tdesktop/Telegram/SourceFiles/audio.h

163 lines
3.2 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014 John Preston, https://desktop.telegram.org
*/
#pragma once
#include "types.h"
void audioInit();
bool audioWorks();
void audioPlayNotify();
void audioFinish();
enum VoiceMessageState {
VoiceMessageStopped,
VoiceMessageStarting,
VoiceMessagePlaying,
VoiceMessageFinishing,
VoiceMessagePausing,
VoiceMessagePaused,
VoiceMessageResuming,
};
class VoiceMessagesFader;
class VoiceMessagesLoader;
class VoiceMessages : public QObject {
Q_OBJECT
public:
VoiceMessages();
void play(AudioData *audio);
void pauseresume();
void currentState(AudioData **audio, VoiceMessageState *state = 0, int64 *position = 0, int64 *duration = 0);
~VoiceMessages();
public slots:
void onError(AudioData *audio);
signals:
void updated(AudioData *audio);
void stopped(AudioData *audio);
void faderOnTimer();
void loaderOnStart(AudioData *audio);
void loaderOnCancel(AudioData *audio);
private:
bool updateCurrentStarted(int32 pos = -1);
struct Msg {
Msg() : audio(0), position(0), duration(0), skipStart(0), skipEnd(0), loading(0), started(0),
state(VoiceMessageStopped), source(0), nextBuffer(0) {
memset(buffers, 0, sizeof(buffers));
memset(samplesCount, 0, sizeof(samplesCount));
}
AudioData *audio;
QString fname;
QByteArray data;
int64 position, duration;
int64 skipStart, skipEnd;
bool loading;
int64 started;
VoiceMessageState state;
uint32 source;
int32 nextBuffer;
uint32 buffers[3];
int64 samplesCount[3];
};
int32 _current;
Msg _data[AudioVoiceMsgSimultaneously];
QMutex _mutex;
friend class VoiceMessagesFader;
friend class VoiceMessagesLoader;
QThread _faderThread;
QThread _loaderThread;
VoiceMessagesFader *_fader;
VoiceMessagesLoader *_loader;
};
VoiceMessages *audioVoice();
class VoiceMessagesFader : public QObject {
Q_OBJECT
public:
VoiceMessagesFader(QThread *thread);
signals:
void error(AudioData *audio);
void playPositionUpdated(AudioData *audio);
void audioStopped(AudioData *audio);
void needToPreload(AudioData *audio);
public slots:
void onInit();
void onTimer();
private:
QTimer _timer;
};
class VoiceMessagesLoader : public QObject {
Q_OBJECT
public:
VoiceMessagesLoader(QThread *thread);
~VoiceMessagesLoader();
signals:
void error(AudioData *audio);
void needToCheck();
public slots:
void onInit();
void onStart(AudioData *audio);
void onLoad(AudioData *audio);
void onCancel(AudioData *audio);
private:
struct Loader;
typedef QMap<AudioData*, Loader*> Loaders;
Loaders _loaders;
void loadError(Loaders::iterator i);
};