end
elseif (sliderpos > (s_max-s_min)/2) then
an = an + 1
tx = tx - 5
else
an = an - 1
tx = tx + 10
end
end
-- tooltip label
elem_ass:new_event()
elem_ass:pos(tx, ty)
elem_ass:an(an)
elem_ass:append(slider_lo.tooltip_style)
ass_append_alpha(elem_ass, slider_lo.alpha, 0)
elem_ass:append(tooltiplabel)
end
end
elseif (element.type == 'button') then
local buttontext
if type(element.content) == 'function' then
buttontext = element.content() -- function objects
elseif not (element.content == nil) then
buttontext = element.content -- text objects
end
buttontext = buttontext:gsub(':%((.?.?.?)%) unknown ', ':%(%1%)') --gsub('%) unknown %(\'', '')
local maxchars = element.layout.button.maxchars
-- 认为1个中文字符约等于1.5个英文字符
-- local charcount = buttontext:len()- (buttontext:len()-select(2, buttontext:gsub('[^\128-\193]', '')))/1.5
local charcount = (buttontext:len() + select(2, buttontext:gsub('[^\128-\193]', ''))*2) / 3
if not (maxchars == nil) and (charcount > maxchars) then
local limit = math.max(0, maxchars - 3)
if (charcount > limit) then
while (charcount > limit) do
buttontext = buttontext:gsub('.[\128-\191]*$', '')
charcount = (buttontext:len() + select(2, buttontext:gsub('[^\128-\193]', ''))*2) / 3
end
buttontext = buttontext .. '...'
end
end
elem_ass:append(buttontext)
-- add tooltip
if not (element.tooltipF == nil) and element.enabled then
if mouse_hit(element) then
local tooltiplabel = element.tooltipF
local an = 1
local ty = element.hitbox.y1
local tx = get_virt_mouse_pos()
if ty < osc_param.playresy / 2 then
ty = element.hitbox.y2
an = 7
end
-- tooltip label
if type(element.tooltipF) == 'function' then
tooltiplabel = element.tooltipF()
else
tooltiplabel = element.tooltipF
end
elem_ass:new_event()
elem_ass:pos(tx, ty)
elem_ass:an(an)
elem_ass:append(element.tooltip_style)
elem_ass:append(tooltiplabel)
end
end
end
master_ass:merge(elem_ass)
end
end
--
-- Message display
--
-- pos is 1 based
function limited_list(prop, pos)
local proplist = mp.get_property_native(prop, {})
local count = #proplist
if count == 0 then
return count, proplist
end
local fs = tonumber(mp.get_property('options/osd-font-size'))
local max = math.ceil(osc_param.unscaled_y*0.75 / fs)
if max % 2 == 0 then
max = max - 1
end
local delta = math.ceil(max / 2) - 1
local begi = math.max(math.min(pos - delta, count - max + 1), 1)
local endi = math.min(begi + max - 1, count)
local reslist = {}
for i=begi, endi do
local item = proplist[i]
item.current = (i == pos) and true or nil
table.insert(reslist, item)
end
return count, reslist
end
function get_playlist()
local pos = mp.get_property_number('playlist-pos', 0) + 1
local count, limlist = limited_list('playlist', pos)
if count == 0 then
return texts.nolist
end
local message = string.format(texts.playlist .. ' [%d/%d]:\n', pos, count)
for i, v in ipairs(limlist) do
local title = v.title
local _, filename = utils.split_path(v.filename)
if title == nil then
title = filename
end
message = string.format('%s %s %s\n', message,
(v.current and '' or ''), title)
end
return message
end
function get_chapterlist()
local pos = mp.get_property_number('chapter', 0) + 1
local count, limlist = limited_list('chapter-list', pos)
if count == 0 then
return texts.nochapter
end
local message = string.format(texts.chapter.. ' [%d/%d]:\n', pos, count)
for i, v in ipairs(limlist) do
local time = mp.format_time(v.time)
local title = v.title
if title == nil then
title = string.format(texts.chapter .. ' %02d', i)
end
message = string.format('%s[%s] %s %s\n', message, time,
(v.current and '' or ''), title)
end
return message
end
function show_message(text, duration)
--print('text: '..text..' duration: ' .. duration)
if duration == nil then
duration = tonumber(mp.get_property('options/osd-duration')) / 1000
elseif not type(duration) == 'number' then
print('duration: ' .. duration)
end
-- cut the text short, otherwise the following functions
-- may slow down massively on huge input
text = string.sub(text, 0, 4000)
-- replace actual linebreaks with ASS linebreaks
text = string.gsub(text, '\n', '\\N')
state.message_text = text
if not state.message_hide_timer then
state.message_hide_timer = mp.add_timeout(0, request_tick)
end
state.message_hide_timer:kill()
state.message_hide_timer.timeout = duration
state.message_hide_timer:resume()
request_tick()
end
function render_message(ass)
if state.message_hide_timer and state.message_hide_timer:is_enabled() and
state.message_text
then
local _, lines = string.gsub(state.message_text, '\\N', '')
local fontsize = tonumber(mp.get_property('options/osd-font-size'))
local outline = tonumber(mp.get_property('options/osd-border-size'))
local maxlines = math.ceil(osc_param.unscaled_y*0.75 / fontsize)
local counterscale = osc_param.playresy / osc_param.unscaled_y
fontsize = fontsize * counterscale / math.max(0.65 + math.min(lines/maxlines, 1), 1)
outline = outline * counterscale / math.max(0.75 + math.min(lines/maxlines, 1)/2, 1)
local style = '{\\bord' .. outline .. '\\fs' .. fontsize .. '}'
ass:new_event()
ass:append(style .. state.message_text)
else
state.message_text = nil
end
end
--
-- Initialisation and Layout
--
function new_element(name, type)
elements[name] = {}
elements[name].type = type
elements[name].name = name
-- add default stuff
elements[name].eventresponder = {}
elements[name].visible = true
elements[name].enabled = true
elements[name].softrepeat = false
elements[name].styledown = (type == 'button')
elements[name].state = {}
if (type == 'slider') then
elements[name].slider = {min = {value = 0}, max = {value = 100}}
end
return elements[name]
end
function add_layout(name)
if not (elements[name] == nil) then
-- new layout
elements[name].layout = {}
-- set layout defaults
elements[name].layout.layer = 50
elements[name].layout.alpha = {[1] = 0, [2] = 255, [3] = 255, [4] = 255}
if (elements[name].type == 'button') then
elements[name].layout.button = {
maxchars = nil,
}
elseif (elements[name].type == 'slider') then
-- slider defaults
elements[name].layout.slider = {
border = 1,
gap = 1,
nibbles_top = true,
nibbles_bottom = true,
adjust_tooltip = true,
tooltip_style = '',
tooltip_an = 2,
alpha = {[1] = 0, [2] = 255, [3] = 88, [4] = 255},
}
elseif (elements[name].type == 'box') then
elements[name].layout.box = {radius = 0, hexagon = false}
end
return elements[name].layout
else
msg.error('Can\'t add_layout to element \''..name..'\', doesn\'t exist.')
