93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/layers/layer_widget.h"
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#include "media/player/media_player_float.h"
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namespace Window {
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class SessionController;
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} // namespace Window
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namespace Info {
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class Memento;
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class MoveMemento;
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class WrapWidget;
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class TopBar;
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class LayerWidget
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: public Ui::LayerWidget
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, private ::Media::Player::FloatDelegate {
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public:
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LayerWidget(
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not_null<Window::SessionController*> controller,
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not_null<Memento*> memento);
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LayerWidget(
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not_null<Window::SessionController*> controller,
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not_null<MoveMemento*> memento);
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void showFinished() override;
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void parentResized() override;
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bool takeToThirdSection() override;
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bool showSectionInternal(
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not_null<Window::SectionMemento*> memento,
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const Window::SectionShow ¶ms) override;
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bool closeByOutsideClick() const override;
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static int MinimalSupportedWidth();
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~LayerWidget();
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protected:
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int resizeGetHeight(int newWidth) override;
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void doSetInnerFocus() override;
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void paintEvent(QPaintEvent *e) override;
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private:
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void closeHook() override;
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void restoreFloatPlayerDelegate();
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not_null<::Media::Player::FloatDelegate*> floatPlayerDelegate();
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not_null<Ui::RpWidget*> floatPlayerWidget() override;
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not_null<::Media::Player::FloatSectionDelegate*> floatPlayerGetSection(
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Window::Column column) override;
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void floatPlayerEnumerateSections(Fn<void(
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not_null<::Media::Player::FloatSectionDelegate*> widget,
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Window::Column widgetColumn)> callback) override;
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bool floatPlayerIsVisible(not_null<HistoryItem*> item) override;
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void floatPlayerDoubleClickEvent(
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not_null<const HistoryItem*> item) override;
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void setupHeightConsumers();
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void setContentHeight(int height);
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[[nodiscard]] QRect countGeometry(int newWidth);
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not_null<Window::SessionController*> _controller;
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object_ptr<WrapWidget> _content;
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int _desiredHeight = 0;
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int _contentHeight = 0;
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int _savedHeight = 0;
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Ui::Animations::Simple _heightAnimation;
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Ui::Animations::Simple _savedHeightAnimation;
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bool _heightAnimated = false;
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bool _inResize = false;
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bool _pendingResize = false;
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bool _tillBottom = false;
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bool _contentTillBottom = false;
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bool _floatPlayerDelegateRestored = false;
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};
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} // namespace Info
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