808 lines
22 KiB
C++
808 lines
22 KiB
C++
/*
|
|
This file is part of Telegram Desktop,
|
|
the official desktop application for the Telegram messaging service.
|
|
|
|
For license and copyright information please follow this link:
|
|
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
|
|
*/
|
|
#include "media/view/media_view_pip_opengl.h"
|
|
|
|
#include "ui/gl/gl_shader.h"
|
|
#include "ui/gl/gl_primitives.h"
|
|
#include "ui/widgets/shadow.h"
|
|
#include "media/streaming/media_streaming_common.h"
|
|
#include "base/platform/base_platform_info.h"
|
|
#include "styles/style_media_view.h"
|
|
#include "styles/style_calls.h" // st::callShadow.
|
|
|
|
namespace Media::View {
|
|
namespace {
|
|
|
|
using namespace Ui::GL;
|
|
|
|
constexpr auto kRadialLoadingOffset = 4;
|
|
constexpr auto kPlaybackOffset = kRadialLoadingOffset + 4;
|
|
constexpr auto kVolumeControllerOffset = kPlaybackOffset + 4;
|
|
constexpr auto kControlsOffset = kVolumeControllerOffset + 4;
|
|
constexpr auto kControlValues = 4 * 4 + 2 * 4;
|
|
|
|
[[nodiscard]] ShaderPart FragmentAddControlOver() {
|
|
return {
|
|
.header = R"(
|
|
varying vec2 o_texcoord;
|
|
uniform float o_opacity;
|
|
)",
|
|
.body = R"(
|
|
vec4 over = texture2D(s_texture, o_texcoord);
|
|
result = result * (1. - o_opacity)
|
|
+ vec4(over.b, over.g, over.r, over.a) * o_opacity;
|
|
)",
|
|
};
|
|
}
|
|
|
|
[[nodiscard]] ShaderPart FragmentApplyFade() {
|
|
return {
|
|
.header = R"(
|
|
uniform vec4 fadeColor; // Premultiplied.
|
|
)",
|
|
.body = R"(
|
|
result = result * (1. - fadeColor.a) + fadeColor;
|
|
)",
|
|
};
|
|
}
|
|
|
|
ShaderPart FragmentSampleShadow() {
|
|
return {
|
|
.header = R"(
|
|
uniform sampler2D h_texture;
|
|
uniform vec2 h_size;
|
|
uniform vec4 h_extend;
|
|
uniform vec4 h_components;
|
|
)",
|
|
.body = R"(
|
|
vec4 extended = vec4( // Left-Bottom-Width-Height rectangle.
|
|
roundRect.xy - h_extend.xw,
|
|
roundRect.zw + h_extend.xw + h_extend.zy);
|
|
vec2 inside = (gl_FragCoord.xy - extended.xy);
|
|
vec2 insideOtherCorner = (inside + h_size - extended.zw);
|
|
vec4 outsideCorners = step(
|
|
vec4(h_components.xy, inside),
|
|
vec4(inside, extended.zw - h_components.xy));
|
|
vec4 insideCorners = vec4(1.) - outsideCorners;
|
|
vec2 linear = outsideCorners.xy * outsideCorners.zw;
|
|
vec2 h_size_half = 0.5 * h_size;
|
|
|
|
vec2 bottomleft = inside * insideCorners.x * insideCorners.y;
|
|
vec2 bottomright = vec2(insideOtherCorner.x, inside.y)
|
|
* insideCorners.z
|
|
* insideCorners.y;
|
|
vec2 topright = insideOtherCorner * insideCorners.z * insideCorners.w;
|
|
vec2 topleft = vec2(inside.x, insideOtherCorner.y)
|
|
* insideCorners.x
|
|
* insideCorners.w;
|
|
|
|
vec2 left = vec2(inside.x, h_size_half.y)
|
|
* step(inside.x, h_components.z)
|
|
* linear.y;
|
|
vec2 bottom = vec2(h_size_half.x, inside.y)
|
|
* step(inside.y, h_components.w)
|
|
* linear.x;
|
|
vec2 right = vec2(insideOtherCorner.x, h_size_half.y)
|
|