end
end
-- Window Controls
function window_controls()
local wc_geo = {
x = 0,
y = 32,
an = 1,
w = osc_param.playresx,
h = 32,
}
local controlbox_w = window_control_box_width
local titlebox_w = wc_geo.w - controlbox_w
-- Default alignment is 'right'
local controlbox_left = wc_geo.w - controlbox_w
local titlebox_left = wc_geo.x
local titlebox_right = wc_geo.w - controlbox_w
add_area('window-controls',
get_hitbox_coords(controlbox_left, wc_geo.y, wc_geo.an,
controlbox_w, wc_geo.h))
local lo
local button_y = wc_geo.y - (wc_geo.h / 2)
local first_geo =
{x = controlbox_left + 27, y = button_y, an = 5, w = 40, h = wc_geo.h}
local second_geo =
{x = controlbox_left + 69, y = button_y, an = 5, w = 40, h = wc_geo.h}
local third_geo =
{x = controlbox_left + 115, y = button_y, an = 5, w = 40, h = wc_geo.h}
-- Window control buttons use symbols in the custom mpv osd font
-- because the official unicode codepoints are sufficiently
-- exotic that a system might lack an installed font with them,
-- and libass will complain that they are not present in the
-- default font, even if another font with them is available.
-- Close: ??
ne = new_element('close', 'button')
ne.content = '\238\132\149'
ne.eventresponder['mbtn_left_up'] =
function () mp.commandv('quit') end
lo = add_layout('close')
lo.geometry = third_geo
lo.style = osc_styles.WinCtrl
lo.alpha[3] = 0
-- Minimize: ??
ne = new_element('minimize', 'button')
ne.content = '\\n\238\132\146'
ne.eventresponder['mbtn_left_up'] =
function () mp.commandv('cycle', 'window-minimized') end
lo = add_layout('minimize')
lo.geometry = first_geo
lo.style = osc_styles.WinCtrl
lo.alpha[3] = 0
-- Maximize: ?? /??
ne = new_element('maximize', 'button')
if state.maximized or state.fullscreen then
ne.content = '\238\132\148'
else
ne.content = '\238\132\147'
end
ne.eventresponder['mbtn_left_up'] =
function ()
if state.fullscreen then
mp.commandv('cycle', 'fullscreen')
else
mp.commandv('cycle', 'window-maximized')
end
end
lo = add_layout('maximize')
lo.geometry = second_geo
lo.style = osc_styles.WinCtrl
lo.alpha[3] = 0
end
--
-- Layouts
--
local layouts = {}
-- Default layout
layouts = function ()
local osc_geo = {w, h}
osc_geo.w = osc_param.playresx
osc_geo.h = 180
-- origin of the controllers, left/bottom corner
local posX = 0
local posY = osc_param.playresy
osc_param.areas = {} -- delete areas
-- area for active mouse input
add_area('input', get_hitbox_coords(posX, posY, 1, osc_geo.w, 104))
-- area for show/hide
add_area('showhide', 0, 0, osc_param.playresx, osc_param.playresy)
-- fetch values
local osc_w, osc_h=
osc_geo.w, osc_geo.h
--
-- Controller Background
--
local lo
new_element('TransBg', 'box')
lo = add_layout('TransBg')
lo.geometry = {x = posX, y = posY, an = 7, w = osc_w, h = 1}
lo.style = osc_styles.TransBg
lo.layer = 10
lo.alpha[3] = 0
--
-- Alignment
--
local refX = osc_w / 2
local refY = posY
local geo
--
-- Seekbar
--
new_element('bgbar1', 'box')
lo = add_layout('bgbar1')
lo.geometry = {x = refX , y = refY - 96 , an = 5, w = osc_geo.w - 50, h = 2}
lo.layer = 13
lo.style = osc_styles.SeekbarBg
lo.alpha[1] = 128
lo.alpha[3] = 128
lo = add_layout('seekbar')
lo.geometry = {x = refX, y = refY - 96 , an = 5, w = osc_geo.w - 50, h = 16}
lo.style = osc_styles.SeekbarFg
lo.slider.gap = 7
lo.slider.tooltip_style = osc_styles.Tooltip
lo.slider.tooltip_an = 2
local showjump = user_opts.showjump
local offset = showjump and 60 or 0
-- buttons
lo = add_layout('pl_prev')
lo.geometry = {x = refX - 120 - offset, y = refY - 40 , an = 5, w = 30, h = 24}
lo.style = osc_styles.Ctrl2
lo = add_layout('skipback')
lo.geometry = {x = refX - 60 - offset, y = refY - 40 , an = 5, w = 30, h = 24}
lo.style = osc_styles.Ctrl2
if showjump then
lo = add_layout('jumpback')
lo.geometry = {x = refX - 60, y = refY - 40 , an = 5, w = 30, h = 24}
lo.style = osc_styles.Ctrl2
end
lo = add_layout('playpause')
lo.geometry = {x = refX, y = refY - 40 , an = 5, w = 45, h = 45}
lo.style = osc_styles.Ctrl1
if showjump then
lo = add_layout('jumpfrwd')
lo.geometry = {x = refX + 60, y = refY - 40 , an = 5, w = 30, h = 24}
-- HACK: jumpfrwd's icon must be mirrored for nonstandard # of seconds
-- as the font only has an icon without a number for rewinding
lo.style = (user_opts.jumpiconnumber and jumpicons[user_opts.jumpamount] ~= nil) and osc_styles.Ctrl2 or osc_styles.Ctrl2Flip
end
lo = add_layout('skipfrwd')
lo.geometry = {x = refX + 60 + offset, y = refY - 40 , an = 5, w = 30, h = 24}
lo.style = osc_styles.Ctrl2
lo = add_layout('pl_next')
lo.geometry = {x = refX + 120 + offset, y = refY - 40 , an = 5, w = 30, h = 24}
lo.style = osc_styles.Ctrl2
-- Time
lo = add_layout('tc_left')
lo.geometry = {x = 25, y = refY - 84, an = 7, w = 64, h = 20}
lo.style = osc_styles.Time
lo = add_layout('tc_right')
lo.geometry = {x = osc_geo.w - 25 , y = refY -84, an = 9, w = 64, h = 20}
lo.style = osc_styles.Time
