/* This file is part of Telegram Desktop, an unofficial desktop messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014 John Preston, https://tdesktop.com */ #include "stdafx.h" #include "gui/flatbutton.h" FlatButton::FlatButton(QWidget *parent, const QString &text, const style::flatButton &st) : Button(parent), _text(text), _st(st), a_bg(st.bgColor->c), a_text(st.color->c), _opacity(1) { if (_st.width < 0) { _st.width = _st.font->m.width(text) - _st.width; } else if (!_st.width) { _st.width = _st.font->m.width(text) + _st.height - _st.font->height; } connect(this, SIGNAL(stateChanged(int, ButtonStateChangeSource)), this, SLOT(onStateChange(int, ButtonStateChangeSource))); resize(_st.width, _st.height); setCursor(_st.cursor); } void FlatButton::setOpacity(float64 o) { _opacity = o; update(); } void FlatButton::setText(const QString &text) { _text = text; update(); } void FlatButton::setWidth(int32 w) { _st.width = w; resize(_st.width, height()); } bool FlatButton::animStep(float64 ms) { float64 dt = ms / _st.duration; bool res = true; if (dt >= 1) { a_bg.finish(); a_text.finish(); res = false; } else { a_bg.update(dt, anim::linear); a_text.update(dt, anim::linear); } update(); return res; } void FlatButton::onStateChange(int oldState, ButtonStateChangeSource source) { style::color bgColorTo = (_state & StateOver) ? ((_state & StateDown) ? _st.downBgColor : _st.overBgColor) : _st.bgColor; style::color colorTo = (_state & StateOver) ? ((_state & StateDown) ? _st.downColor : _st.overColor) : _st.color; a_bg.start(bgColorTo->c); a_text.start(colorTo->c); if (source == ButtonByUser || source == ButtonByPress) { anim::stop(this); a_bg.finish(); a_text.finish(); update(); } else { anim::start(this); } } void FlatButton::paintEvent(QPaintEvent *e) { QPainter p(this); QRect r(0, height() - _st.height, width(), _st.height); p.setOpacity(_opacity); p.fillRect(r, a_bg.current()); p.setFont(((_state & StateOver) ? _st.overFont : _st.font)->f); p.setRenderHint(QPainter::TextAntialiasing); p.setPen(a_text.current()); r.setTop((_state & StateOver) ? ((_state & StateDown) ? _st.downTextTop : _st.overTextTop) : _st.textTop); p.drawText(r, _text, QTextOption(Qt::AlignHCenter)); } BottomButton::BottomButton(QWidget *w, const QString &t, const style::flatButton &s) : FlatButton(w, t, s) { resize(width(), height() + 1); } void BottomButton::paintEvent(QPaintEvent *e) { QPainter p(this); p.fillRect(0, 0, width(), st::lineWidth, st::scrollDef.shColor->b); FlatButton::paintEvent(e); } LinkButton::LinkButton(QWidget *parent, const QString &text, const style::linkButton &st) : Button(parent), _text(text), _st(st) { connect(this, SIGNAL(stateChanged(int, ButtonStateChangeSource)), this, SLOT(onStateChange(int, ButtonStateChangeSource))); resize(_st.font->m.width(_text), _st.font->height); setCursor(style::cur_pointer); } void LinkButton::paintEvent(QPaintEvent *e) { QPainter p(this); p.setFont(((_state & StateOver) ? _st.overFont : _st.font)->f); p.setPen(((_state & StateDown) ? _st.downColor : ((_state & StateOver) ? _st.overColor : _st.color))->p); p.drawText(0, ((_state & StateOver) ? _st.overFont : _st.font)->ascent, _text); } void LinkButton::setText(const QString &text) { _text = text; resize(_st.font->m.width(_text), _st.font->height); update(); } void LinkButton::onStateChange(int oldState, ButtonStateChangeSource source) { update(); } LinkButton::~LinkButton() { } IconedButton::IconedButton(QWidget *parent, const style::iconedButton &st, const QString &text) : Button(parent), _text(text), _st(st), a_opacity(_st.opacity), a_bg(_st.bgColor->c), _opacity(1) { if (_st.width < 0) { _st.width = _st.font->m.width(text) - _st.width; } else if (!_st.width) { _st.width = _st.font->m.width(text) + _st.height - _st.font->height; } connect(this, SIGNAL(stateChanged(int, ButtonStateChangeSource)), this, SLOT(onStateChange(int, ButtonStateChangeSource))); resize(_st.width, _st.height); setCursor(_st.cursor); } void IconedButton::setOpacity(float64 opacity) { _opacity = opacity; update(); } bool IconedButton::animStep(float64 ms) { float64 dt = ms / _st.duration; bool res = true; if (dt >= 1) { a_opacity.finish(); a_bg.finish(); res = false; } else { a_opacity.update(dt, anim::linear); a_bg.update(dt, anim::linear); } update(); return res; } void IconedButton::onStateChange(int oldState, ButtonStateChangeSource source) { a_opacity.start((_state & (StateOver | StateDown)) ? _st.overOpacity : _st.opacity); a_bg.start(((_state & (StateOver | StateDown)) ? _st.overBgColor : _st.bgColor)->c); if (source == ButtonByUser || source == ButtonByPress) { anim::stop(this); a_opacity.finish(); a_bg.finish(); update(); } else { anim::start(this); } } void IconedButton::paintEvent(QPaintEvent *e) { QPainter p(this); p.setOpacity(_opacity); p.fillRect(e->rect(), a_bg.current()); p.setOpacity(a_opacity.current() * _opacity); if (!_text.isEmpty()) { p.setFont(_st.font->f); p.setRenderHint(QPainter::TextAntialiasing); p.setPen(_st.color->p); const QPoint &t((_state & StateDown) ? _st.downTextPos : _st.textPos); p.drawText(t.x(), t.y() + _st.font->ascent, _text); } const QRect &i((_state & StateDown) ? _st.downIcon : _st.icon); if (i.width()) { const QPoint &t((_state & StateDown) ? _st.downIconPos : _st.iconPos); p.drawPixmap(t, App::sprite(), i); } }