* step(h_size.x - h_components.z, insideOtherCorner.x)
|
|
* linear.y;
|
|
vec2 top = vec2(h_size_half.x, insideOtherCorner.y)
|
|
* step(h_size.y - h_components.w, insideOtherCorner.y)
|
|
* linear.x;
|
|
|
|
vec2 uv = bottomleft
|
|
+ bottomright
|
|
+ topleft
|
|
+ topright
|
|
+ left
|
|
+ bottom
|
|
+ right
|
|
+ top;
|
|
result = texture2D(h_texture, uv / h_size);
|
|
)",
|
|
};
|
|
}
|
|
|
|
ShaderPart FragmentRoundToShadow() {
|
|
const auto shadow = FragmentSampleShadow();
|
|
return {
|
|
.header = R"(
|
|
uniform vec4 roundRect;
|
|
uniform float roundRadius;
|
|
)" + shadow.header + R"(
|
|
|
|
float roundedCorner() {
|
|
vec2 rectHalf = roundRect.zw / 2.;
|
|
vec2 rectCenter = roundRect.xy + rectHalf;
|
|
vec2 fromRectCenter = abs(gl_FragCoord.xy - rectCenter);
|
|
vec2 vectorRadius = vec2(roundRadius + 0.5, roundRadius + 0.5);
|
|
vec2 fromCenterWithRadius = fromRectCenter + vectorRadius;
|
|
vec2 fromRoundingCenter = max(fromCenterWithRadius, rectHalf)
|
|
- rectHalf;
|
|
float rounded = length(fromRoundingCenter) - roundRadius;
|
|
|
|
return 1. - smoothstep(0., 1., rounded);
|
|
}
|
|
|
|
vec4 shadow() {
|
|
vec4 result;
|
|
|
|
)" + shadow.body + R"(
|
|
|
|
return result;
|
|
}
|
|
)",
|
|
.body = R"(
|
|
float round = roundedCorner();
|
|
result = result * round + shadow() * (1. - round);
|
|
)",
|
|
};
|
|
}
|
|
|
|
} // namespace
|
|
|
|
Pip::RendererGL::RendererGL(not_null<Pip*> owner)
|
|
: _owner(owner) {
|
|
style::PaletteChanged(
|
|
) | rpl::start_with_next([=] {
|
|
_radialImage.invalidate();
|
|
_playbackImage.invalidate();
|
|
_volumeControllerImage.invalidate();
|
|
invalidateControls();
|
|
}, _lifetime);
|
|
}
|
|
|
|
void Pip::RendererGL::init(
|
|
not_null<QOpenGLWidget*> widget,
|
|
QOpenGLFunctions &f) {
|
|
constexpr auto kQuads = 8;
|
|
constexpr auto kQuadVertices = kQuads * 4;
|
|
constexpr auto kQuadValues = kQuadVertices * 4;
|
|
constexpr auto kControlsValues = kControlsCount * kControlValues;
|
|
constexpr auto kValues = kQuadValues + kControlsValues;
|
|
|
|
_contentBuffer.emplace();
|
|
_contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
|
|
_contentBuffer->create();
|
|
_contentBuffer->bind();
|
|
_contentBuffer->allocate(kValues * sizeof(GLfloat));
|
|
|
|
_textures.ensureCreated(f);
|
|
|
|
_argb32Program.emplace();
|
|
_texturedVertexShader = LinkProgram(
|
|
&*_argb32Program,
|
|
VertexShader({
|
|
VertexPassTextureCoord(),
|
|
}),
|
|
FragmentShader({
|
|
FragmentSampleARGB32Texture(),
|
|
FragmentApplyFade(),
|
|
FragmentRoundToShadow(),
|
|
})).vertex;
|
|
|
|
_yuv420Program.emplace();
|
|
LinkProgram(
|
|
&*_yuv420Program,
|
|
_texturedVertexShader,
|
|
FragmentShader({
|
|
FragmentSampleYUV420Texture(),
|
|
FragmentApplyFade(),
|
|
FragmentRoundToShadow(),
|
|
}));
|
|
|
|
_nv12Program.emplace();
|
|
LinkProgram(
|
|
&*_nv12Program,
|
|
_texturedVertexShader,
|
|
FragmentShader({
|
|
FragmentSampleNV12Texture(),
|
|
FragmentApplyFade(),
|
|
FragmentRoundToShadow(),
