693 lines
19 KiB
C++
693 lines
19 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "media/view/media_view_overlay_opengl.h"
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#include "ui/gl/gl_shader.h"
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#include "media/streaming/media_streaming_common.h"
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#include "base/platform/base_platform_info.h"
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#include "styles/style_media_view.h"
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namespace Media::View {
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namespace {
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using namespace Ui::GL;
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constexpr auto kRadialLoadingOffset = 4;
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constexpr auto kThemePreviewOffset = kRadialLoadingOffset + 4;
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constexpr auto kDocumentBubbleOffset = kThemePreviewOffset + 4;
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constexpr auto kSaveMsgOffset = kDocumentBubbleOffset + 4;
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constexpr auto kFooterOffset = kSaveMsgOffset + 4;
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constexpr auto kCaptionOffset = kFooterOffset + 4;
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constexpr auto kGroupThumbsOffset = kCaptionOffset + 4;
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constexpr auto kControlsOffset = kGroupThumbsOffset + 4;
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constexpr auto kControlValues = 2 * 4 + 4 * 4;
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[[nodiscard]] ShaderPart FragmentPlaceOnTransparentBackground() {
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return {
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.header = R"(
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uniform vec4 transparentBg;
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uniform vec4 transparentFg;
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uniform float transparentSize;
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)",
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.body = R"(
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vec2 checkboardLadder = floor(gl_FragCoord.xy / transparentSize);
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float checkboard = mod(checkboardLadder.x + checkboardLadder.y, 2.0);
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vec4 checkboardColor = checkboard * transparentBg
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+ (1. - checkboard) * transparentFg;
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result += checkboardColor * (1. - result.a);
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)",
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};
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}
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} // namespace
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OverlayWidget::RendererGL::RendererGL(not_null<OverlayWidget*> owner)
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: _owner(owner) {
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style::PaletteChanged(
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) | rpl::start_with_next([=] {
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_radialImage.invalidate();
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_documentBubbleImage.invalidate();
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_themePreviewImage.invalidate();
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_saveMsgImage.invalidate();
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_footerImage.invalidate();
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_captionImage.invalidate();
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invalidateControls();
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}, _lifetime);
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}
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void OverlayWidget::RendererGL::init(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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constexpr auto kQuads = 8;
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constexpr auto kQuadVertices = kQuads * 4;
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constexpr auto kQuadValues = kQuadVertices * 4;
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constexpr auto kControlsValues = kControlsCount * kControlValues;
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constexpr auto kValues = kQuadValues + kControlsValues;
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_contentBuffer.emplace();
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_contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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_contentBuffer->create();
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_contentBuffer->bind();
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_contentBuffer->allocate(kValues * sizeof(GLfloat));
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_textures.ensureCreated(f);
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_imageProgram.emplace();
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_texturedVertexShader = LinkProgram(
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&*_imageProgram,
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VertexShader({
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VertexViewportTransform(),
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VertexPassTextureCoord(),
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}),
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FragmentShader({
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FragmentSampleARGB32Texture(),
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})).vertex;
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_withTransparencyProgram.emplace();
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LinkProgram(
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&*_withTransparencyProgram,
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_texturedVertexShader,
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FragmentShader({
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FragmentSampleARGB32Texture(),
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FragmentPlaceOnTransparentBackground(),
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}));
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_yuv420Program.emplace();
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LinkProgram(
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&*_yuv420Program,
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_texturedVertexShader,
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FragmentShader({
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FragmentSampleYUV420Texture(),
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}));
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_fillProgram.emplace();
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LinkProgram(
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&*_fillProgram,
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VertexShader({ VertexViewportTransform() }),
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FragmentShader({ FragmentStaticColor() }));
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_controlsProgram.emplace();
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LinkProgram(
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&*_controlsProgram,
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_texturedVertexShader,
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FragmentShader({
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FragmentSampleARGB32Texture(),
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FragmentGlobalOpacity(),
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}));
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_background.init(f);
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}
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void OverlayWidget::RendererGL::deinit(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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_background.deinit(f);
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_textures.destroy(f);
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_imageProgram = std::nullopt;
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_texturedVertexShader = nullptr;
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_withTransparencyProgram = std::nullopt;
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_yuv420Program = std::nullopt;
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_fillProgram = std::nullopt;
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_controlsProgram = std::nullopt;
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_contentBuffer = std::nullopt;
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}
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void OverlayWidget::RendererGL::resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) {
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsImage.invalidate();
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}
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_viewport = QSize{ w, h };
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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setDefaultViewport(f);
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}
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void OverlayWidget::RendererGL::setDefaultViewport(QOpenGLFunctions &f) {
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f.glViewport(0, 0, _uniformViewport.x(), _uniformViewport.y());
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}
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void OverlayWidget::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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if (handleHideWorkaround(f)) {
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return;
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}
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_f = &f;
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_owner->paint(this);
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_f = nullptr;
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}
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bool OverlayWidget::RendererGL::handleHideWorkaround(QOpenGLFunctions &f) {
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if (!Platform::IsWindows() || !_owner->_hideWorkaround) {
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return false;
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}
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// This is needed on Windows,
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// because on reopen it blinks with the last shown content.