lo = add_layout('cy_audio')
lo.geometry = {x = 37, y = refY - 40, an = 5, w = 24, h = 24}
lo.style = osc_styles.Ctrl3
lo = add_layout('cy_sub')
lo.geometry = {x = 87, y = refY - 40, an = 5, w = 24, h = 24}
lo.style = osc_styles.Ctrl3
lo = add_layout('tog_fs')
lo.geometry = {x = osc_geo.w - 37, y = refY - 40, an = 5, w = 24, h = 24}
lo.style = osc_styles.Ctrl3
lo = add_layout('tog_info')
lo.geometry = {x = osc_geo.w - 87, y = refY - 40, an = 5, w = 24, h = 24}
lo.style = osc_styles.Ctrl3
geo = { x = 25, y = refY - 132, an = 1, w = osc_geo.w - 50, h = 48 }
lo = add_layout('title')
lo.geometry = geo
lo.style = string.format('%s{\\clip(%f,%f,%f,%f)}', osc_styles.Title,
geo.x, geo.y - geo.h, geo.x + geo.w , geo.y)
lo.alpha[3] = 0
end
-- Validate string type user options
function validate_user_opts()
if user_opts.windowcontrols ~= 'auto' and
user_opts.windowcontrols ~= 'yes' and
user_opts.windowcontrols ~= 'no' then
msg.warn('windowcontrols cannot be \'' ..
user_opts.windowcontrols .. '\'. Ignoring.')
user_opts.windowcontrols = 'auto'
end
end
function update_options(list)
validate_user_opts()
request_tick()
visibility_mode(user_opts.visibility, true)
update_duration_watch()
request_init()
end
-- OSC INIT
function osc_init()
msg.debug('osc_init')
-- set canvas resolution according to display aspect and scaling setting
local baseResY = 720
local display_w, display_h, display_aspect = mp.get_osd_size()
local scale = 1
if (mp.get_property('video') == 'no') then -- dummy/forced window
scale = user_opts.scaleforcedwindow
elseif state.fullscreen then
scale = user_opts.scalefullscreen
else
scale = user_opts.scalewindowed
end
if user_opts.vidscale then
osc_param.unscaled_y = baseResY
else
osc_param.unscaled_y = display_h
end
osc_param.playresy = osc_param.unscaled_y / scale
if (display_aspect > 0) then
osc_param.display_aspect = display_aspect
end
osc_param.playresx = osc_param.playresy * osc_param.display_aspect
-- stop seeking with the slider to prevent skipping files
state.active_element = nil
elements = {}
-- some often needed stuff
local pl_count = mp.get_property_number('playlist-count', 0)
local have_pl = (pl_count > 1)
local pl_pos = mp.get_property_number('playlist-pos', 0) + 1
local have_ch = (mp.get_property_number('chapters', 0) > 0)
local loop = mp.get_property('loop-playlist', 'no')
local ne
-- playlist buttons
-- prev
ne = new_element('pl_prev', 'button')
ne.content = icons.previous
ne.enabled = (pl_pos > 1) or (loop ~= 'no')
ne.eventresponder['mbtn_left_up'] =
function ()
mp.commandv('playlist-prev', 'weak')
end
ne.eventresponder['mbtn_right_up'] =
function () show_message(get_playlist()) end
--next
ne = new_element('pl_next', 'button')
ne.content = icons.next
ne.enabled = (have_pl and (pl_pos < pl_count)) or (loop ~= 'no')
ne.eventresponder['mbtn_left_up'] =
function ()
mp.commandv('playlist-next', 'weak')
end
ne.eventresponder['mbtn_right_up'] =
function () show_message(get_playlist()) end
--play control buttons
--playpause
ne = new_element('playpause', 'button')
ne.content = function ()
if mp.get_property('pause') == 'yes' then
return (icons.play)
else
return (icons.pause)
end
end
ne.eventresponder['mbtn_left_up'] =
function () mp.commandv('cycle', 'pause') end
--ne.eventresponder['mbtn_right_up'] =
-- function () mp.commandv('script-binding', 'open-file-dialog') end
if user_opts.showjump then
local jumpamount = user_opts.jumpamount
local jumpmode = user_opts.jumpmode
local icons = jumpicons.default
if user_opts.jumpiconnumber then
icons = jumpicons[jumpamount] or jumpicons.default
end
--jumpback
ne = new_element('jumpback', 'button')
ne.softrepeat = true
ne.content = icons[1]
ne.eventresponder['mbtn_left_down'] =
--function () mp.command('seek -5') end
function () mp.commandv('seek', -jumpamount, jumpmode) end
ne.eventresponder['shift+mbtn_left_down'] =
function () mp.commandv('frame-back-step') end
ne.eventresponder['mbtn_right_down'] =
--function () mp.command('seek -60') end
function () mp.commandv('seek', -60, jumpmode) end
ne.eventresponder['enter'] =
--function () mp.command('seek -5') end
function () mp.commandv('seek', -jumpamount, jumpmode) end
--jumpfrwd
ne = new_element('jumpfrwd', 'button')
ne.softrepeat = true
ne.content = icons[2]
ne.eventresponder['mbtn_left_down'] =
--function () mp.command('seek +5') end
function () mp.commandv('seek', jumpamount, jumpmode) end
ne.eventresponder['shift+mbtn_left_down'] =
function () mp.commandv('frame-step') end
ne.eventresponder['mbtn_right_down'] =
--function () mp.command('seek +60') end
function () mp.commandv('seek', 60, jumpmode) end
ne.eventresponder['enter'] =
--function () mp.command('seek +5') end
function () mp.commandv('seek', jumpamount, jumpmode) end
end
--skipback
ne = new_element('skipback', 'button')
ne.softrepeat = true
ne.content = icons.backward
ne.enabled = (have_ch) -- disables button when no chapters available.
