Show mute icon in OpenGL renderer.

This commit is contained in:
John Preston 2021-05-25 14:56:26 +04:00
parent 302cffba1c
commit 699730b7f4
4 changed files with 161 additions and 306 deletions

View File

@ -179,6 +179,8 @@ public:
Painter &p,
QRect iconRect,
MembersRowStyle style = MembersRowStyle::None);
[[nodiscard]] MembersRowDelegate::IconState computeIconState(
MembersRowStyle style = MembersRowStyle::None) const;
private:
struct BlobsAnimation;
@ -239,8 +241,6 @@ private:
int sizew,
int sizeh,
MembersRowStyle style);
[[nodiscard]] MembersRowDelegate::IconState computeIconState(
MembersRowStyle style = MembersRowStyle::None) const;
const not_null<MembersRowDelegate*> _delegate;
State _state = State::Inactive;

View File

@ -10,6 +10,8 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
#include "calls/group/calls_group_viewport_tile.h"
#include "webrtc/webrtc_video_track.h"
#include "media/view/media_view_pip.h"
#include "calls/group/calls_group_members_row.h"
#include "ui/gl/gl_shader.h"
#include "styles/style_calls.h"
#include <QtGui/QOpenGLShader>
@ -17,146 +19,7 @@ https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
namespace Calls::Group {
namespace {
struct FloatRect {
FloatRect(QRect rect)
: x(rect.x())
, y(rect.y())
, width(rect.width())
, height(rect.height()) {
}
FloatRect(QRectF rect)
: x(rect.x())
, y(rect.y())
, width(rect.width())
, height(rect.height()) {
}
float x = 0;
float y = 0;
float width = 0;
float height = 0;
};
struct ShaderPart {
QString header;
QString body;
};
[[nodiscard]] QString VertexShader(const std::vector<ShaderPart> &parts) {
const auto accumulate = [&](auto proj) {
return ranges::accumulate(parts, QString(), std::plus<>(), proj);
};
return R"(
#version 120
attribute vec2 position;
)" + accumulate(&ShaderPart::header) + R"(
void main() {
vec4 result = vec4(position, 0., 1.);
)" + accumulate(&ShaderPart::body) + R"(
gl_Position = result;
}
)";
}
[[nodiscard]] QString FragmentShader(const std::vector<ShaderPart> &parts) {
const auto accumulate = [&](auto proj) {
return ranges::accumulate(parts, QString(), std::plus<>(), proj);
};
return R"(
#version 120
)" + accumulate(&ShaderPart::header) + R"(
void main() {
vec4 result = vec4(0., 0., 0., 0.);
)" + accumulate(&ShaderPart::body) + R"(
gl_FragColor = result;
}
)";
}
[[nodiscard]] ShaderPart VertexPassTextureCoord() {
return {
.header = R"(
attribute vec2 texcoord;
varying vec2 v_texcoord;
)",
.body = R"(
v_texcoord = texcoord;
)",
};
}
[[nodiscard]] ShaderPart FragmentSampleARGB32Texture() {
return {
.header = R"(
varying vec2 v_texcoord;
uniform sampler2D s_texture;
)",
.body = R"(
result = texture2D(s_texture, v_texcoord);
result = vec4(result.b, result.g, result.r, result.a);
)",
};
}
[[nodiscard]] ShaderPart FragmentSampleYUV420Texture() {
return {
.header = R"(
varying vec2 v_texcoord;
uniform sampler2D y_texture;
uniform sampler2D u_texture;
uniform sampler2D v_texture;
)",
.body = R"(
float y = texture2D(y_texture, v_texcoord).r;
float u = texture2D(u_texture, v_texcoord).r - 0.5;
float v = texture2D(v_texture, v_texcoord).r - 0.5;
result = vec4(y + 1.403 * v, y - 0.344 * u - 0.714 * v, y + 1.77 * u, 1);
)",
};
}