|
|
}));
|
|
|
|
_imageProgram.emplace();
|
|
LinkProgram(
|
|
&*_imageProgram,
|
|
VertexShader({
|
|
VertexViewportTransform(),
|
|
VertexPassTextureCoord(),
|
|
}),
|
|
FragmentShader({
|
|
FragmentSampleARGB32Texture(),
|
|
}));
|
|
|
|
_controlsProgram.emplace();
|
|
LinkProgram(
|
|
&*_controlsProgram,
|
|
VertexShader({
|
|
VertexViewportTransform(),
|
|
VertexPassTextureCoord(),
|
|
VertexPassTextureCoord('o'),
|
|
}),
|
|
FragmentShader({
|
|
FragmentSampleARGB32Texture(),
|
|
FragmentAddControlOver(),
|
|
FragmentGlobalOpacity(),
|
|
}));
|
|
|
|
createShadowTexture();
|
|
}
|
|
|
|
void Pip::RendererGL::deinit(
|
|
not_null<QOpenGLWidget*> widget,
|
|
QOpenGLFunctions *f) {
|
|
_textures.destroy(f);
|
|
_imageProgram = std::nullopt;
|
|
_texturedVertexShader = nullptr;
|
|
_argb32Program = std::nullopt;
|
|
_yuv420Program = std::nullopt;
|
|
_nv12Program = std::nullopt;
|
|
_controlsProgram = std::nullopt;
|
|
_contentBuffer = std::nullopt;
|
|
}
|
|
|
|
void Pip::RendererGL::createShadowTexture() {
|
|
const auto &shadow = st::callShadow;
|
|
const auto size = 2 * st::callShadow.topLeft.size()
|
|
+ QSize(st::roundRadiusLarge, st::roundRadiusLarge);
|
|
auto image = QImage(
|
|
size * cIntRetinaFactor(),
|
|
QImage::Format_ARGB32_Premultiplied);
|
|
image.setDevicePixelRatio(cRetinaFactor());
|
|
image.fill(Qt::transparent);
|
|
{
|
|
auto p = QPainter(&image);
|
|
Ui::Shadow::paint(
|
|
p,
|
|
QRect(QPoint(), size).marginsRemoved(shadow.extend),
|
|
size.width(),
|
|
shadow);
|
|
}
|
|
_shadowImage.setImage(std::move(image));
|
|
}
|
|
|
|
void Pip::RendererGL::paint(
|
|
not_null<QOpenGLWidget*> widget,
|
|
QOpenGLFunctions &f) {
|
|
const auto factor = widget->devicePixelRatio();
|
|
if (_factor != factor) {
|
|
_factor = factor;
|
|
_controlsImage.invalidate();
|
|
}
|
|
_blendingEnabled = false;
|
|
_viewport = widget->size();
|
|
_uniformViewport = QVector2D(
|
|
_viewport.width() * _factor,
|
|
_viewport.height() * _factor);
|
|
_f = &f;
|
|
_owner->paint(this);
|
|
_f = nullptr;
|
|
}
|
|
|
|
std::optional<QColor> Pip::RendererGL::clearColor() {
|
|
return QColor(0, 0, 0, 0);
|
|
}
|
|
|
|
void Pip::RendererGL::paintTransformedVideoFrame(
|
|
ContentGeometry geometry) {
|
|
const auto data = _owner->videoFrameWithInfo();
|
|
if (data.format == Streaming::FrameFormat::None) {
|
|
return;
|
|
}
|
|
geometry.rotation = (geometry.rotation + geometry.videoRotation) % 360;
|
|
if (data.format == Streaming::FrameFormat::ARGB32) {
|
|
Assert(!data.image.isNull());
|
|
paintTransformedStaticContent(data.image, geometry);
|
|
return;
|
|
}
|
|
Assert(!data.yuv->size.isEmpty());
|
|
const auto program = (data.format == Streaming::FrameFormat::NV12)
|
|
? &*_nv12Program
|
|
: &*_yuv420Program;
|
|
program->bind();
|
|
const auto nv12 = (data.format == Streaming::FrameFormat::NV12);
|
|
const auto yuv = data.yuv;
|
|
const auto nv12changed = (_chromaNV12 != nv12);
|
|
|
|