ne.eventresponder['mbtn_left_down'] =
--function () mp.command('seek -5') end
--function () mp.commandv('seek', -5, 'relative', 'keyframes') end
function () mp.commandv("add", "chapter", -1) end
--ne.eventresponder['shift+mbtn_left_down'] =
--function () mp.commandv('frame-back-step') end
ne.eventresponder['mbtn_right_down'] =
function () show_message(get_chapterlist()) end
--function () mp.command('seek -60') end
--function () mp.commandv('seek', -60, 'relative', 'keyframes') end
ne.eventresponder['enter'] =
--function () mp.command('seek -5') end
--function () mp.commandv('seek', -5, 'relative', 'keyframes') end
function () mp.commandv("add", "chapter", -1) end
--skipfrwd
ne = new_element('skipfrwd', 'button')
ne.softrepeat = true
ne.content = icons.forward
ne.enabled = (have_ch) -- disables button when no chapters available.
ne.eventresponder['mbtn_left_down'] =
--function () mp.command('seek +5') end
--function () mp.commandv('seek', 5, 'relative', 'keyframes') end
function () mp.commandv("add", "chapter", 1) end
--ne.eventresponder['shift+mbtn_left_down'] =
--function () mp.commandv('frame-step') end
ne.eventresponder['mbtn_right_down'] =
function () show_message(get_chapterlist()) end
--function () mp.command('seek +60') end
--function () mp.commandv('seek', 60, 'relative', 'keyframes') end
ne.eventresponder['enter'] =
--function () mp.command('seek +5') end
--function () mp.commandv('seek', 5, 'relative', 'keyframes') end
function () mp.commandv("add", "chapter", 1) end
--
update_tracklist()
--cy_audio
ne = new_element('cy_audio', 'button')
ne.enabled = (#tracks_osc.audio > 0)
ne.off = (get_track('audio') == 0)
ne.visible = (osc_param.playresx >= 540)
ne.content = icons.audio
ne.tooltip_style = osc_styles.Tooltip
ne.tooltipF = function ()
local msg = texts.off
if not (get_track('audio') == 0) then
msg = (texts.audio .. ' [' .. get_track('audio') .. ' ' .. #tracks_osc.audio .. '] ')
local prop = mp.get_property('current-tracks/audio/title') --('current-tracks/audio/lang')
if not prop then
prop = texts.na
end
msg = msg .. '[' .. prop .. ']'
prop = mp.get_property('current-tracks/audio/lang') --('current-tracks/audio/title')
if prop then
msg = msg .. ' ' .. prop
end
return msg
end
return msg
end
ne.eventresponder['mbtn_left_up'] =
function () set_track('audio', 1) end
ne.eventresponder['mbtn_right_up'] =
function () set_track('audio', -1) end
ne.eventresponder['mbtn_mid_up'] =
function () show_message(get_tracklist('audio')) end
ne.eventresponder['enter'] =
function () set_track('audio', 1); show_message(get_tracklist('audio')) end
--cy_sub
ne = new_element('cy_sub', 'button')
ne.enabled = (#tracks_osc.sub > 0)
ne.off = (get_track('sub') == 0)
ne.visible = (osc_param.playresx >= 600)
ne.content = icons.sub
ne.tooltip_style = osc_styles.Tooltip
ne.tooltipF = function ()
local msg = texts.off
if not (get_track('sub') == 0) then
msg = (texts.subtitle .. ' [' .. get_track('sub') .. ' ' .. #tracks_osc.sub .. '] ')
local prop = mp.get_property('current-tracks/sub/lang')
if not prop then
prop = texts.na
end
msg = msg .. '[' .. prop .. ']'
prop = mp.get_property('current-tracks/sub/title')
if prop then
msg = msg .. ' ' .. prop
end
return msg
end
return msg
end
ne.eventresponder['mbtn_left_up'] =
function () set_track('sub', 1) end
ne.eventresponder['mbtn_right_up'] =
function () set_track('sub', -1) end
ne.eventresponder['mbtn_mid_up'] =
function () show_message(get_tracklist('sub')) end
ne.eventresponder['enter'] =
function () set_track('sub', 1); show_message(get_tracklist('sub')) end
--tog_fs
ne = new_element('tog_fs', 'button')
ne.content = function ()
if (state.fullscreen) then
return (icons.minimize)
else
return (icons.fullscreen)
end
end
ne.visible = (osc_param.playresx >= 540)
ne.eventresponder['mbtn_left_up'] =
function () mp.commandv('cycle', 'fullscreen') end
--tog_info
ne = new_element('tog_info', 'button')
ne.content = icons.info
ne.visible = (osc_param.playresx >= 600)
ne.eventresponder['mbtn_left_up'] =
function () mp.commandv('script-binding', 'stats/display-stats-toggle') end
-- title
ne = new_element('title', 'button')
ne.content = function ()
local title = state.forced_title or
mp.command_native({"expand-text", user_opts.title})
if state.paused then
title = title:gsub('\\n', ' '):gsub('\\$', ''):gsub('{','\\{')
else
title = title:gsub('\\n', ' '):gsub('\\$', ''):gsub('{','\\{') --title = ' '
end
return not (title == '') and title or ' '
end
ne.visible = osc_param.playresy >= 320 and user_opts.showtitle
--seekbar
ne = new_element('seekbar', 'slider')
ne.enabled = not (mp.get_property('percent-pos') == nil)
state.slider_element = ne.enabled and ne or nil -- used for forced_title
ne.slider.markerF = function ()
local duration = mp.get_property_number('duration', nil)
if not (duration == nil) then
local chapters = mp.get_property_native('chapter-list', {})
local markers = {}
for n = 1, #chapters do
markers[n] = (chapters[n].time / duration * 100)
end
return markers
else
return {}
end
end
ne.slider.posF =
function () return mp.get_property_number('percent-pos', nil) end
ne.slider.tooltipF = function (pos)
local duration = mp.get_property_number('duration', nil)
if not ((duration == nil) or (pos == nil)) then
possec = duration * (pos / 100)
return mp.format_time(possec)
else
return ''
end
end
ne.slider.seekRangesF = function()
if not user_opts.seekrange then
return nil
end
local cache_state = state.cache_state
if not cache_state then
return nil
end
local duration = mp.get_property_number('duration', nil)
if (duration == nil) or duration <= 0 then
return nil
end
local ranges = cache_state['seekable-ranges']
if #ranges == 0 then
return nil
end
local nranges = {}
for _, range in pairs(ranges) do
nranges[#nranges + 1] = {
['start'] = 100 * range['start'] / duration,
['end'] = 100 * range['end'] / duration,
}
end
return nranges
end
ne.eventresponder['mouse_move'] = --keyframe seeking when mouse is dragged
function (element)
if not element.state.mbtnleft then return end -- allow drag for mbtnleft only!
