tdesktop/Telegram/SourceFiles/data/stickers/data_custom_emoji.h

94 lines
2.2 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "data/stickers/data_stickers_set.h"
#include "ui/text/custom_emoji_instance.h"
#include "base/timer.h"
#include "base/weak_ptr.h"
struct StickerSetIdentifier;
namespace Main {
class Session;
} // namespace Main
namespace Data {
class Session;
class CustomEmojiLoader;
struct CustomEmojiId {
uint64 selfId = 0;
uint64 id = 0;
};
class CustomEmojiManager final : public base::has_weak_ptr {
public:
enum class SizeTag {
Normal,
Large,
};
CustomEmojiManager(not_null<Session*> owner);
~CustomEmojiManager();
[[nodiscard]] std::unique_ptr<Ui::Text::CustomEmoji> create(
QStringView data,
Fn<void()> update);
[[nodiscard]] std::unique_ptr<Ui::CustomEmoji::Loader> createLoader(
not_null<DocumentData*> document,
SizeTag tag);
[[nodiscard]] Main::Session &session() const;
[[nodiscard]] Session &owner() const;
private:
struct RepaintBunch {
crl::time when = 0;
std::vector<base::weak_ptr<Ui::CustomEmoji::Instance>> instances;
};
void request();
void requestFinished();
void repaintLater(
not_null<Ui::CustomEmoji::Instance*> instance,
Ui::CustomEmoji::RepaintRequest request);
void scheduleRepaintTimer();
void invokeRepaints();
const not_null<Session*> _owner;
base::flat_map<
uint64,
std::unique_ptr<Ui::CustomEmoji::Instance>> _instances;
base::flat_map<
uint64,
std::vector<base::weak_ptr<CustomEmojiLoader>>> _loaders;
base::flat_set<uint64> _pendingForRequest;
mtpRequestId _requestId = 0;
base::flat_map<crl::time, RepaintBunch> _repaints;
crl::time _repaintNext = 0;
base::Timer _repaintTimer;
bool _repaintTimerScheduled = false;
};
[[nodiscard]] QString SerializeCustomEmojiId(const CustomEmojiId &id);
[[nodiscard]] QString SerializeCustomEmojiId(
not_null<DocumentData*> document);
[[nodiscard]] CustomEmojiId ParseCustomEmojiData(QStringView data);
void InsertCustomEmoji(
not_null<Ui::InputField*> field,
not_null<DocumentData*> document);
} // namespace Data