const auto upload = (_trackFrameIndex != data.index);
|
|
_trackFrameIndex = data.index;
|
|
|
|
_f->glActiveTexture(GL_TEXTURE0);
|
|
_textures.bind(*_f, 1);
|
|
if (upload) {
|
|
_f->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
uploadTexture(
|
|
GL_ALPHA,
|
|
GL_ALPHA,
|
|
yuv->size,
|
|
_lumaSize,
|
|
yuv->y.stride,
|
|
yuv->y.data);
|
|
_lumaSize = yuv->size;
|
|
}
|
|
_f->glActiveTexture(GL_TEXTURE1);
|
|
_textures.bind(*_f, 2);
|
|
if (upload) {
|
|
uploadTexture(
|
|
nv12 ? GL_RG : GL_ALPHA,
|
|
nv12 ? GL_RG : GL_ALPHA,
|
|
yuv->chromaSize,
|
|
nv12changed ? QSize() : _chromaSize,
|
|
yuv->u.stride / (nv12 ? 2 : 1),
|
|
yuv->u.data);
|
|
if (nv12) {
|
|
_chromaSize = yuv->chromaSize;
|
|
_f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
_chromaNV12 = nv12;
|
|
}
|
|
if (!nv12) {
|
|
_f->glActiveTexture(GL_TEXTURE2);
|
|
_textures.bind(*_f, 3);
|
|
if (upload) {
|
|
uploadTexture(
|
|
GL_ALPHA,
|
|
GL_ALPHA,
|
|
yuv->chromaSize,
|
|
_chromaSize,
|
|
yuv->v.stride,
|
|
yuv->v.data);
|
|
_chromaSize = yuv->chromaSize;
|
|
_f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
}
|
|
program->setUniformValue("y_texture", GLint(0));
|
|
if (nv12) {
|
|
program->setUniformValue("uv_texture", GLint(1));
|
|
} else {
|
|
program->setUniformValue("u_texture", GLint(1));
|
|
program->setUniformValue("v_texture", GLint(2));
|
|
}
|
|
|
|
paintTransformedContent(program, geometry);
|
|
}
|
|
|
|
void Pip::RendererGL::paintTransformedStaticContent(
|
|
const QImage &image,
|
|
ContentGeometry geometry) {
|
|
_argb32Program->bind();
|
|
|
|
_f->glActiveTexture(GL_TEXTURE0);
|
|
_textures.bind(*_f, 0);
|
|
const auto cacheKey = image.cacheKey();
|
|
const auto upload = (_cacheKey != cacheKey);
|
|
if (upload) {
|
|
_cacheKey = cacheKey;
|
|
const auto stride = image.bytesPerLine() / 4;
|
|
const auto data = image.constBits();
|
|
uploadTexture(
|
|
Ui::GL::kFormatRGBA,
|
|
Ui::GL::kFormatRGBA,
|
|
image.size(),
|
|
_rgbaSize,
|
|
stride,
|
|
data);
|
|
_rgbaSize = image.size();
|
|
}
|
|
_argb32Program->setUniformValue("s_texture", GLint(0));
|
|
|
|
paintTransformedContent(&*_argb32Program, geometry);
|
|
}
|
|
|
|
void Pip::RendererGL::paintTransformedContent(
|
|
not_null<QOpenGLShaderProgram*> program,
|
|
ContentGeometry geometry) {
|
|
std::array<std::array<GLfloat, 2>, 4> rect = { {
|
|
{ { -1.f, 1.f } },
|
|
{ { 1.f, 1.f } },
|
|
{ { 1.f, -1.f } },
|
|
{ { -1.f, -1.f } },
|
|
} };
|
|
if (const auto shift = (geometry.rotation / 90); shift != 0) {
|
|
std::rotate(begin(rect), begin(rect) + shift, end(rect));
|
|
}
|
|
const auto xscale = 1.f / geometry.inner.width();
|
|
const auto yscale = 1.f / geometry.inner.height();
|
|
const GLfloat coords[] = {
|
|
rect[0][0], rect[0][1],
|
|
-geometry.inner.x() * xscale,
|
|
-geometry.inner.y() * yscale,
|
|
|
|
rect[1][0], rect[1][1],
|
|
(geometry.outer.width() - geometry.inner.x()) * xscale,
|
|
-geometry.inner.y() * yscale,
|
|
|
|
rect[2][0], rect[2][1],
|
|
