/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #include "media/view/media_view_overlay_opengl.h" #include "ui/gl/gl_shader.h" #include "ui/painter.h" #include "media/stories/media_stories_view.h" #include "media/streaming/media_streaming_common.h" #include "platform/platform_overlay_widget.h" #include "base/platform/base_platform_info.h" #include "core/crash_reports.h" #include "styles/style_media_view.h" namespace Media::View { namespace { using namespace Ui::GL; constexpr auto kRadialLoadingOffset = 4; constexpr auto kThemePreviewOffset = kRadialLoadingOffset + 4; constexpr auto kDocumentBubbleOffset = kThemePreviewOffset + 4; constexpr auto kSaveMsgOffset = kDocumentBubbleOffset + 4; constexpr auto kFooterOffset = kSaveMsgOffset + 4; constexpr auto kCaptionOffset = kFooterOffset + 4; constexpr auto kGroupThumbsOffset = kCaptionOffset + 4; constexpr auto kControlsOffset = kGroupThumbsOffset + 4; constexpr auto kControlValues = 4 * 4 + 4 * 4; // over + icon [[nodiscard]] ShaderPart FragmentApplyControlsFade() { return { .header = R"( uniform sampler2D f_texture; uniform vec4 shadowTopRect; uniform vec4 shadowBottomSkipOpacityFullFade; )", .body = R"( float topHeight = shadowTopRect.w; float bottomHeight = shadowBottomSkipOpacityFullFade.x; float bottomSkip = shadowBottomSkipOpacityFullFade.y; float opacity = shadowBottomSkipOpacityFullFade.z; float fullFade = shadowBottomSkipOpacityFullFade.w; float viewportHeight = shadowTopRect.y + topHeight; float fullHeight = topHeight + bottomHeight; float topY = min( (viewportHeight - gl_FragCoord.y) / fullHeight, topHeight / fullHeight); float topX = (gl_FragCoord.x - shadowTopRect.x) / shadowTopRect.z; vec4 fadeTop = texture2D(f_texture, vec2(topX, topY)) * opacity; float bottomY = max(bottomSkip + fullHeight - gl_FragCoord.y, topHeight) / fullHeight; vec4 fadeBottom = texture2D(f_texture, vec2(0.5, bottomY)) * opacity; float fade = min((1. - fadeTop.a) * (1. - fadeBottom.a), fullFade); result.rgb = result.rgb * fade; )", }; } [[nodiscard]] ShaderPart FragmentPlaceOnTransparentBackground() { return { .header = R"( uniform vec4 transparentBg; uniform vec4 transparentFg; uniform float transparentSize; )", .body = R"( vec2 checkboardLadder = floor(gl_FragCoord.xy / transparentSize); float checkboard = mod(checkboardLadder.x + checkboardLadder.y, 2.0); vec4 checkboardColor = checkboard * transparentBg + (1. - checkboard) * transparentFg; result += checkboardColor * (1. - result.a); )", }; } [[nodiscard]] ShaderPart FragmentRoundedCorners() { return { .header = R"( uniform vec4 roundRect; uniform float roundRadius; float roundedCorner() { vec2 rectHalf = roundRect.zw / 2.; vec2 rectCenter = roundRect.xy + rectHalf; vec2 fromRectCenter = abs(gl_FragCoord.xy - rectCenter); vec2 vectorRadius = vec2(roundRadius + 0.5, roundRadius + 0.5); vec2 fromCenterWithRadius = fromRectCenter + vectorRadius; vec2 fromRoundingCenter = max(fromCenterWithRadius, rectHalf) - rectHalf; float rounded = length(fromRoundingCenter) - roundRadius; return 1. - smoothstep(0., 1., rounded); } )", .body = R"( result *= roundedCorner(); )", }; } } // namespace OverlayWidget::RendererGL::RendererGL(not_null owner) : _owner(owner) { style::PaletteChanged( ) | rpl::start_with_next([=] { _controlsFadeImage.invalidate(); _radialImage.invalidate(); _documentBubbleImage.invalidate(); _themePreviewImage.invalidate(); _saveMsgImage.invalidate(); _footerImage.invalidate(); _captionImage.invalidate(); invalidateControls(); }, _lifetime); crl::on_main(this, [=] { _owner->_storiesChanged.events( ) | rpl::start_with_next([=] { invalidateControls(); }, _lifetime); }); } void