-- mouse move events may pile up during seeking and may still get
-- sent when the user is done seeking, so we need to throw away
-- identical seeks
local seekto = get_slider_value(element)
if (element.state.lastseek == nil) or
(not (element.state.lastseek == seekto)) then
local flags = 'absolute-percent'
if not user_opts.seekbarkeyframes then
flags = flags .. '+exact'
end
mp.commandv('seek', seekto, flags)
element.state.lastseek = seekto
end
end
ne.eventresponder['mbtn_left_down'] = --exact seeks on single clicks
function (element)
mp.commandv('seek', get_slider_value(element), 'absolute-percent', 'exact')
element.state.mbtnleft = true
end
ne.eventresponder['mbtn_left_up'] =
function (element) element.state.mbtnleft = false end
ne.eventresponder['mbtn_right_down'] = --seeks to chapter start
function (element)
local duration = mp.get_property_number('duration', nil)
if not (duration == nil) then
local chapters = mp.get_property_native('chapter-list', {})
if #chapters > 0 then
local pos = get_slider_value(element)
local ch = #chapters
for n = 1, ch do
if chapters[n].time / duration * 100 >= pos then
ch = n - 1
break
end
end
mp.commandv('set', 'chapter', ch - 1)
--if chapters[ch].title then show_message(chapters[ch].time) end
end
end
end
ne.eventresponder['reset'] =
function (element) element.state.lastseek = nil end
-- tc_left (current pos)
ne = new_element('tc_left', 'button')
ne.content = function ()
if (state.fulltime) then
return (mp.get_property_osd('playback-time/full'))
else
return (mp.get_property_osd('playback-time'))
end
end
ne.eventresponder["mbtn_left_up"] = function ()
state.fulltime = not state.fulltime
request_init()
end
-- tc_right (total/remaining time)
ne = new_element('tc_right', 'button')
ne.content = function ()
if (mp.get_property_number('duration', 0) <= 0) then return '--:--:--' end
if (state.rightTC_trem) then
if (state.fulltime) then
return ('-'..mp.get_property_osd('playtime-remaining/full'))
else
return ('-'..mp.get_property_osd('playtime-remaining'))
end
else
if (state.fulltime) then
return (mp.get_property_osd('duration/full'))
else
return (mp.get_property_osd('duration'))
end
end
end
ne.eventresponder['mbtn_left_up'] =
function () state.rightTC_trem = not state.rightTC_trem end
-- load layout
layouts()
-- load window controls
if window_controls_enabled() then
window_controls()
end
--do something with the elements
prepare_elements()
end
function shutdown()
end
--
-- Other important stuff
--
function show_osc()
-- show when disabled can happen (e.g. mouse_move) due to async/delayed unbinding
if not state.enabled then return end
msg.trace('show_osc')
--remember last time of invocation (mouse move)
state.showtime = mp.get_time()
osc_visible(true)
if user_opts.keyboardnavigation == true then
osc_enable_key_bindings()
end
if (user_opts.fadeduration > 0) then
state.anitype = nil
end
end
function hide_osc()
msg.trace('hide_osc')
if not state.enabled then
-- typically hide happens at render() from tick(), but now tick() is
-- no-op and won't render again to remove the osc, so do that manually.
state.osc_visible = false
render_wipe()
if user_opts.keyboardnavigation == true then
osc_disable_key_bindings()
end
elseif (user_opts.fadeduration > 0) then
if not(state.osc_visible == false) then
state.anitype = 'out'
request_tick()
end
else
osc_visible(false)
end
end
function osc_visible(visible)
if state.osc_visible ~= visible then
state.osc_visible = visible
end
request_tick()
end
function pause_state(name, enabled)
state.paused = enabled
mp.add_timeout(0.1, function() state.osd:update() end)
if user_opts.showonpause then
if enabled then
state.lastvisibility = user_opts.visibility
visibility_mode("always", true)
show_osc()
else
visibility_mode(state.lastvisibility, true)
end
end
request_tick()
end
function cache_state(name, st)
state.cache_state = st
request_tick()
end
-- Request that tick() is called (which typically re-renders the OSC).
-- The tick is then either executed immediately, or rate-limited if it was
-- called a small time ago.
function request_tick()
if state.tick_timer == nil then
state.tick_timer = mp.add_timeout(0, tick)
end
if not state.tick_timer:is_enabled() then
local now = mp.get_time()
local timeout = tick_delay - (now - state.tick_last_time)
if timeout < 0 then
timeout = 0
end
state.tick_timer.timeout = timeout
state.tick_timer:resume()
end
end
function mouse_leave()
if get_hidetimeout() >= 0 then
hide_osc()
end
-- reset mouse position
state.last_mouseX, state.last_mouseY = nil, nil
state.mouse_in_window = false
end
function request_init()
state.initREQ = true
request_tick()
end
-- Like request_init(), but also request an immediate update
function request_init_resize()
request_init()
-- ensure immediate update
state.tick_timer:kill()
state.tick_timer.timeout = 0
state.tick_timer:resume()
end
function render_wipe()
msg.trace('render_wipe()')
state.osd:remove()
end
function render()
msg.trace('rendering')
local current_screen_sizeX, current_screen_sizeY, aspect = mp.get_osd_size()
local mouseX, mouseY = get_virt_mouse_pos()
local now = mp.get_time()
-- check if display changed, if so request reinit
if not (state.mp_screen_sizeX == current_screen_sizeX
and state.mp_screen_sizeY == current_screen_sizeY) then
request_init_resize()
state.mp_screen_sizeX = current_screen_sizeX
state.mp_screen_sizeY = current_screen_sizeY
end
-- init management
if state.active_element then
-- mouse is held down on some element - keep ticking and igore initReq
-- till it's released, or else the mouse-up (click) will misbehave or
-- get ignored. that's because osc_init() recreates the osc elements,
-- but mouse handling depends on the elements staying unmodified
-- between mouse-down and mouse-up (using the index active_element).
