/* This file is part of Telegram Desktop, an unofficial desktop messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014 John Preston, https://tdesktop.com */ #include "stdafx.h" #include "animation.h" #include namespace { AnimationManager *manager = 0; }; namespace anim { float64 linear(const float64 &delta, const float64 &dt) { return delta * dt; } float64 sineInOut(const float64 &delta, const float64 &dt) { return -(delta / 2) * (cos(M_PI * dt) - 1); } float64 halfSine(const float64 &delta, const float64 &dt) { return delta * sin(M_PI * dt / 2); } float64 easeOutBack(const float64 &delta, const float64 &dt) { static const float64 s = 1.70158; const float64 t = dt - 1; return delta * (t * t * ((s + 1) * t + s) + 1); } float64 easeInCirc(const float64 &delta, const float64 &dt) { return -delta * (sqrt(1 - dt * dt) - 1); } float64 easeOutCirc(const float64 &delta, const float64 &dt) { const float64 t = dt - 1; return delta * sqrt(1 - t * t); } float64 easeInCubic(const float64 &delta, const float64 &dt) { return delta * dt * dt * dt; } float64 easeOutCubic(const float64 &delta, const float64 &dt) { const float64 t = dt - 1; return delta * (t * t * t + 1); } float64 easeInQuint(const float64 &delta, const float64 &dt) { const float64 t2 = dt * dt; return delta * t2 * t2 * dt; } float64 easeOutQuint(const float64 &delta, const float64 &dt) { const float64 t = dt - 1, t2 = t * t; return delta * (t2 * t2 * t + 1); } void start(Animated *obj) { if (!manager) return; manager->start(obj); } void stop(Animated *obj) { if (!manager) return; manager->stop(obj); } void startManager() { delete manager; manager = new AnimationManager(); } void stopManager() { delete manager; manager = 0; } }