(geometry.outer.width() - geometry.inner.x()) * xscale,
|
|
(geometry.outer.height() - geometry.inner.y()) * yscale,
|
|
|
|
rect[3][0], rect[3][1],
|
|
-geometry.inner.x() * xscale,
|
|
(geometry.outer.height() - geometry.inner.y()) * yscale,
|
|
};
|
|
|
|
_contentBuffer->write(0, coords, sizeof(coords));
|
|
|
|
const auto rgbaFrame = _chromaSize.isEmpty();
|
|
_f->glActiveTexture(rgbaFrame ? GL_TEXTURE1 : GL_TEXTURE3);
|
|
_shadowImage.bind(*_f);
|
|
|
|
const auto globalFactor = cIntRetinaFactor();
|
|
const auto fadeAlpha = st::radialBg->c.alphaF() * geometry.fade;
|
|
const auto roundRect = transformRect(RoundingRect(geometry));
|
|
program->setUniformValue("roundRect", Uniform(roundRect));
|
|
program->setUniformValue("h_texture", GLint(rgbaFrame ? 1 : 3));
|
|
program->setUniformValue("h_size", QSizeF(_shadowImage.image().size()));
|
|
program->setUniformValue("h_extend", QVector4D(
|
|
st::callShadow.extend.left() * globalFactor,
|
|
st::callShadow.extend.top() * globalFactor,
|
|
st::callShadow.extend.right() * globalFactor,
|
|
st::callShadow.extend.bottom() * globalFactor));
|
|
program->setUniformValue("h_components", QVector4D(
|
|
float(st::callShadow.topLeft.width() * globalFactor),
|
|
float(st::callShadow.topLeft.height() * globalFactor),
|
|
float(st::callShadow.left.width() * globalFactor),
|
|
float(st::callShadow.top.height() * globalFactor)));
|
|
program->setUniformValue(
|
|
"roundRadius",
|
|
GLfloat(st::roundRadiusLarge * _factor));
|
|
program->setUniformValue("fadeColor", QVector4D(
|
|
float(st::radialBg->c.redF() * fadeAlpha),
|
|
float(st::radialBg->c.greenF() * fadeAlpha),
|
|
float(st::radialBg->c.blueF() * fadeAlpha),
|
|
float(fadeAlpha)));
|
|
|
|
FillTexturedRectangle(*_f, &*program);
|
|
}
|
|
|
|
void Pip::RendererGL::uploadTexture(
|
|
GLint internalformat,
|
|
GLint format,
|
|
QSize size,
|
|
QSize hasSize,
|
|
int stride,
|
|
const void *data) const {
|
|
_f->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
|
if (hasSize != size) {
|
|
_f->glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
internalformat,
|
|
size.width(),
|
|
size.height(),
|
|
0,
|
|
format,
|
|
GL_UNSIGNED_BYTE,
|
|
data);
|
|
} else {
|
|
_f->glTexSubImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
0,
|
|
0,
|
|
size.width(),
|
|
size.height(),
|
|
format,
|
|
GL_UNSIGNED_BYTE,
|
|
data);
|
|
}
|
|
_f->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
|
|
void Pip::RendererGL::paintRadialLoading(
|
|
QRect inner,
|
|
float64 controlsShown) {
|
|
paintUsingRaster(_radialImage, inner, [&](QPainter &&p) {
|
|
// Raster renderer paints content, then radial loading, then fade.
|
|
// Here we paint fade together with the content, so we should emulate
|
|
// radial loading being under the fade.
|
|
//
|
|
// The loading background is the same color as the fade (radialBg),
|
|
// so nothing should be done with it. But the fade should be added
|
|
// to the radial loading line color (radialFg).