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f.glClearColor(0., 0., 0., 0.);
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f.glClear(GL_COLOR_BUFFER_BIT);
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return true;
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}
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void OverlayWidget::RendererGL::paintBackground() {
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const auto &bg = _owner->_fullScreenVideo
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? st::mediaviewVideoBg
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: st::mediaviewBg;
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auto fill = QRegion(QRect(QPoint(), _viewport));
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toggleBlending(false);
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_background.fill(
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*_f,
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fill,
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_viewport,
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_factor,
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bg);
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_contentBuffer->bind();
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}
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void OverlayWidget::RendererGL::paintTransformedVideoFrame(
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ContentGeometry geometry) {
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const auto data = _owner->videoFrameWithInfo();
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if (data.format == Streaming::FrameFormat::None) {
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return;
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}
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if (data.format == Streaming::FrameFormat::ARGB32) {
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Assert(!data.original.isNull());
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paintTransformedStaticContent(data.original, geometry, false);
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return;
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}
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Assert(data.format == Streaming::FrameFormat::YUV420);
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Assert(!data.yuv420->size.isEmpty());
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const auto yuv = data.yuv420;
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_f->glUseProgram(_yuv420Program->programId());
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const auto upload = (_trackFrameIndex != data.index)
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|| (_streamedIndex != _owner->streamedIndex());
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_trackFrameIndex = data.index;
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_streamedIndex = _owner->streamedIndex();
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_f->glActiveTexture(GL_TEXTURE0);
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_textures.bind(*_f, 1);
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if (upload) {
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_f->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uploadTexture(
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GL_RED,
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GL_RED,
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yuv->size,
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_lumaSize,
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yuv->y.stride,
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yuv->y.data);
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_lumaSize = yuv->size;
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}
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_f->glActiveTexture(GL_TEXTURE1);
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_textures.bind(*_f, 2);
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if (upload) {
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uploadTexture(
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GL_RED,
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GL_RED,
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yuv->chromaSize,
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_chromaSize,
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yuv->u.stride,
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yuv->u.data);
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}
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_f->glActiveTexture(GL_TEXTURE2);
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_textures.bind(*_f, 3);
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if (upload) {
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uploadTexture(
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GL_RED,
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GL_RED,
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yuv->chromaSize,
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_chromaSize,
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yuv->v.stride,
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yuv->v.data);
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_chromaSize = yuv->chromaSize;
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_f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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_yuv420Program->setUniformValue("y_texture", GLint(0));
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_yuv420Program->setUniformValue("u_texture", GLint(1));
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_yuv420Program->setUniformValue("v_texture", GLint(2));
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paintTransformedContent(&*_yuv420Program, geometry);
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}
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void OverlayWidget::RendererGL::paintTransformedStaticContent(
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const QImage &image,
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ContentGeometry geometry,
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bool fillTransparentBackground) {
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Expects(image.isNull()
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|| image.format() == QImage::Format_RGB32
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|| image.format() == QImage::Format_ARGB32_Premultiplied);
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if (geometry.rect.isEmpty()) {
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return;
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}
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auto &program = fillTransparentBackground
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? _withTransparencyProgram
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: _imageProgram;
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_f->glUseProgram(program->programId());
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if (fillTransparentBackground) {
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program->setUniformValue(
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"transparentBg",
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st::mediaviewTransparentBg->c);
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program->setUniformValue(
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"transparentFg",
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st::mediaviewTransparentFg->c);
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program->setUniformValue(
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"transparentSize",
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st::transparentPlaceholderSize * _factor);
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}
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_f->glActiveTexture(GL_TEXTURE0);
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_textures.bind(*_f, 0);
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const auto cacheKey = image.isNull() ? qint64(-1) : image.cacheKey();
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const auto upload = (_cacheKey != cacheKey);
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if (upload) {
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_cacheKey = cacheKey;
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if (image.isNull()) {
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// Upload transparent 2x2 texture.
