tdesktop/Telegram/SourceFiles/ui/effects/animations.cpp
John Preston 9bfa6d7cf4 Make animation tick less, almost like before.
Unfortunately otherwise animations look not smooth.

Fixes #5897.
2019-04-09 17:21:29 +04:00

164 lines
3.3 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "ui/effects/animations.h"
#include "core/application.h"
#include "core/sandbox.h"
namespace Ui {
namespace Animations {
namespace {
constexpr auto kAnimationTick = crl::time(1000) / 120;
constexpr auto kIgnoreUpdatesTimeout = crl::time(4);
} // namespace
void Basic::start() {
if (animating()) {
restart();
} else {
Core::App().animationManager().start(this);
}
}
void Basic::stop() {
if (animating()) {
Core::App().animationManager().stop(this);
}
}
void Basic::restart() {
Expects(_started >= 0);
_started = crl::now();
}
void Basic::markStarted() {
Expects(_started < 0);
_started = crl::now();
}
void Basic::markStopped() {
Expects(_started >= 0);
_started = -1;
}
Manager::Manager() {
Core::Sandbox::Instance().widgetUpdateRequests(
/*) | rpl::filter([=] {
return (_lastUpdateTime + kIgnoreUpdatesTimeout < crl::now());
}*/) | rpl::start_with_next([=] {
update(UpdateSource::RepaintRequest);
}, _lifetime);
}
void Manager::start(not_null<Basic*> animation) {
_forceUpdateProcessing = true;
if (_updating) {
_starting.emplace_back(animation.get());
return;
}
_active.emplace_back(animation.get());
startTimer();
updateQueued();
}
void Manager::stop(not_null<Basic*> animation) {
if (empty(_active) && empty(_starting)) {
return;
}
const auto value = animation.get();
const auto proj = &ActiveBasicPointer::get;
auto &list = _updating ? _starting : _active;
list.erase(ranges::remove(list, value, proj), end(list));
if (_updating) {
const auto i = ranges::find(_active, value, proj);
if (i != end(_active)) {
*i = nullptr;
}
} else if (empty(_active)) {
stopTimer();
}
}
void Manager::update(UpdateSource source) {
if (_active.empty() || _updating) {
return;
}
const auto now = crl::now();
if (_forceUpdateProcessing) {
_forceUpdateProcessing = false;
} else if (now < _lastUpdateTime + kIgnoreUpdatesTimeout) {
return;
}
_updating = true;
const auto guard = gsl::finally([&] { _updating = false; });
_lastUpdateTime = now;
const auto isFinished = [&](const ActiveBasicPointer &element) {
return !element.call(now);
};
_active.erase(ranges::remove_if(_active, isFinished), end(_active));
if (empty(_starting)) {
if (empty(_active)) {
stopTimer();
}
return;
}
_active.insert(
end(_active),
std::make_move_iterator(begin(_starting)),
std::make_move_iterator(end(_starting)));
_starting.clear();
if (_forceUpdateProcessing) {
updateQueued();
}
}
void Manager::updateQueued() {
if (_queued) {
return;
}
_queued = true;
crl::on_main(delayedCallGuard(), [=] {
_queued = false;
update(UpdateSource::Queued);
});
}
not_null<const QObject*> Manager::delayedCallGuard() const {
return static_cast<const QObject*>(this);
}
void Manager::startTimer() {
if (_timerId) {
return;
}
_timerId = QObject::startTimer(kAnimationTick, Qt::PreciseTimer);
}
void Manager::stopTimer() {
if (!_timerId) {
return;
}
killTimer(base::take(_timerId));
}
void Manager::timerEvent(QTimerEvent *e) {
update(UpdateSource::TimerEvent);
}
} // namespace Animations
} // namespace Ui