request_tick()
elseif state.initREQ then
osc_init()
state.initREQ = false
-- store initial mouse position
if (state.last_mouseX == nil or state.last_mouseY == nil)
and not (mouseX == nil or mouseY == nil) then
state.last_mouseX, state.last_mouseY = mouseX, mouseY
end
end
-- fade animation
if not(state.anitype == nil) then
if (state.anistart == nil) then
state.anistart = now
end
if (now < state.anistart + (user_opts.fadeduration/1000)) then
if (state.anitype == 'in') then --fade in
osc_visible(true)
state.animation = scale_value(state.anistart,
(state.anistart + (user_opts.fadeduration/1000)),
255, 0, now)
elseif (state.anitype == 'out') then --fade out
state.animation = scale_value(state.anistart,
(state.anistart + (user_opts.fadeduration/1000)),
0, 255, now)
end
else
if (state.anitype == 'out') then
osc_visible(false)
end
state.anistart = nil
state.animation = nil
state.anitype = nil
end
else
state.anistart = nil
state.animation = nil
state.anitype = nil
end
--mouse show/hide area
for k,cords in pairs(osc_param.areas['showhide']) do
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'showhide')
end
if osc_param.areas['showhide_wc'] then
for k,cords in pairs(osc_param.areas['showhide_wc']) do
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'showhide_wc')
end
else
set_virt_mouse_area(0, 0, 0, 0, 'showhide_wc')
end
do_enable_keybindings()
--mouse input area
local mouse_over_osc = false
for _,cords in ipairs(osc_param.areas['input']) do
if state.osc_visible then -- activate only when OSC is actually visible
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'input')
end
if state.osc_visible ~= state.input_enabled then
if state.osc_visible then
mp.enable_key_bindings('input')
else
mp.disable_key_bindings('input')
end
state.input_enabled = state.osc_visible
end
if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
mouse_over_osc = true
end
end
if osc_param.areas['window-controls'] then
for _,cords in ipairs(osc_param.areas['window-controls']) do
if state.osc_visible then -- activate only when OSC is actually visible
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'window-controls')
mp.enable_key_bindings('window-controls')
else
mp.disable_key_bindings('window-controls')
end
if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
mouse_over_osc = true
end
end
end
if osc_param.areas['window-controls-title'] then
for _,cords in ipairs(osc_param.areas['window-controls-title']) do
if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
mouse_over_osc = true
end
end
end
-- autohide
if not (state.showtime == nil) and (get_hidetimeout() >= 0) then
local timeout = state.showtime + (get_hidetimeout()/1000) - now
if timeout <= 0 then
if (state.active_element == nil) and not (mouse_over_osc) then
hide_osc()
end
else
-- the timer is only used to recheck the state and to possibly run
-- the code above again
if not state.hide_timer then
state.hide_timer = mp.add_timeout(0, tick)
end
state.hide_timer.timeout = timeout
-- re-arm
state.hide_timer:kill()
state.hide_timer:resume()
end
end
-- actual rendering
local ass = assdraw.ass_new()
-- Messages
render_message(ass)
-- actual OSC
if state.osc_visible then
render_elements(ass)
end
-- submit
set_osd(osc_param.playresy * osc_param.display_aspect,
osc_param.playresy, ass.text)
end
--
-- Eventhandling
--
local function element_has_action(element, action)
return element and element.eventresponder and
element.eventresponder[action]
end
function process_event(source, what)
local action = string.format('%s%s', source,
what and ('_' .. what) or '')
if what == 'down' or what == 'press' then
for n = 1, #elements do
if mouse_hit(elements[n]) and
elements[n].eventresponder and
(elements[n].eventresponder[source .. '_up'] or
elements[n].eventresponder[action]) then
if what == 'down' then
state.active_element = n
state.active_event_source = source
end
-- fire the down or press event if the element has one
if element_has_action(elements[n], action) then
elements[n].eventresponder[action](elements[n])
end
end
end
elseif what == 'up' then
if elements[state.active_element] then
local n = state.active_element
if n == 0 then
--click on background (does not work)
elseif element_has_action(elements[n], action) and
mouse_hit(elements[n]) then
elements[n].eventresponder[action](elements[n])
end
--reset active element
if element_has_action(elements[n], 'reset') then
elements[n].eventresponder['reset'](elements[n])
end
end
state.active_element = nil
state.mouse_down_counter = 0
elseif source == 'mouse_move' then
state.mouse_in_window = true
local mouseX, mouseY = get_virt_mouse_pos()
if (user_opts.minmousemove == 0) or
(not ((state.last_mouseX == nil) or (state.last_mouseY == nil)) and
((math.abs(mouseX - state.last_mouseX) >= user_opts.minmousemove)
or (math.abs(mouseY - state.last_mouseY) >= user_opts.minmousemove)
)
) then
show_osc()
end
state.last_mouseX, state.last_mouseY = mouseX, mouseY
local n = state.active_element
if element_has_action(elements[n], action) then
elements[n].eventresponder[action](elements[n])
end
end
-- ensure rendering after any (mouse) event - icons could change etc
request_tick()
end
function show_logo()
local osd_w, osd_h = 640, 360
local logo_x, logo_y = osd_w/2, osd_h/2-20
local ass = assdraw.ass_new()
ass:new_event()
ass:pos(logo_x, logo_y)
ass:append('{\\1c&H8E348D&\\3c&H0&\\3a&H60&\\blur1\\bord0.5}')
ass:draw_start()
ass_draw_cir_cw(ass, 0, 0, 100)
ass:draw_stop()
ass:new_event()
ass:pos(logo_x, logo_y)
ass:append('{\\1c&H632462&\\bord0}')
ass:draw_start()
ass_draw_cir_cw(ass, 6, -6, 75)
ass:draw_stop()
ass:new_event()
ass:pos(logo_x, logo_y)
ass:append('{\\1c&HFFFFFF&\\bord0}')
ass:draw_start()
ass_draw_cir_cw(ass, -4, 4, 50)
ass:draw_stop()
ass:new_event()
ass:pos(logo_x, logo_y)
ass:append('{\\1c&H632462&\\bord&}')
ass:draw_start()
ass:move_to(-20, -20)
ass:line_to(23.3, 5)
ass:line_to(-20, 30)
ass:draw_stop()
ass:new_event()
ass:pos(logo_x, logo_y+110)
ass:an(8)
ass:append(texts.welcome)
set_osd(osd_w, osd_h, ass.text)
end
-- called by mpv on every frame
function tick()
if (not state.enabled) then return end
if (state.idle) then
if user_opts.idlescreen then
show_logo()
-- render idle message
msg.trace('idle message')
end
if state.showhide_enabled then
mp.disable_key_bindings('showhide')
mp.disable_key_bindings('showhide_wc')
state.showhide_enabled = false
end
elseif (state.fullscreen and user_opts.showfullscreen)
or (not state.fullscreen and user_opts.showwindowed) then
-- render the OSC
render()
else
-- Flush OSD
set_osd(osc_param.playresy, osc_param.playresy, '')
end
state.tick_last_time = mp.get_time()
if state.anitype ~= nil then
-- state.anistart can be nil - animation should now start, or it can
-- be a timestamp when it started. state.idle has no animation.