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const auto stride = 2;
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const uint32_t data[4] = { 0 };
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uploadTexture(
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GL_RGBA,
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GL_RGBA,
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QSize(2, 2),
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_rgbaSize,
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stride,
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data);
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} else {
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const auto stride = image.bytesPerLine() / 4;
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const auto data = image.constBits();
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uploadTexture(
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GL_RGBA,
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GL_RGBA,
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image.size(),
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_rgbaSize,
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stride,
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data);
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_rgbaSize = image.size();
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}
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}
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paintTransformedContent(&*program, geometry);
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}
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void OverlayWidget::RendererGL::paintTransformedContent(
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not_null<QOpenGLShaderProgram*> program,
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ContentGeometry geometry) {
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auto texCoords = std::array<std::array<GLfloat, 2>, 4> { {
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{ { 0.f, 1.f } },
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{ { 1.f, 1.f } },
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{ { 1.f, 0.f } },
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{ { 0.f, 0.f } },
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} };
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const auto rect = transformRect(geometry.rect);
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const auto centerx = rect.x() + rect.width() / 2;
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const auto centery = rect.y() + rect.height() / 2;
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const auto rsin = std::sinf(geometry.rotation * M_PI / 180.);
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const auto rcos = std::cosf(geometry.rotation * M_PI / 180.);
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const auto rotated = [&](float x, float y) -> std::array<float, 2> {
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x -= centerx;
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y -= centery;
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return {
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centerx + (x * rcos + y * rsin),
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centery + (y * rcos - x * rsin)
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};
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};
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const auto topleft = rotated(rect.left(), rect.top());
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const auto topright = rotated(rect.right(), rect.top());
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const auto bottomright = rotated(rect.right(), rect.bottom());
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const auto bottomleft = rotated(rect.left(), rect.bottom());
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const GLfloat coords[] = {
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topleft[0], topleft[1],
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texCoords[0][0], texCoords[0][1],
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topright[0], topright[1],
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texCoords[1][0], texCoords[1][1],
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bottomright[0], bottomright[1],
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texCoords[2][0], texCoords[2][1],
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bottomleft[0], bottomleft[1],
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texCoords[3][0], texCoords[3][1],
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};
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_contentBuffer->write(0, coords, sizeof(coords));
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program->setUniformValue("viewport", _uniformViewport);
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program->setUniformValue("s_texture", GLint(0));
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toggleBlending(false);
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FillTexturedRectangle(*_f, &*program);
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}
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void OverlayWidget::RendererGL::uploadTexture(
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GLint internalformat,
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GLint format,