|
|
const auto newInner = QRect(QPoint(), inner.size());
|
|
const auto fg = st::radialFg->c;
|
|
const auto fade = st::radialBg->c;
|
|
const auto fadeAlpha = controlsShown * fade.alphaF();
|
|
const auto fgAlpha = 1. - fadeAlpha;
|
|
const auto color = (fadeAlpha == 0.) ? fg : QColor(
|
|
int(base::SafeRound(fg.red() * fgAlpha + fade.red() * fadeAlpha)),
|
|
int(base::SafeRound(fg.green() * fgAlpha + fade.green() * fadeAlpha)),
|
|
int(base::SafeRound(fg.blue() * fgAlpha + fade.blue() * fadeAlpha)),
|
|
fg.alpha());
|
|
|
|
_owner->paintRadialLoadingContent(p, newInner, color);
|
|
}, kRadialLoadingOffset, true);
|
|
}
|
|
|
|
void Pip::RendererGL::paintPlayback(QRect outer, float64 shown) {
|
|
paintUsingRaster(_playbackImage, outer, [&](QPainter &&p) {
|
|
const auto newOuter = QRect(QPoint(), outer.size());
|
|
_owner->paintPlaybackContent(p, newOuter, shown);
|
|
}, kPlaybackOffset, true);
|
|
}
|
|
|
|
void Pip::RendererGL::paintVolumeController(QRect outer, float64 shown) {
|
|
paintUsingRaster(_volumeControllerImage, outer, [&](QPainter &&p) {
|
|
const auto newOuter = QRect(QPoint(), outer.size());
|
|
_owner->paintVolumeControllerContent(p, newOuter, shown);
|
|
}, kVolumeControllerOffset, true);
|
|
}
|
|
|
|
void Pip::RendererGL::paintButtonsStart() {
|
|
validateControls();
|
|
_f->glActiveTexture(GL_TEXTURE0);
|
|
_controlsImage.bind(*_f);
|
|
toggleBlending(true);
|
|
}
|
|
|
|
void Pip::RendererGL::paintButton(
|
|
const Button &button,
|
|
int outerWidth,
|
|
float64 shown,
|
|
float64 over,
|
|
const style::icon &icon,
|
|
const style::icon &iconOver) {
|
|
const auto tryIndex = [&](int stateIndex) -> std::optional<Control> {
|
|
const auto result = ControlMeta(button.state, stateIndex);
|
|
return (result.icon == &icon && result.iconOver == &iconOver)
|
|
? std::make_optional(result)
|
|
: std::nullopt;
|
|
};
|
|
const auto meta = tryIndex(0)
|
|
? *tryIndex(0)
|
|
: tryIndex(1)
|
|
? *tryIndex(1)
|
|
: *tryIndex(2);
|
|
Assert(meta.icon == &icon && meta.iconOver == &iconOver);
|
|
|
|
const auto offset = kControlsOffset + (meta.index * kControlValues) / 4;
|
|
const auto iconRect = _controlsImage.texturedRect(
|
|
button.icon,
|
|
_controlsTextures[meta.index * 2 + 0]);
|
|
const auto iconOverRect = _controlsImage.texturedRect(
|
|
button.icon,
|
|
_controlsTextures[meta.index * 2 + 1]);
|
|
const auto iconGeometry = transformRect(iconRect.geometry);
|
|
const GLfloat coords[] = {
|
|
iconGeometry.left(), iconGeometry.top(),
|
|
iconRect.texture.left(), iconRect.texture.bottom(),
|
|
|
|
iconGeometry.right(), iconGeometry.top(),
|
|
iconRect.texture.right(), iconRect.texture.bottom(),
|
|
|
|
iconGeometry.right(), iconGeometry.bottom(),
|
|
iconRect.texture.right(), iconRect.texture.top(),
|
|
|
|
iconGeometry.left(), iconGeometry.bottom(),
|
|
iconRect.texture.left(), iconRect.texture.top(),
|
|
|
|
iconOverRect.texture.left(), iconOverRect.texture.bottom(),
|
|
iconOverRect.texture.right(), iconOverRect.texture.bottom(),
|
|
iconOverRect.texture.right(), iconOverRect.texture.top(),
|
|
iconOverRect.texture.left(), iconOverRect.texture.top(),
|
|
};
|
|
_contentBuffer->write(
|
|
offset * 4 * sizeof(GLfloat),
|
|
coords,
|
|
sizeof(coords));
|
|
_controlsProgram->bind();
|
|
_controlsProgram->setUniformValue("o_opacity", GLfloat(over));
