/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org */ #pragma once #include "settings/settings_block_widget.h" #include "ui/effects/radial_animation.h" namespace Settings { class BackgroundRow : public TWidget, private base::Subscriber { Q_OBJECT public: BackgroundRow(QWidget *parent); void updateImage(); protected: void paintEvent(QPaintEvent *e) override; int resizeGetHeight(int newWidth) override; signals: void chooseFromGallery(); void chooseFromFile(); void editTheme(); void useDefault(); private: void checkNonDefaultTheme(); float64 radialProgress() const; bool radialLoading() const; QRect radialRect() const; void radialStart(); TimeMs radialTimeShift() const; void step_radial(TimeMs ms, bool timer); QPixmap _background; object_ptr _useDefaultTheme = { nullptr }; object_ptr _chooseFromGallery; object_ptr _chooseFromFile; object_ptr _editTheme; Ui::RadialAnimation _radial; }; class BackgroundWidget : public BlockWidget { Q_OBJECT public: BackgroundWidget(QWidget *parent, UserData *self); private slots: void onChooseFromGallery(); void onChooseFromFile(); void onEditTheme(); void onUseDefaultTheme(); void onTile(); void onAdaptive(); private: void createControls(); void needBackgroundUpdate(bool tile); object_ptr _background = { nullptr }; object_ptr _tile = { nullptr }; object_ptr> _adaptive = { nullptr }; }; } // namespace Settings