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QSize size,
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QSize hasSize,
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int stride,
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const void *data) const {
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_f->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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if (hasSize != size) {
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_f->glTexImage2D(
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GL_TEXTURE_2D,
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0,
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internalformat,
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size.width(),
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size.height(),
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0,
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format,
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GL_UNSIGNED_BYTE,
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data);
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} else {
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_f->glTexSubImage2D(
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GL_TEXTURE_2D,
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0,
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0,
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0,
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size.width(),
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size.height(),
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format,
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GL_UNSIGNED_BYTE,
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data);
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}
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_f->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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void OverlayWidget::RendererGL::paintRadialLoading(
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QRect inner,
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bool radial,
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float64 radialOpacity) {
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paintUsingRaster(_radialImage, inner, [&](Painter &&p) {
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const auto newInner = QRect(QPoint(), inner.size());
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_owner->paintRadialLoadingContent(p, newInner, radial, radialOpacity);
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}, kRadialLoadingOffset, true);
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}
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void OverlayWidget::RendererGL::paintThemePreview(QRect outer) {
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paintUsingRaster(_themePreviewImage, outer, [&](Painter &&p) {
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const auto newOuter = QRect(QPoint(), outer.size());
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_owner->paintThemePreviewContent(p, newOuter, newOuter);
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}, kThemePreviewOffset);
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}
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void OverlayWidget::RendererGL::paintDocumentBubble(
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QRect outer,
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QRect icon) {
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paintUsingRaster(_documentBubbleImage, outer, [&](Painter &&p) {
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const auto newOuter = QRect(QPoint(), outer.size());
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const auto newIcon = icon.translated(-outer.topLeft());
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_owner->paintDocumentBubbleContent(p, newOuter, newIcon, newOuter);
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}, kDocumentBubbleOffset);
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_owner->paintRadialLoading(this);
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}
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void OverlayWidget::RendererGL::paintSaveMsg(QRect outer) {
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paintUsingRaster(_saveMsgImage, outer, [&](Painter &&p) {
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const auto newOuter = QRect(QPoint(), outer.size());
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_owner->paintSaveMsgContent(p, newOuter, newOuter);
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}, kSaveMsgOffset, true);
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}
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void OverlayWidget::RendererGL::paintControlsStart() {
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validateControls();
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_f->glActiveTexture(GL_TEXTURE0);
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_controlsImage.bind(*_f);
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toggleBlending(true);
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}
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void OverlayWidget::RendererGL::paintControl(
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OverState control,
