tdesktop/Telegram/SourceFiles/info/info_layer_widget.h

93 lines
2.4 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "ui/layers/layer_widget.h"
#include "media/player/media_player_float.h"
namespace Window {
class SessionController;
} // namespace Window
namespace Info {
class Memento;
class MoveMemento;
class WrapWidget;
class TopBar;
class LayerWidget
: public Ui::LayerWidget
, private ::Media::Player::FloatDelegate {
public:
LayerWidget(
not_null<Window::SessionController*> controller,
not_null<Memento*> memento);
LayerWidget(
not_null<Window::SessionController*> controller,
not_null<MoveMemento*> memento);
void showFinished() override;
void parentResized() override;
bool takeToThirdSection() override;
bool showSectionInternal(
not_null<Window::SectionMemento*> memento,
const Window::SectionShow &params) override;
bool closeByOutsideClick() const override;
static int MinimalSupportedWidth();
~LayerWidget();
protected:
int resizeGetHeight(int newWidth) override;
void doSetInnerFocus() override;
void paintEvent(QPaintEvent *e) override;
private:
void closeHook() override;
void restoreFloatPlayerDelegate();
not_null<::Media::Player::FloatDelegate*> floatPlayerDelegate();
not_null<Ui::RpWidget*> floatPlayerWidget() override;
not_null<::Media::Player::FloatSectionDelegate*> floatPlayerGetSection(
Window::Column column) override;
void floatPlayerEnumerateSections(Fn<void(
not_null<::Media::Player::FloatSectionDelegate*> widget,
Window::Column widgetColumn)> callback) override;
bool floatPlayerIsVisible(not_null<HistoryItem*> item) override;
void floatPlayerDoubleClickEvent(
not_null<const HistoryItem*> item) override;
void setupHeightConsumers();
void setContentHeight(int height);
[[nodiscard]] QRect countGeometry(int newWidth);
not_null<Window::SessionController*> _controller;
object_ptr<WrapWidget> _content;
int _desiredHeight = 0;
int _contentHeight = 0;
int _savedHeight = 0;
Ui::Animations::Simple _heightAnimation;
Ui::Animations::Simple _savedHeightAnimation;
bool _heightAnimated = false;
bool _inResize = false;
bool _pendingResize = false;
bool _tillBottom = false;
bool _contentTillBottom = false;
bool _floatPlayerDelegateRestored = false;
};
} // namespace Info