|
|
_controlsProgram->setUniformValue("g_opacity", GLfloat(shown));
|
|
_controlsProgram->setUniformValue("viewport", _uniformViewport);
|
|
|
|
GLint overTexcoord = _controlsProgram->attributeLocation("o_texcoordIn");
|
|
_f->glVertexAttribPointer(
|
|
overTexcoord,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
2 * sizeof(GLfloat),
|
|
reinterpret_cast<const void*>((offset + 4) * 4 * sizeof(GLfloat)));
|
|
_f->glEnableVertexAttribArray(overTexcoord);
|
|
FillTexturedRectangle(*_f, &*_controlsProgram, offset);
|
|
_f->glDisableVertexAttribArray(overTexcoord);
|
|
}
|
|
|
|
auto Pip::RendererGL::ControlMeta(OverState control, int index)
|
|
-> Control {
|
|
Expects(index >= 0);
|
|
|
|
switch (control) {
|
|
case OverState::Close: Assert(index < 1); return {
|
|
0,
|
|
&st::pipCloseIcon,
|
|
&st::pipCloseIconOver,
|
|
};
|
|
case OverState::Enlarge: Assert(index < 1); return {
|
|
1,
|
|
&st::pipEnlargeIcon,
|
|
&st::pipEnlargeIconOver,
|
|
};
|
|
case OverState::VolumeToggle: Assert(index < 3); return {
|
|
(2 + index),
|
|
(index == 0
|
|
? &st::pipVolumeIcon0
|
|
: (index == 1)
|
|
? &st::pipVolumeIcon1
|
|
: &st::pipVolumeIcon2),
|
|
(index == 0
|
|
? &st::pipVolumeIcon0Over
|
|
: (index == 1)
|
|
? &st::pipVolumeIcon1Over
|
|
: &st::pipVolumeIcon2Over),
|
|
};
|
|
case OverState::Other: Assert(index < 2); return {
|
|
(5 + index),
|
|
(index ? &st::pipPauseIcon : &st::pipPlayIcon),
|
|
(index ? &st::pipPauseIconOver : &st::pipPlayIconOver),
|
|
};
|
|
}
|
|
Unexpected("Control value in Pip::RendererGL::ControlIndex.");
|
|
}
|
|
|
|
void Pip::RendererGL::validateControls() {
|
|
if (!_controlsImage.image().isNull()) {
|
|
return;
|
|
}
|
|
const auto metas = {
|
|
ControlMeta(OverState::Close),
|
|
ControlMeta(OverState::Enlarge),
|
|
ControlMeta(OverState::VolumeToggle),
|
|
ControlMeta(OverState::VolumeToggle, 1),
|
|
ControlMeta(OverState::VolumeToggle, 2),
|
|
ControlMeta(OverState::Other),
|
|
ControlMeta(OverState::Other, 1),
|
|
};
|
|
auto maxWidth = 0;
|
|
auto fullHeight = 0;
|
|
for (const auto &meta : metas) {
|
|
Assert(meta.icon->size() == meta.iconOver->size());
|
|
maxWidth = std::max(meta.icon->width(), maxWidth);
|
|
fullHeight += 2 * meta.icon->height();
|
|
}
|
|
auto image = QImage(
|
|
QSize(maxWidth, fullHeight) * _factor,
|
|
QImage::Format_ARGB32_Premultiplied);
|
|
image.fill(Qt::transparent);
|
|
image.setDevicePixelRatio(_factor);
|
|
{
|
|
auto p = QPainter(&image);
|
|
auto index = 0;
|
|
auto height = 0;
|
|
const auto paint = [&](not_null<const style::icon*> icon) {
|
|
icon->paint(p, 0, height, maxWidth);
|
|
_controlsTextures[index++] = QRect(
|
|
QPoint(0, height) * _factor,
|
|
icon->size() * _factor);
|
|
height += icon->height();
|
|
};
|
|
for (const auto &meta : metas) {
|
|
paint(meta.icon);
|
|
paint(meta.iconOver);
|
|
}
|
|
}
|
|
_controlsImage.setImage(std::move(image));
|
|
}
|
|
|
|
void Pip::RendererGL::invalidateControls() {
|
|
_controlsImage.invalidate();
|
|
ranges::fill(_controlsTextures, QRect());
|
|
}
|
|
|
|
void Pip::RendererGL::paintUsingRaster(
|
|
Ui::GL::Image &image,
|
|
QRect rect,
|
|
Fn<void(QPainter&&)> method,
|
|
int bufferOffset,
|
|
bool transparent) {
|
|
auto raster = image.takeImage();
|
|
const auto size = rect.size() * _factor;