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QRect outer,
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float64 outerOpacity,
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QRect inner,
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float64 innerOpacity,
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const style::icon &icon) {
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const auto meta = ControlMeta(control);
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Assert(meta.icon == &icon);
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const auto &bg = st::mediaviewControlBg->c;
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const auto bgAlpha = int(std::round(bg.alpha() * outerOpacity));
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const auto offset = kControlsOffset + (meta.index * kControlValues) / 4;
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const auto fgOffset = offset + 2;
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const auto bgRect = TransformRect(outer, _viewport, _factor);
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const auto iconRect = _controlsImage.texturedRect(
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inner,
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_controlsTextures[meta.index]);
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const auto iconGeometry = transformRect(iconRect.geometry);
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const GLfloat coords[] = {
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bgRect.left(), bgRect.top(),
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bgRect.right(), bgRect.top(),
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bgRect.right(), bgRect.bottom(),
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bgRect.left(), bgRect.bottom(),
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iconGeometry.left(), iconGeometry.top(),
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iconRect.texture.left(), iconRect.texture.bottom(),
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iconGeometry.right(), iconGeometry.top(),
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iconRect.texture.right(), iconRect.texture.bottom(),
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iconGeometry.right(), iconGeometry.bottom(),
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iconRect.texture.right(), iconRect.texture.top(),
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iconGeometry.left(), iconGeometry.bottom(),
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iconRect.texture.left(), iconRect.texture.top(),
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};
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if (!outer.isEmpty() && bgAlpha > 0) {
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_contentBuffer->write(
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offset * 4 * sizeof(GLfloat),
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coords,
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sizeof(coords));
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_f->glUseProgram(_fillProgram->programId());
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_fillProgram->setUniformValue("viewport", _uniformViewport);
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FillRectangle(
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*_f,
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&*_fillProgram,
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offset,
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QColor(bg.red(), bg.green(), bg.blue(), bgAlpha));
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} else {
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_contentBuffer->write(
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fgOffset * 4 * sizeof(GLfloat),
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coords + (fgOffset - offset) * 4,
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sizeof(coords) - (fgOffset - offset) * 4 * sizeof(GLfloat));
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}
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_f->glUseProgram(_controlsProgram->programId());
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_controlsProgram->setUniformValue("g_opacity", GLfloat(innerOpacity));
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_controlsProgram->setUniformValue("viewport", _uniformViewport);
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FillTexturedRectangle(*_f, &*_controlsProgram, fgOffset);
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}
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auto OverlayWidget::RendererGL::ControlMeta(OverState control)
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-> Control {
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switch (control) {
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case OverLeftNav: return { 0, &st::mediaviewLeft };
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case OverRightNav: return { 1, &st::mediaviewRight };
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case OverClose: return { 2, &st::mediaviewClose };
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case OverSave: return { 3, &st::mediaviewSave };
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case OverRotate: return { 4, &st::mediaviewRotate };
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case OverMore: return { 5, &st::mediaviewMore };