OverlayWidget::RendererGL::init( not_null widget, QOpenGLFunctions &f) { constexpr auto kQuads = 8; constexpr auto kQuadVertices = kQuads * 4; constexpr auto kQuadValues = kQuadVertices * 4; constexpr auto kControlsValues = kControlsCount * kControlValues; constexpr auto kRoundingQuads = 4; constexpr auto kRoundingVertices = kRoundingQuads * 6; constexpr auto kRoundingValues = kRoundingVertices * 2; constexpr auto kStoriesSiblingValues = kStoriesSiblingPartsCount * 16; constexpr auto kValues = kQuadValues + kControlsValues + kRoundingValues + kStoriesSiblingValues; _contentBuffer.emplace(); _contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw); _contentBuffer->create(); _contentBuffer->bind(); _contentBuffer->allocate(kValues * sizeof(GLfloat)); _textures.ensureCreated(f); _imageProgram.emplace(); _texturedVertexShader = LinkProgram( &*_imageProgram, VertexShader({ VertexViewportTransform(), VertexPassTextureCoord(), }), FragmentShader({ FragmentSampleARGB32Texture(), })).vertex; _staticContentProgram.emplace(); LinkProgram( &*_staticContentProgram, _texturedVertexShader, FragmentShader({ FragmentSampleARGB32Texture(), FragmentApplyControlsFade(), FragmentRoundedCorners() })); _withTransparencyProgram.emplace(); LinkProgram( &*_withTransparencyProgram, _texturedVertexShader, FragmentShader({ FragmentSampleARGB32Texture(), FragmentPlaceOnTransparentBackground(), FragmentApplyControlsFade() })); _yuv420Program.emplace(); LinkProgram( &*_yuv420Program, _texturedVertexShader, FragmentShader({ FragmentSampleYUV420Texture(), FragmentApplyControlsFade(), FragmentRoundedCorners() })); _nv12Program.emplace(); LinkProgram( &*_nv12Program, _texturedVertexShader, FragmentShader({ FragmentSampleNV12Texture(), FragmentApplyControlsFade(), FragmentRoundedCorners() })); _fillProgram.emplace(); LinkProgram( &*_fillProgram, VertexShader({ VertexViewportTransform() }), FragmentShader({ FragmentStaticColor() })); _controlsProgram.emplace(); LinkProgram( &*_controlsProgram, _texturedVertexShader, FragmentShader({ FragmentSampleARGB32Texture(), FragmentGlobalOpacity(), })); _roundedCornersProgram.emplace(); LinkProgram( &*_roundedCornersProgram, VertexShader({ VertexViewportTransform() }), FragmentShader({ { .body = "result = vec4(1.);" }, FragmentRoundedCorners(), })); const auto renderer = reinterpret_cast( f.glGetString(GL_RENDERER)); CrashReports::SetAnnotation( "OpenGL Renderer", renderer ? renderer : "[nullptr]"); } void OverlayWidget::RendererGL::deinit( not_null widget, QOpenGLFunctions *f) { _textures.destroy(f); _imageProgram = std::nullopt; _texturedVertexShader = nullptr; _withTransparencyProgram = std::nullopt; _yuv420Program = std::nullopt; _nv12Program = std::nullopt; _fillProgram = std::nullopt; _controlsProgram = std::nullopt; _contentBuffer = std::nullopt; } void OverlayWidget::RendererGL::paint( not_null widget, QOpenGLFunctions &f) { if (handleHideWorkaround(f)) { return; } const auto factor = widget->devicePixelRatio(); if (_factor != factor) { _factor = factor; _controlsImage.invalidate(); // We use the fact that fade texture atlas // takes exactly full texture size. In case we // just invalidate it we may get larger image // in case of moving from greater _factor to lesser. _controlsFadeImage.destroy(&f); } _blendingEnabled = false; _viewport = widget->size(); _uniformViewport = QVector2D( _viewport.width() * _factor, _viewport.height() * _factor); _f = &f; _owner->paint(this); _f = nullptr; } std::optional OverlayWidget::RendererGL::clearColor() { if (Platform::IsWindows() && _owner->_hideWorkaround) { return QColor(0, 0, 0, 0); } else if (_owner->_fullScreenVideo) { return st::mediaviewVideoBg->c; } else { return st::mediaviewBg->c; } } bool OverlayWidget::RendererGL::handleHideWorkaround(QOpenGLFunctions &f) { // This is needed on Windows, // because on reopen it blinks with the last shown content. return Platform::IsWindows() && _owner->_hideWorkaround; } void OverlayWidget::RendererGL::paintBackground() { _contentBuffer->bind(); } void OverlayWidget::RendererGL::paintTransformedVideoFrame( ContentGeometry geometry) { const auto data = _owner->videoFrameWithInfo(); if (data.format == Streaming::FrameFormat::None) { return; } else if (data.format == Streaming::FrameFormat::ARGB32) { Assert(!data.image.isNull()); paintTransformedStaticContent( data.image, geometry, data.alpha, data.alpha); return; } Assert(!data.yuv->size.isEmpty()); const auto program = (data.format == Streaming::FrameFormat::NV12) ? &*_nv12Program : &*_yuv420Program; program->bind(); const auto nv12 = (data.format == Streaming::FrameFormat::NV12); const auto yuv = data.yuv; const auto nv12changed = (_chromaNV12 != nv12); const auto upload = (_trackFrameIndex != data.index) || (_streamedIndex != _owner->streamedIndex()); _trackFrameIndex = data.index; _streamedIndex = _owner->streamedIndex(); _f->glActiveTexture(GL_TEXTURE0); _textures.bind(*_f, 3); if (upload) { _f->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); uploadTexture( GL_ALPHA, GL_ALPHA, yuv->size, _lumaSize, yuv->y.stride, yuv->y.data); _lumaSize = yuv->size; } _f->glActiveTexture(GL_TEXTURE1); _textures.bind(*_f, 4); if (upload) { uploadTexture( nv12 ? GL_RG : GL_ALPHA, nv12 ? GL_RG : GL_ALPHA, yuv->chromaSize, nv12changed ? QSize() : _chromaSize, yuv->u.stride / (nv12 ? 2 : 1), yuv->u.data); if (nv12) { _chromaSize = yuv->chromaSize; _f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } _chromaNV12 = nv12; } validateControlsFade(); if (nv12) { _f->glActiveTexture(GL_TEXTURE2); _controlsFadeImage.bind(*_f); } else { _f->glActiveTexture(GL_TEXTURE2); _textures.bind(*_f, 5); if (upload) { uploadTexture( GL_ALPHA, GL_ALPHA, yuv->chromaSize, _chromaSize, yuv->v.stride, yuv->v.data); _chromaSize = yuv->chromaSize; _f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } _f->glActiveTexture(GL_TEXTURE3); _controlsFadeImage.bind(*_f); } program->setUniformValue("y_texture", GLint(0)); if (nv12) { program->setUniformValue("uv_texture", GLint(1)); } else { program->setUniformValue("u_texture", GLint(1)); program->setUniformValue("v_texture", GLint(2)); } program->setUniformValue("f_texture", GLint(nv12 ? 2 : 3)); toggleBlending(geometry.roundRadius > 0.); paintTransformedContent(program, geometry, false); } void OverlayWidget::RendererGL::paintTransformedStaticContent( const QImage &image, ContentGeometry geometry, bool semiTransparent, bool fillTransparentBackground, int index) { Expects(index >= 0 && index < 3); Expects(image.isNull() || image.format() == QImage::Format_RGB32 || image.format() == QImage::Format_ARGB32_Premultiplied); if (geometry.rect.isEmpty()) { return; } auto &program = fillTransparentBackground ? _withTransparencyProgram : _staticContentProgram; program->bind(); if (fillTransparentBackground) { program->setUniformValue( "transparentBg", st::mediaviewTransparentBg->c); program->setUniformValue( "transparentFg", st::mediaviewTransparentFg->c); program->setUniformValue( "transparentSize", st::transparentPlaceholderSize * _factor); } _f->glActiveTexture(GL_TEXTURE0); _textures.bind(*_f, index); const auto cacheKey = image.isNull() ? qint64(-1) : image.cacheKey(); const auto upload = (_cacheKeys[index] != cacheKey); if (upload) { _cacheKeys[index] = cacheKey; if (image.isNull()) { // Upload transparent 2x2 texture. const auto stride = 2; const uint32_t data[4] = { 0 }; uploadTexture( Ui::GL::kFormatRGBA, Ui::GL::kFormatRGBA, QSize(2, 2), _rgbaSize[index], stride, data); _rgbaSize[index] = QSize(2, 2); } else { const auto stride = image.bytesPerLine() / 4; const auto data = image.constBits(); uploadTexture( Ui::GL::kFormatRGBA, Ui::GL::kFormatRGBA, image.size(), _rgbaSize[index], stride, data); _rgbaSize[index] = image.size(); } } validateControlsFade(); _f->glActiveTexture(GL_TEXTURE1); _controlsFadeImage.bind(*_f); program->setUniformValue("s_texture", GLint(0)); program->setUniformValue("f_texture", GLint(1)); toggleBlending((geometry.roundRadius > 0.) || (semiTransparent && !fillTransparentBackground)); paintTransformedContent(&*program, geometry, fillTransparentBackground); } void OverlayWidget::RendererGL::paintTransformedContent( not_null program, ContentGeometry geometry, bool fillTransparentBackground) { const auto rect = transformRect(geometry.rect); const auto centerx = rect.x() + rect.width() / 2; const auto centery = rect.y() + rect.height() / 2; const auto rsin = float(std::sin(geometry.rotation * M_PI / 180.)); const auto rcos = float(std::cos(geometry.rotation * M_PI / 180.)); const auto rotated = [&](float x, float y) -> std::array { x -= centerx; y -= centery; return std::array{ centerx + (x * rcos + y * rsin), centery + (y * rcos - x * rsin) }; }; const auto topleft = rotated(rect.left(), rect.top()); const auto topright = rotated(rect.right(), rect.top()); const auto bottomright = rotated(rect.right(), rect.bottom()); const auto bottomleft = rotated(rect.left(), rect.bottom()); const GLfloat coords[] = { topleft[0], topleft[1], 0.f, 1.f, topright[0], topright[1], 1.f, 1.f, bottomright[0], bottomright[1], 1.f, 0.f, bottomleft[0], bottomleft[1], 0.f, 0.f, }; _contentBuffer->write(0, coords, sizeof(coords)); program->setUniformValue("viewport", _uniformViewport); if (_owner->_stories) { const auto &top = st::storiesShadowTop.size(); const auto shadowTop = geometry.topShadowShown ? geometry.rect.y() : geometry.rect.y() - top.height(); program->setUniformValue( "shadowTopRect", Uniform(transformRect( QRect(QPoint(geometry.rect.x(), shadowTop), top)))); } else { const auto &top = st::mediaviewShadowTop.size(); const auto point = QPoint( _shadowTopFlip ? 0 : (_viewport.width() - top.width()), 0); program->setUniformValue( "shadowTopRect", Uniform(transformRect(QRect(point, top)))); } const auto &bottom = _owner->_stories ? st::storiesShadowBottom : st::mediaviewShadowBottom; program->setUniformValue("shadowBottomSkipOpacityFullFade", QVector4D( bottom.height() * _factor, geometry.bottomShadowSkip * _factor, geometry.controlsOpacity, 1.f - float(geometry.fade))); if (!fillTransparentBackground) { program->setUniformValue("roundRect", Uniform(rect)); program->setUniformValue( "roundRadius", GLfloat(geometry.roundRadius * _factor)); } FillTexturedRectangle(*_f, &*program); } void OverlayWidget::RendererGL::uploadTexture( GLint internalformat, GLint format, QSize size, QSize hasSize, int stride, const void *data) const { _f->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); if (hasSize != size) { _f->glTexImage2D( GL_TEXTURE_2D, 0, internalformat, size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE, data); } else { _f->glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, size.width(), size.height(), format, GL_UNSIGNED_BYTE, data); } _f->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } void OverlayWidget::RendererGL::paintRadialLoading( QRect inner, bool radial, float64 radialOpacity) { paintUsingRaster(_radialImage, inner, [&](Painter &&p) { const auto newInner = QRect(QPoint(), inner.size()); _owner->paintRadialLoadingContent(p, newInner, radial, radialOpacity); }, kRadialLoadingOffset, true); } void OverlayWidget::RendererGL::paintThemePreview(QRect outer) { paintUsingRaster(_themePreviewImage, outer, [&](Painter &&p) { p.translate(-outer.topLeft()); _owner->paintThemePreviewContent(p, outer, outer); }, kThemePreviewOffset); } void OverlayWidget::RendererGL::paintDocumentBubble( QRect outer, QRect icon) { paintUsingRaster(_documentBubbleImage, outer, [&](Painter &&p) { const auto newOuter = QRect(QPoint(), outer.size()); const auto newIcon = icon.translated(-outer.topLeft()); _owner->paintDocumentBubbleContent(p, newOuter, newIcon, newOuter); }, kDocumentBubbleOffset); _owner->paintRadialLoading(this); } void OverlayWidget::RendererGL::paintSaveMsg(QRect outer) { paintUsingRaster(_saveMsgImage, outer, [&](Painter &&p) { const auto newOuter = QRect(QPoint(), outer.size()); _owner->paintSaveMsgContent(p, newOuter, newOuter); }, kSaveMsgOffset, true); } void OverlayWidget::RendererGL::paintControlsStart() { validateControls(); _f->glActiveTexture(GL_TEXTURE0); _controlsImage.bind(*_f); toggleBlending(true); } void OverlayWidget::RendererGL::paintControl( OverState control, QRect over, float64 overOpacity, QRect inner, float64 innerOpacity, const style::icon &icon) { const auto stories = (_owner->_stories != nullptr); const auto meta = ControlMeta(control, stories); Assert(meta.icon == &icon); const auto overAlpha = overOpacity * kOverBackgroundOpacity; const auto offset = kControlsOffset + (meta.index * kControlValues) / 4; const auto fgOffset = offset + 4; const auto overRect = _controlsImage.texturedRect( over, _controlsTextures[kControlsCount]); const auto overGeometry = transformRect(over); const auto iconRect = _controlsImage.texturedRect( inner, _controlsTextures[meta.index]); const auto iconGeometry = transformRect(iconRect.geometry); const GLfloat coords[] = { overGeometry.left(), overGeometry.top(), overRect.texture.left(), overRect.texture.bottom(), overGeometry.right(), overGeometry.top(), overRect.texture.right(), overRect.texture.bottom(), overGeometry.right(), overGeometry.bottom(), overRect.texture.right(), overRect.texture.top(), overGeometry.left(), overGeometry.bottom(), overRect.texture.left(), overRect.texture.top(), iconGeometry.left(), iconGeometry.top(), iconRect.texture.left(), iconRect.texture.bottom(), iconGeometry.right(), iconGeometry.top(), iconRect.texture.right(), iconRect.texture.bottom(), iconGeometry.right(), iconGeometry.bottom(), iconRect.texture.right(), iconRect.texture.top(), iconGeometry.left(), iconGeometry.bottom(), iconRect.texture.left(), iconRect.texture.top(), }; _controlsProgram->bind(); _controlsProgram->setUniformValue("viewport", _uniformViewport); if (!over.isEmpty() && overOpacity > 0) { _contentBuffer->write( offset * 4 * sizeof(GLfloat), coords, sizeof(coords)); _controlsProgram->setUniformValue("g_opacity", GLfloat(overAlpha)); FillTexturedRectangle(*_f, &*_controlsProgram, offset); } else { _contentBuffer->write( fgOffset * 4 * sizeof(GLfloat), coords + (fgOffset - offset) * 4, sizeof(coords) - (fgOffset - offset) * 4 * sizeof(GLfloat)); } _controlsProgram->setUniformValue("g_opacity", GLfloat(innerOpacity)); FillTexturedRectangle(*_f, &*_controlsProgram, fgOffset); } auto OverlayWidget::RendererGL::ControlMeta(OverState control, bool stories) -> Control { switch (control) { case OverLeftNav: return { 0, stories ? &st::storiesLeft : &st::mediaviewLeft }; case OverRightNav: return { 1, stories ? &st::storiesRight : &st::mediaviewRight }; case OverSave: return { 2, &st::mediaviewSave }; case OverRotate: return { 3, &st::mediaviewRotate }; case OverMore: return { 4, &st::mediaviewMore }; } Unexpected("Control value in OverlayWidget::RendererGL::ControlIndex."); } void OverlayWidget::RendererGL::validateControls() { if (!_controlsImage.image().isNull()) { return; } const auto stories = (_owner->_stories != nullptr); const auto metas = { ControlMeta(OverLeftNav, stories), ControlMeta(OverRightNav, stories), ControlMeta(OverSave, stories), ControlMeta(OverRotate, stories), ControlMeta(OverMore, stories), }; auto maxWidth = 0; auto fullHeight = 0; for (const auto &meta : metas) { maxWidth = std::max(meta.icon->width(), maxWidth); fullHeight += meta.icon->height(); } maxWidth = std::max(st::mediaviewIconOver, maxWidth); fullHeight += st::mediaviewIconOver; auto image = QImage( QSize(maxWidth, fullHeight) * _factor, QImage::Format_ARGB32_Premultiplied); image.fill(Qt::transparent); image.setDevicePixelRatio(_factor); { auto p = QPainter(&image); auto index = 0; auto height = 0; for (const auto &meta : metas) { meta.icon->paint(p, 0, height, maxWidth); _controlsTextures[index++] = QRect( QPoint(0, height) * _factor, meta.icon->size() * _factor); height += meta.icon->height(); } auto hq = PainterHighQualityEnabler(p); p.setPen(Qt::NoPen); p.setBrush(OverBackgroundColor()); p.drawEllipse( QRect(0, height, st::mediaviewIconOver, st::mediaviewIconOver)); _controlsTextures[index++] = QRect( QPoint(0, height) * _factor, QSize(st::mediaviewIconOver, st::mediaviewIconOver) * _factor); height += st::mediaviewIconOver; } _controlsImage.setImage(std::move(image)); } void OverlayWidget::RendererGL::invalidateControls() { _controlsImage.invalidate(); ranges::fill(_controlsTextures, QRect()); } void OverlayWidget::RendererGL::validateControlsFade() { const auto flip = !_owner->topShadowOnTheRight(); const auto forStories = (_owner->_stories != nullptr); if (!_controlsFadeImage.image().isNull() && _shadowTopFlip == flip && _shadowsForStories == forStories) { return; } _shadowTopFlip = flip; _shadowsForStories = forStories; const auto &top = _shadowsForStories ? st::storiesShadowTop : st::mediaviewShadowTop; const auto &bottom = _shadowsForStories ? st::storiesShadowBottom : st::mediaviewShadowBottom; const auto width = top.width(); const auto bottomTop = top.height(); const auto height = bottomTop + bottom.height(); auto image = QImage( QSize(width, height) * _factor, QImage::Format_ARGB32_Premultiplied); image.fill(Qt::transparent); image.setDevicePixelRatio(_factor); auto p = QPainter(&image); top.paint(p, 0, 0, width); bottom.fill( p, QRect(0, bottomTop, width, bottom.height())); p.end(); if (flip) { image = std::move(image).mirrored(true, false); } _controlsFadeImage.setImage(std::move(image)); } void OverlayWidget::RendererGL::paintFooter(QRect outer, float64 opacity) { paintUsingRaster(_footerImage, outer, [&](Painter &&p) { const auto newOuter = QRect(QPoint(), outer.size()); _owner->paintFooterContent(p, newOuter, newOuter, opacity); }, kFooterOffset, true); } void OverlayWidget::RendererGL::paintCaption(QRect outer, float64 opacity) { paintUsingRaster(_captionImage, outer, [&](Painter &&p) { const auto newOuter = QRect(QPoint(), outer.size()); _owner->paintCaptionContent(p, newOuter, newOuter, opacity); }, kCaptionOffset, true); } void OverlayWidget::RendererGL::paintGroupThumbs( QRect outer, float64 opacity) { paintUsingRaster(_groupThumbsImage, outer, [&](Painter &&p) { const auto newOuter = QRect(QPoint(), outer.size()); _owner->paintGroupThumbsContent(p, newOuter, newOuter, opacity); }, kGroupThumbsOffset, true); } void OverlayWidget::RendererGL::paintRoundedCorners(int radius) { const auto topLeft = transformRect(QRect(0, 0, radius, radius)); const auto topRight = transformRect( QRect(_viewport.width() - radius, 0, radius, radius)); const auto bottomRight = transformRect(QRect( _viewport.width() - radius, _viewport.height() - radius, radius, radius)); const auto bottomLeft = transformRect( QRect(0, _viewport.height() - radius, radius, radius)); const GLfloat coords[] = { topLeft.left(), topLeft.top(), topLeft.right(), topLeft.top(), topLeft.right(), topLeft.bottom(), topLeft.right(), topLeft.bottom(), topLeft.left(), topLeft.bottom(), topLeft.left(), topLeft.top(), topRight.left(), topRight.top(), topRight.right(), topRight.top(), topRight.right(), topRight.bottom(), topRight.right(), topRight.bottom(), topRight.left(), topRight.bottom(), topRight.left(), topRight.top(), bottomRight.left(), bottomRight.top(), bottomRight.right(), bottomRight.top(), bottomRight.right(), bottomRight.bottom(), bottomRight.right(), bottomRight.bottom(), bottomRight.left(), bottomRight.bottom(), bottomRight.left(), bottomRight.top(), bottomLeft.left(), bottomLeft.top(), bottomLeft.right(), bottomLeft.top(), bottomLeft.right(), bottomLeft.bottom(), bottomLeft.right(), bottomLeft.bottom(), bottomLeft.left(), bottomLeft.bottom(), bottomLeft.left(), bottomLeft.top(), }; const auto offset = kControlsOffset + (kControlsCount * kControlValues) / 4; const auto byteOffset = offset * 4 * sizeof(GLfloat); _contentBuffer->write(byteOffset, coords, sizeof(coords)); _roundedCornersProgram->bind(); _roundedCornersProgram->setUniformValue("viewport", _uniformViewport); const auto roundRect = transformRect(QRect(QPoint(), _viewport)); _roundedCornersProgram->setUniformValue("roundRect", Uniform(roundRect)); _roundedCornersProgram->setUniformValue( "roundRadius", GLfloat(radius * _factor)); _f->glEnable(GL_BLEND); _f->glBlendFunc(GL_ZERO, GL_SRC_ALPHA); GLint position = _roundedCornersProgram->attributeLocation("position"); _f->glVertexAttribPointer( position, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), reinterpret_cast(byteOffset)); _f->glEnableVertexAttribArray(position); _f->glDrawArrays(GL_TRIANGLES, 0, base::array_size(coords) / 2); _f->glDisableVertexAttribArray(position); } void OverlayWidget::RendererGL::paintStoriesSiblingPart( int index, const QImage &image, QRect rect, float64 opacity) { Expects(index >= 0 && index < kStoriesSiblingPartsCount); _f->glActiveTexture(GL_TEXTURE0); auto &part = _storiesSiblingParts[index]; part.setImage(image); part.bind(*_f); const auto textured = part.texturedRect( rect, QRect(QPoint(), image.size())); const auto geometry = transformRect(textured.geometry); const GLfloat