/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "media/audio/media_audio_ffmpeg_loader.h" #include "media/streaming/media_streaming_utility.h" namespace Media { struct ExternalSoundData { FFmpeg::CodecPointer codec; FFmpeg::FramePointer frame; int32 frequency = Media::Player::kDefaultFrequency; int64 length = 0; float64 speed = 1.; // 0.5 <= speed <= 2. }; struct ExternalSoundPart { AudioMsgId audio; gsl::span packets; }; class ChildFFMpegLoader : public AbstractAudioFFMpegLoader { public: ChildFFMpegLoader(std::unique_ptr &&data); bool open(crl::time positionMs) override; bool check(const Core::FileLocation &file, const QByteArray &data) override { return true; } ReadResult readMore(QByteArray &result, int64 &samplesAdded) override; void enqueuePackets(std::deque &&packets) override; void setForceToBuffer(bool force) override; bool forceToBuffer() const override; bool eofReached() const { return _eofReached; } ~ChildFFMpegLoader(); private: // Streaming player reads first frame by itself and provides it together // with the codec context. So we first read data from this frame and // only after that we try to read next packets. ReadResult readFromInitialFrame( QByteArray &result, int64 &samplesAdded); std::unique_ptr _parentData; std::deque _queue; bool _forceToBuffer = false; bool _eofReached = false; }; } // namespace Media