[[nodiscard]] ShaderPart VertexViewportTransform() {
return {
.header = R"(
uniform vec2 viewport;
vec4 transform(vec4 position) {
return vec4(
vec2(-1, -1) + 2 * position.xy / viewport,
position.z,
position.w);
}
)",
.body = R"(
result = transform(result);
)",
};
}
[[nodiscard]] ShaderPart FragmentRoundCorners() {
return {
.header = R"(
uniform vec4 roundRect;
uniform vec4 roundBg;
uniform float roundRadius;
float roundedCorner() {
vec2 rectHalf = roundRect.zw / 2;
vec2 rectCenter = roundRect.xy + rectHalf;
vec2 fromRectCenter = abs(gl_FragCoord.xy - rectCenter);
vec2 vectorRadius = vec2(roundRadius + 0.5, roundRadius + 0.5);
vec2 fromCenterWithRadius = fromRectCenter + vectorRadius;
vec2 fromRoundingCenter = max(fromCenterWithRadius, rectHalf)
- rectHalf;
float d = length(fromRoundingCenter) - roundRadius;
return 1. - smoothstep(0., 1., d);
}
)",
.body = R"(
float rounded = roundedCorner();
result = result * rounded + roundBg * (1. - rounded);
)",
};
}
using namespace Ui::GL;
// Depends on FragmetSampleTexture().
[[nodiscard]] ShaderPart FragmentFrameColor() {
@ -184,91 +47,15 @@ float insideTexture() {
};
}
[[nodiscard]] ShaderPart FragmentStaticColor() {
return {
.header = R"(
uniform vec4 s_color;
)",
.body = R"(
result = s_color;
)",
};
}
not_null<QOpenGLShader*> MakeShader(
not_null<QOpenGLShaderProgram*> program,
QOpenGLShader::ShaderType type,
const QString &source) {
const auto result = new QOpenGLShader(type, program);
if (!result->compileSourceCode(source)) {
LOG(("Shader Compilation Failed: %1, error %2."
).arg(source
).arg(result->log()));
}
program->addShader(result);
return result;
}
struct Program {
not_null<QOpenGLShader*> vertex;
not_null<QOpenGLShader*> fragment;
};
Program LinkProgram(
not_null<QOpenGLShaderProgram*> program,
std::variant<QString, not_null<QOpenGLShader*>> vertex,
std::variant<QString, not_null<QOpenGLShader*>> fragment) {
const auto vertexAsSource = v::is<QString>(vertex);
const auto v = vertexAsSource
? MakeShader(
program,
QOpenGLShader::Vertex,
v::get<QString>(vertex))
: v::get<not_null<QOpenGLShader*>>(vertex);
if (!vertexAsSource) {
program->addShader(v);
}
const auto fragmentAsSource = v::is<QString>(fragment);
const auto f = fragmentAsSource
? MakeShader(
program,
QOpenGLShader::Fragment,
v::get<QString>(fragment))
: v::get<not_null<QOpenGLShader*>>(fragment);
if (!fragmentAsSource) {
program->addShader(f);
}
if (!program->link()) {
LOG(("Shader Link Failed: %1.").arg(program->log()));
}
return { v, f };
}
[[nodiscard]] QVector4D Uniform(const QRect &rect, GLfloat factor) {
return QVector4D(
rect.x() * factor,
rect.y() * factor,
rect.width() * factor,
rect.height() * factor);
}
[[nodiscard]] QVector4D Uniform(const QColor &color) {
return QVector4D(
color.redF(),
color.greenF(),
color.blueF(),
color.alphaF());
}
void FillRectVertices(GLfloat *coords, QRect rect, GLfloat factor) {
coords[0] = coords[10] = rect.x() * factor;
coords[1] = coords[11] = rect.y() * factor;
coords[2] = (rect.x() + rect.width()) * factor;
coords[3] = rect.y() * factor;
coords[4] = coords[6] = (rect.x() + rect.width()) * factor;
coords[5] = coords[7] = (rect.y() + rect.height()) * factor;
coords[8] = rect.x() * factor;
