/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014 John Preston, https://desktop.telegram.org */ #pragma once #include #include "gui/animation.h" #include "gui/button.h" class Window; class SysBtn : public Button, public Animated { Q_OBJECT public: SysBtn(QWidget *parent, const style::sysButton &st, const QString &text = QString()); void setText(const QString &text); void paintEvent(QPaintEvent *e); HitTestType hitTest(const QPoint &p) const; void setOverLevel(float64 level); bool animStep(float64 ms); public slots: void onStateChange(int oldState, ButtonStateChangeSource source); protected: style::sysButton _st; anim::cvalue a_color; float64 _overLevel; QString _text; }; class MinimizeBtn : public SysBtn { Q_OBJECT public: MinimizeBtn(QWidget *parent, Window *window); public slots: void onClick(); private: Window *wnd; }; class MaximizeBtn : public SysBtn { Q_OBJECT public: MaximizeBtn(QWidget *parent, Window *window); public slots: void onClick(); private: Window *wnd; }; class RestoreBtn : public SysBtn { Q_OBJECT public: RestoreBtn(QWidget *parent, Window *window); public slots: void onClick(); private: Window *wnd; }; class CloseBtn : public SysBtn { Q_OBJECT public: CloseBtn(QWidget *parent, Window *window); public slots: void onClick(); private: Window *wnd; }; class UpdateBtn : public SysBtn { Q_OBJECT public: UpdateBtn(QWidget *parent, Window *window, const QString &text = QString()); public slots: void onClick(); private: Window *wnd; };