|
|
if (raster.width() < size.width() || raster.height() < size.height()) {
|
|
raster = QImage(size, QImage::Format_ARGB32_Premultiplied);
|
|
raster.setDevicePixelRatio(_factor);
|
|
if (!transparent
|
|
&& (raster.width() > size.width()
|
|
|| raster.height() > size.height())) {
|
|
raster.fill(Qt::transparent);
|
|
}
|
|
} else if (raster.devicePixelRatio() != _factor) {
|
|
raster.setDevicePixelRatio(_factor);
|
|
}
|
|
|
|
if (transparent) {
|
|
raster.fill(Qt::transparent);
|
|
}
|
|
method(QPainter(&raster));
|
|
|
|
_f->glActiveTexture(GL_TEXTURE0);
|
|
|
|
image.setImage(std::move(raster), size);
|
|
image.bind(*_f);
|
|
|
|
const auto textured = image.texturedRect(rect, QRect(QPoint(), size));
|
|
const auto geometry = transformRect(textured.geometry);
|
|
const GLfloat coords[] = {
|
|
geometry.left(), geometry.top(),
|
|
textured.texture.left(), textured.texture.bottom(),
|
|
|
|
geometry.right(), geometry.top(),
|
|
textured.texture.right(), textured.texture.bottom(),
|
|
|
|
geometry.right(), geometry.bottom(),
|
|
textured.texture.right(), textured.texture.top(),
|
|
|
|
geometry.left(), geometry.bottom(),
|
|
textured.texture.left(), textured.texture.top(),
|
|
};
|
|
_contentBuffer->write(
|
|
bufferOffset * 4 * sizeof(GLfloat),
|
|
coords,
|
|
sizeof(coords));
|
|
|
|
_imageProgram->bind();
|
|
_imageProgram->setUniformValue("viewport", _uniformViewport);
|
|
_imageProgram->setUniformValue("s_texture", GLint(0));
|
|
_imageProgram->setUniformValue("g_opacity", GLfloat(1));
|
|
|
|
toggleBlending(transparent);
|
|
FillTexturedRectangle(*_f, &*_imageProgram, bufferOffset);
|
|
}
|
|
|
|
void Pip::RendererGL::toggleBlending(bool enabled) {
|
|
if (_blendingEnabled == enabled) {
|
|
return;
|
|
} else if (enabled) {
|
|
_f->glEnable(GL_BLEND);
|
|
_f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
} else {
|
|
_f->glDisable(GL_BLEND);
|
|
}
|
|
_blendingEnabled = enabled;
|
|
}
|
|
|
|
QRect Pip::RendererGL::RoundingRect(ContentGeometry geometry) {
|
|
const auto inner = geometry.inner;
|
|
const auto attached = geometry.attached;
|
|
const auto added = std::max({
|
|
st::roundRadiusLarge,
|
|
inner.x(),
|
|
inner.y(),
|
|
geometry.outer.width() - inner.x() - inner.width(),
|
|
geometry.outer.height() - inner.y() - inner.height(),
|
|
st::callShadow.topLeft.width(),
|
|
st::callShadow.topLeft.height(),
|
|
st::callShadow.topRight.width(),
|
|
st::callShadow.topRight.height(),
|
|
st::callShadow.bottomRight.width(),
|
|
st::callShadow.bottomRight.height(),
|
|
st::callShadow.bottomLeft.width(),
|
|
st::callShadow.bottomLeft.height(),
|
|
});
|
|
return geometry.inner.marginsAdded({
|
|
(attached & RectPart::Left) ? added : 0,
|
|
(attached & RectPart::Top) ? added : 0,
|
|
(attached & RectPart::Right) ? added : 0,
|
|
(attached & RectPart::Bottom) ? added : 0,
|
|
});
|
|
}
|
|
|
|
Rect Pip::RendererGL::transformRect(const Rect &raster) const {
|
|
return TransformRect(raster, _viewport, _factor);
|
|
}
|
|
|
|
Rect Pip::RendererGL::transformRect(const QRectF &raster) const {
|
|
return TransformRect(raster, _viewport, _factor);
|
|
}
|
|
|
|
Rect Pip::RendererGL::transformRect(const QRect &raster) const {
|
|
return TransformRect(Rect(raster), _viewport, _factor);
|
|
}
|
|
|
|
} // namespace Media::View
|