coords[] = { geometry.left(), geometry.top(), textured.texture.left(), textured.texture.bottom(), geometry.right(), geometry.top(), textured.texture.right(), textured.texture.bottom(), geometry.right(), geometry.bottom(), textured.texture.right(), textured.texture.top(), geometry.left(), geometry.bottom(), textured.texture.left(), textured.texture.top(), }; const auto offset = kControlsOffset + (kControlsCount * kControlValues) / 4 + (6 * 2 * 4) / 4 // rounding + (index * 4); const auto byteOffset = offset * 4 * sizeof(GLfloat); _contentBuffer->write(byteOffset, coords, sizeof(coords)); _controlsProgram->bind(); _controlsProgram->setUniformValue("viewport", _uniformViewport); _contentBuffer->write( offset * 4 * sizeof(GLfloat), coords, sizeof(coords)); _controlsProgram->setUniformValue("g_opacity", GLfloat(opacity)); FillTexturedRectangle(*_f, &*_controlsProgram, offset); } // //void OverlayWidget::RendererGL::invalidate() { // _trackFrameIndex = -1; // _streamedIndex = -1; // const auto images = { // &_radialImage, // &_documentBubbleImage, // &_themePreviewImage, // &_saveMsgImage, // &_footerImage, // &_captionImage, // &_groupThumbsImage, // &_controlsImage, // }; // for (const auto image : images) { // image->setImage(QImage()); // } // invalidateControls(); //} void OverlayWidget::RendererGL::paintUsingRaster( Ui::GL::Image &image, QRect rect, Fn method, int bufferOffset, bool transparent) { auto raster = image.takeImage(); const auto size = rect.size() * _factor; if (raster.width() < size.width() || raster.height() < size.height()) { raster = QImage(size, QImage::Format_ARGB32_Premultiplied); Assert(!raster.isNull()); raster.setDevicePixelRatio(_factor); if (!transparent && (raster.width() > size.width() || raster.height() > size.height())) { raster.fill(Qt::transparent); } } else if (raster.devicePixelRatio() != _factor) { raster.setDevicePixelRatio(_factor); } if (transparent) { raster.fill(Qt::transparent); } method(Painter(&raster)); _f->glActiveTexture(GL_TEXTURE0); image.setImage(std::move(raster), size); image.bind(*_f); const auto textured = image.texturedRect(rect, QRect(QPoint(), size)); const auto geometry = transformRect(textured.geometry); const GLfloat coords[] = { geometry.left(), geometry.top(), textured.texture.left(), textured.texture.bottom(), geometry.right(), geometry.top(), textured.texture.right(), textured.texture.bottom(), geometry.right(), geometry.bottom(), textured.texture.right(), textured.texture.top(), geometry.left(), geometry.bottom(), textured.texture.left(), textured.texture.top(), }; _contentBuffer->write( bufferOffset * 4 * sizeof(GLfloat), coords, sizeof(coords)); _imageProgram->bind(); _imageProgram->setUniformValue("viewport", _uniformViewport); _imageProgram->setUniformValue("s_texture", GLint(0)); toggleBlending(transparent); FillTexturedRectangle(*_f, &*_imageProgram, bufferOffset); } void OverlayWidget::RendererGL::toggleBlending(bool enabled) { if (_blendingEnabled == enabled) { return; } else if (enabled) { _f->glEnable(GL_BLEND); _f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } else { _f->glDisable(GL_BLEND); } _blendingEnabled = enabled; } Rect OverlayWidget::RendererGL::transformRect(const Rect &raster) const { return TransformRect(raster, _viewport, _factor); } Rect OverlayWidget::RendererGL::transformRect(const QRectF &raster) const { return TransformRect(raster, _viewport, _factor); } Rect OverlayWidget::RendererGL::transformRect(const QRect &raster) const { return TransformRect(Rect(raster), _viewport, _factor); } } // namespace Media::View