Fix ARGB32 frame rendering.
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@ -397,7 +397,6 @@ void Viewport::RendererGL::ensureARGB32Program() {
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FragmentShader({
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FragmentShader({
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FragmentSampleARGB32Texture(),
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FragmentSampleARGB32Texture(),
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FragmentFrameColor(),
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FragmentFrameColor(),
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FragmentRoundCorners(),
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}));
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}));
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}
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}
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