baritone/FEATURES.md

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2018-09-02 17:45:07 +00:00
# Pathing features
- Long distance pathing and splicing. Baritone calculates paths in segments
# Goals
The pathing goal can be set to any of these options
- GoalBlock - one specific block that the player should stand inside at foot level
- GoalXZ - an X and a Z coordinate, used for long distance pathing
- GoalYLevel - a Y coordinate
- GoalTwoBlocks - a block position that the player should stand in, either at foot or eye level
- GoalGetToBlock - a block position that the player should stand adjacent to, below, or on top of
- GoalNear - a block position that the player should get within a certain radius of, used for following entities
And finally GoalComposite. GoalComposite is a list of other goals, any one of which satisfies the goal. For example, `mine diamond_ore` creates a GoalComposite of GoalTwoBlock s for every diamond ore location it knows of.