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}
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Unexpected("Control value in OverlayWidget::RendererGL::ControlIndex.");
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}
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|
|
|
void OverlayWidget::RendererGL::validateControls() {
|
|
if (!_controlsImage.image().isNull()) {
|
|
return;
|
|
}
|
|
const auto metas = {
|
|
ControlMeta(OverLeftNav),
|
|
ControlMeta(OverRightNav),
|
|
ControlMeta(OverClose),
|
|
ControlMeta(OverSave),
|
|
ControlMeta(OverRotate),
|
|
ControlMeta(OverMore),
|
|
};
|
|
auto maxWidth = 0;
|
|
auto fullHeight = 0;
|
|
for (const auto meta : metas) {
|
|
maxWidth = std::max(meta.icon->width(), maxWidth);
|
|
fullHeight += meta.icon->height();
|
|
}
|
|
auto image = QImage(
|
|
QSize(maxWidth, fullHeight) * _factor,
|
|
QImage::Format_ARGB32_Premultiplied);
|
|
image.fill(Qt::transparent);
|
|
image.setDevicePixelRatio(_factor);
|
|
{
|
|
auto p = QPainter(&image);
|
|
auto index = 0;
|
|
auto height = 0;
|
|
for (const auto meta : metas) {
|
|
meta.icon->paint(p, 0, height, maxWidth);
|
|
_controlsTextures[index++] = QRect(
|
|
QPoint(0, height) * _factor,
|
|
meta.icon->size() * _factor);
|
|
height += meta.icon->height();
|
|
}
|
|
}
|
|
_controlsImage.setImage(std::move(image));
|
|
}
|
|
|
|
void OverlayWidget::RendererGL::invalidateControls() {
|
|
_controlsImage.invalidate();
|
|
ranges::fill(_controlsTextures, QRect());
|
|
}
|
|
|
|
void OverlayWidget::RendererGL::paintFooter(QRect outer, float64 opacity) {
|
|
paintUsingRaster(_footerImage, outer, [&](Painter &&p) {
|
|
const auto newOuter = QRect(QPoint(), outer.size());
|
|
_owner->paintFooterContent(p, newOuter, newOuter, opacity);
|
|
}, kFooterOffset, true);
|
|
}
|
|
|
|
void OverlayWidget::RendererGL::paintCaption(QRect outer, float64 opacity) {
|
|
paintUsingRaster(_captionImage, outer, [&](Painter &&p) {
|
|
const auto newOuter = QRect(QPoint(), outer.size());
|
|
_owner->paintCaptionContent(p, newOuter, newOuter, opacity);
|
|
}, kCaptionOffset, true);
|
|
}
|
|
|
|
void OverlayWidget::RendererGL::paintGroupThumbs(
|
|
QRect outer,
|
|
float64 opacity) {
|
|
paintUsingRaster(_groupThumbsImage, outer, [&](Painter &&p) {
|
|
const auto newOuter = QRect(QPoint(), outer.size());
|
|
_owner->paintGroupThumbsContent(p, newOuter, newOuter, opacity);
|
|
}, kGroupThumbsOffset, true);
|
|
}
|
|
|
|
void OverlayWidget::RendererGL::invalidate() {
|
|
_trackFrameIndex = -1;
|
|
_streamedIndex = -1;
|
|
const auto images = {
|
|
&_radialImage,
|
|
&_documentBubbleImage,
|
|
&_themePreviewImage,
|
|
&_saveMsgImage,
|
|
&_footerImage,
|
|
&_captionImage,
|
|
&_groupThumbsImage,
|
|
&_controlsImage,
|
|
};
|
|
for (const auto image : images) {
|
|
image->setImage(QImage());
|
|
}
|
|
invalidateControls();
|
|
}
|
|
|
|
void OverlayWidget::RendererGL::paintUsingRaster(
|
|
Ui::GL::Image &image,
|
|
QRect rect,
|
|
Fn<void(Painter&&)> method,
|
|
int bufferOffset,
|
|
bool transparent) {
|
|
auto raster = image.takeImage();
|
|
const auto size = rect.size() * _factor;
|
|
if (raster.width() < size.width() || raster.height() < size.height()) {
|
|
raster = QImage(size, QImage::Format_ARGB32_Premultiplied);
|
|
raster.setDevicePixelRatio(_factor);
|
|
if (!transparent
|
|
&& (raster.width() > size.width()
|
|
|| raster.height() > size.height())) {
|
|
raster.fill(Qt::transparent);
|
|
}
|
|
} else if (raster.devicePixelRatio() != _factor) {
|
|
raster.setDevicePixelRatio(_factor);
|
|
}
|
|
|
|
if (transparent) {
|
|
raster.fill(Qt::transparent);
|
|
}
|
|
method(Painter(&raster));
|
|
|
|
image.setImage(std::move(raster));
|
|
image.bind(*_f, size);
|
|
|
|
const auto textured = image.texturedRect(rect, QRect(QPoint(), size));
|
|
const auto geometry = transformRect(textured.geometry);
|
|
const GLfloat coords[] = {
|
|
geometry.left(), geometry.top(),
|
|
textured.texture.left(), textured.texture.bottom(),
|
|
|
|
geometry.right(), geometry.top(),
|
|
textured.texture.right(), textured.texture.bottom(),
|
|
|
|
geometry.right(), geometry.bottom(),
|
|
textured.texture.right(), textured.texture.top(),
|
|
|
|
geometry.left(), geometry.bottom(),
|
|
textured.texture.left(), textured.texture.top(),
|
|
};
|
|
_contentBuffer->write(
|
|
bufferOffset * 4 * sizeof(GLfloat),
|
|
coords,
|
|
sizeof(coords));
|
|
|
|
_f->glUseProgram(_imageProgram->programId());
|
|
_imageProgram->setUniformValue("viewport", _uniformViewport);
|
|
_imageProgram->setUniformValue("s_texture", GLint(0));
|
|
|
|
_f->glActiveTexture(GL_TEXTURE0);
|
|
image.bind(*_f, size);
|
|
|
|
toggleBlending(transparent);
|
|
FillTexturedRectangle(*_f, &*_imageProgram, bufferOffset);
|
|
}
|
|
|
|
void OverlayWidget::RendererGL::toggleBlending(bool enabled) {
|
|
if (_blendingEnabled == enabled) {
|
|
return;
|
|
} else if (enabled) {
|
|
_f->glEnable(GL_BLEND);
|
|
_f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
} else {
|
|
_f->glDisable(GL_BLEND);
|
|
}
|
|
_blendingEnabled = enabled;
|
|
}
|
|
|
|
Rect OverlayWidget::RendererGL::transformRect(const Rect &raster) const {
|
|
return TransformRect(raster, _viewport, _factor);
|
|
}
|
|
|
|
Rect OverlayWidget::RendererGL::transformRect(const QRectF &raster) const {
|
|
return TransformRect(raster, _viewport, _factor);
|
|
}
|
|
|
|
Rect OverlayWidget::RendererGL::transformRect(const QRect &raster) const {
|
|
return TransformRect(Rect(raster), _viewport, _factor);
|
|
}
|
|
|
|
} // namespace Media::View
|