if not state.idle and
(not state.anistart or
mp.get_time() < 1 + state.anistart + user_opts.fadeduration/1000)
then
-- animating or starting, or still within 1s past the deadline
request_tick()
else
kill_animation()
end
end
end
function do_enable_keybindings()
if state.enabled then
if not state.showhide_enabled then
mp.enable_key_bindings('showhide', 'allow-vo-dragging+allow-hide-cursor')
mp.enable_key_bindings('showhide_wc', 'allow-vo-dragging+allow-hide-cursor')
end
state.showhide_enabled = true
end
end
function enable_osc(enable)
state.enabled = enable
if enable then
do_enable_keybindings()
else
hide_osc() -- acts immediately when state.enabled == false
if state.showhide_enabled then
mp.disable_key_bindings('showhide')
mp.disable_key_bindings('showhide_wc')
end
state.showhide_enabled = false
end
end
-- duration is observed for the sole purpose of updating chapter markers
-- positions. live streams with chapters are very rare, and the update is also
-- expensive (with request_init), so it's only observed when we have chapters
-- and the user didn't disable the livemarkers option (update_duration_watch).
function on_duration() request_init() end
local duration_watched = false
function update_duration_watch()
local want_watch = user_opts.livemarkers and
(mp.get_property_number("chapters", 0) or 0) > 0 and
true or false -- ensure it's a boolean
if (want_watch ~= duration_watched) then
if want_watch then
mp.observe_property("duration", nil, on_duration)
else
mp.unobserve_property(on_duration)
end
duration_watched = want_watch
end
end
validate_user_opts()
update_duration_watch()
mp.register_event('shutdown', shutdown)
mp.register_event('start-file', request_init)
mp.observe_property('track-list', nil, request_init)
mp.observe_property('playlist', nil, request_init)
mp.observe_property("chapter-list", "native", function(_, list)
list = list or {} -- safety, shouldn't return nil
table.sort(list, function(a, b) return a.time < b.time end)
state.chapter_list = list
update_duration_watch()
request_init()
end)
mp.register_script_message('osc-message', show_message)
mp.register_script_message('osc-chapterlist', function(dur)
show_message(get_chapterlist(), dur)
end)
mp.register_script_message('osc-playlist', function(dur)
show_message(get_playlist(), dur)
end)
mp.register_script_message('osc-tracklist', function(dur)
local msg = {}
for k,v in pairs(nicetypes) do
table.insert(msg, get_tracklist(k))
end
show_message(table.concat(msg, '\n\n'), dur)
end)
mp.observe_property('fullscreen', 'bool',
function(name, val)
state.fullscreen = val
request_init_resize()
end
)
mp.observe_property('border', 'bool',
function(name, val)
state.border = val
request_init_resize()
end
)
mp.observe_property('window-maximized', 'bool',
function(name, val)
state.maximized = val
request_init_resize()
end
)
mp.observe_property('idle-active', 'bool',
function(name, val)
state.idle = val
request_tick()
end
)
mp.observe_property('pause', 'bool', pause_state)
mp.observe_property('demuxer-cache-state', 'native', cache_state)
mp.observe_property('vo-configured', 'bool', function(name, val)
request_tick()
end)
mp.observe_property('playback-time', 'number', function(name, val)
request_tick()
end)
mp.observe_property('osd-dimensions', 'native', function(name, val)
-- (we could use the value instead of re-querying it all the time, but then
-- we might have to worry about property update ordering)
request_init_resize()
end)
-- mouse show/hide bindings
mp.set_key_bindings({
{'mouse_move', function(e) process_event('mouse_move', nil) end},
{'mouse_leave', mouse_leave},
}, 'showhide', 'force')
mp.set_key_bindings({
{'mouse_move', function(e) process_event('mouse_move', nil) end},
{'mouse_leave', mouse_leave},
}, 'showhide_wc', 'force')
do_enable_keybindings()
--mouse input bindings
mp.set_key_bindings({
{"mbtn_left", function(e) process_event("mbtn_left", "up") end,
function(e) process_event("mbtn_left", "down") end},
{"shift+mbtn_left", function(e) process_event("shift+mbtn_left", "up") end,
function(e) process_event("shift+mbtn_left", "down") end},
{"mbtn_right", function(e) process_event("mbtn_right", "up") end,
function(e) process_event("mbtn_right", "down") end},
-- alias to shift_mbtn_left for single-handed mouse use
{"mbtn_mid", function(e) process_event("shift+mbtn_left", "up") end,
function(e) process_event("shift+mbtn_left", "down") end},
{"wheel_up", function(e) process_event("wheel_up", "press") end},
{"wheel_down", function(e) process_event("wheel_down", "press") end},
{"mbtn_left_dbl", "ignore"},
{"shift+mbtn_left_dbl", "ignore"},
{"mbtn_right_dbl", "ignore"},
}, "input", "force")
mp.enable_key_bindings('input')
mp.set_key_bindings({
{'mbtn_left', function(e) process_event('mbtn_left', 'up') end,
function(e) process_event('mbtn_left', 'down') end},
}, 'window-controls', 'force')
mp.enable_key_bindings('window-controls')
function get_hidetimeout()
if user_opts.visibility == 'always' then
return -1 -- disable autohide
end
return user_opts.hidetimeout
end
function always_on(val)
if state.enabled then
if val then
show_osc()
else
hide_osc()
end
end
end
-- mode can be auto/always/never/cycle
-- the modes only affect internal variables and not stored on its own.
function visibility_mode(mode, no_osd)
if mode == "cycle" then
if not state.enabled then
mode = "auto"
elseif user_opts.visibility ~= "always" then
mode = "always"
else
mode = "never"
end
end
if mode == 'auto' then
always_on(false)
enable_osc(true)
elseif mode == 'always' then
enable_osc(true)
always_on(true)
elseif mode == 'never' then
enable_osc(false)
else
msg.warn('Ignoring unknown visibility mode \"' .. mode .. '\"')
return
end
user_opts.visibility = mode
utils.shared_script_property_set("osc-visibility", mode)
if not no_osd and tonumber(mp.get_property('osd-level')) >= 1 then
mp.osd_message('OSC visibility: ' .. mode)
end
-- Reset the input state on a mode change. The input state will be
-- recalcuated on the next render cycle, except in 'never' mode where it
-- will just stay disabled.
mp.disable_key_bindings('input')
mp.disable_key_bindings('window-controls')
state.input_enabled = false
request_tick()
end
-- KeyboardControl
--
local osc_key_bindings = {}
function osc_kb_control_up()
visibility_mode('always', true)
local keyboard_controls = build_keyboard_controls()
local rows = {}
local active_row_index = 0
local active_row_name = nil
local row_index = -1
for row_name, row_controls in pairs(keyboard_controls) do
row_index = row_index + 1
rows[row_index] = row_name
for i, control in pairs(row_controls) do
if control == state.highlight_element then
active_row_index = row_index
active_row_name = row_name
end
end
end
if active_row_index - 1 < 0 then
return
end
local next_row_index = active_row_index - 1
local new_active_row_name = rows[next_row_index]
local new_active_row = keyboard_controls[new_active_row_name]
for i, control in pairs(new_active_row) do
state.highlight_element = control
return
end
end
function osc_kb_control_down()
visibility_mode('always', true)
local keyboard_controls = build_keyboard_controls()
local rows = {}
local active_row_index = 0
local active_row_name = nil
local row_index = -1
for row_name, row_controls in pairs(keyboard_controls) do
row_index = row_index + 1
rows[row_index] = row_name
for i, control in pairs(row_controls) do
if control == state.highlight_element then
active_row_index = row_index
active_row_name = row_name
end
end
end
if active_row_index + 1 > #rows then
return
end
local next_row_index = active_row_index + 1
local new_active_row_name = rows[next_row_index]
local new_active_row = keyboard_controls[new_active_row_name]
for i, control in pairs(new_active_row) do
state.highlight_element = control
return
end
end
function osc_kb_control_left()
visibility_mode('always', true)
local keyboard_controls = build_keyboard_controls()
local active_control_name = nil
for row_name, row_controls in pairs(keyboard_controls) do
local controls = {}
local controls_index = -1
for i, control in pairs(row_controls) do
controls_index = controls_index + 1
controls[controls_index] = control
if control == state.highlight_element then
active_control_index = controls_index
active_control_name = control
end
end
if active_control_name == 'seekbar' then
mp.commandv('seek', -5, 'exact', 'keyframes')
return
end
if active_control_name then
if active_control_index - 1 < 0 then
return
end
local next_control_index = active_control_index - 1
state.highlight_element = controls[next_control_index]
return
end
end
end
function osc_kb_control_right()
visibility_mode('always', true)
local keyboard_controls = build_keyboard_controls()
local active_control_name = nil
for row_name, row_controls in pairs(keyboard_controls) do
local controls = {}
local controls_index = -1
for i, control in pairs(row_controls) do
controls_index = controls_index + 1
controls[controls_index] = control
if control == state.highlight_element then
active_control_index = controls_index
active_control_name = control
end
end
if active_control_name == 'seekbar' then
mp.commandv('seek', 5, 'exact', 'keyframes')
return
end
if active_control_name then
if active_control_index + 1 > #controls then
return
end
local next_control_index = active_control_index + 1
state.highlight_element = controls[next_control_index]
return
end
end
end
function osc_kb_control_back()
visibility_mode('auto', true)
end
function osc_kb_control_enter()
visibility_mode('always', true)
for n = 1, #elements do
if elements[n].name == state.highlight_element then
local action = 'enter'
if element_has_action(elements[n], action) then
elements[n].eventresponder[action](elements[n])
return
end
local action = 'mbtn_left_up'
if element_has_action(elements[n], action) then
elements[n].eventresponder[action](elements[n])
return
end
end
end
end
function osc_add_key_binding(key, name, fn, flags)
osc_key_bindings[#osc_key_bindings + 1] = name
mp.add_forced_key_binding(key, name, fn, flags)
end
-- This is based on code from https://github.com/darsain/uosc
function osc_enable_key_bindings()
osc_key_bindings = {}
-- The `mp.set_key_bindings()` method would be easier here, but that
-- doesn't support 'repeatable' flag, so we are stuck with this monster.
osc_add_key_binding('up', 'osc-kb-control-prev1', osc_kb_control_up, 'repeatable')
osc_add_key_binding('down', 'osc-kb-control-next1', osc_kb_control_down, 'repeatable')
osc_add_key_binding('left', 'osc-kb-control-left1', osc_kb_control_left, 'repeatable')
osc_add_key_binding('right', 'osc-kb-control-right1', osc_kb_control_right, 'repeatable')
osc_add_key_binding('enter', 'osc-kb-control-select-alt3', osc_kb_control_enter, 'repeatable')
osc_add_key_binding('esc', 'osc-kb-control-close', osc_kb_control_back, 'repeatable')
end
function osc_disable_key_bindings()
for _, name in ipairs(osc_key_bindings) do mp.remove_key_binding(name) end
osc_key_bindings = {}
end
visibility_mode(user_opts.visibility, true)
mp.register_script_message('osc-visibility', visibility_mode)
mp.add_key_binding(nil, 'visibility', function() visibility_mode('cycle') end)
set_virt_mouse_area(0, 0, 0, 0, 'input')
set_virt_mouse_area(0, 0, 0, 0, 'window-controls')