coords[9] = (rect.y() + rect.height()) * factor;
void FillRectVertices(GLfloat *coords, Rect rect) {
coords[0] = coords[10] = rect.left();
coords[1] = coords[11] = rect.top();
coords[2] = rect.right();
coords[3] = rect.top();
coords[4] = coords[6] = rect.right();
coords[5] = coords[7] = rect.bottom();
coords[8] = rect.left();
coords[9] = rect.bottom();
}
void FillTriangles(
@ -349,6 +136,7 @@ void FillTexturedRectangle(
Viewport::RendererGL::RendererGL(not_null<Viewport*> owner)
: _owner(owner)
, _pinIcon(st::groupCallLargeVideo.pin)
, _muteIcon(st::groupCallLargeVideoCrossLine)
, _pinBackground(
(st::groupCallLargeVideo.pinPadding.top()
+ st::groupCallLargeVideo.pin.icon.height()
@ -357,7 +145,7 @@ Viewport::RendererGL::RendererGL(not_null<Viewport*> owner)
style::PaletteChanged(
) | rpl::start_with_next([=] {
_pinButtons.invalidate();
_buttons.invalidate();
}, _lifetime);
}
@ -435,7 +223,7 @@ void Viewport::RendererGL::deinit(
}
}
freeTextures(f);
_pinButtons.destroy(f);
_buttons.destroy(f);
}
void Viewport::RendererGL::resize(
@ -464,7 +252,7 @@ void Viewport::RendererGL::fillBackground(QOpenGLFunctions &f) {
const auto radiuses = QMargins{ radius, radius, radius, radius };
auto bg = QRegion(QRect(QPoint(), _viewport));
for (const auto &tile : _owner->_tiles) {
bg -= tileGeometry(tile.get()).marginsRemoved(radiuses);
bg -= tile->geometry().marginsRemoved(radiuses);
}
if (bg.isEmpty()) {
return;
@ -472,7 +260,7 @@ void Viewport::RendererGL::fillBackground(QOpenGLFunctions &f) {
_bgTriangles.resize((bg.end() - bg.begin()) * 12);
auto coords = _bgTriangles.data();
for (const auto rect : bg) {
FillRectVertices(coords, rect, _factor);
FillRectVertices(coords, transformRect(rect));
coords += 12;
}
FillTriangles(
@ -494,11 +282,20 @@ void Viewport::RendererGL::paintTile(
}
const auto geometry = tile->geometry();
const auto flipped = flipRect(geometry);
const auto x = flipped.x();
const auto y = flipped.y();
const auto width = flipped.width();
const auto height = flipped.height();
const auto x = geometry.x();
const auto y = geometry.y();
const auto width = geometry.width();
const auto height = geometry.height();
const auto &st = st::groupCallLargeVideo;
const auto shown = _owner->_controlsShownRatio;
const auto fullNameShift = st.namePosition.y() + st::normalFont->height;
const auto nameShift = anim::interpolate(fullNameShift, 0, shown);
const auto row = tile->row();
const auto style = row->computeIconState(MembersRowStyle::LargeVideo);
ensureButtonsImage();
// Frame.
const auto expand = !_owner->wide()/* && !tile->screencast()*/;
const auto scaled = Media::View::FlipSizeByRotation(
data.yuv420->size,
@ -506,23 +303,22 @@ void Viewport::RendererGL::paintTile(
).scaled(
QSize(width, height),
(expand ? Qt::KeepAspectRatioByExpanding : Qt::KeepAspectRatio));
if (scaled.isEmpty()) {
return;
}
const auto good = !scaled.isEmpty();
const auto left = (width - scaled.width()) / 2;
const auto top = (height - scaled.height()) / 2;
const auto right = left + scaled.width();
const auto bottom = top + scaled.height();
const auto radius = GLfloat(st::roundRadiusLarge);
auto dleft = float(left) / scaled.width();
auto dright = float(width - left) / scaled.width();
auto dtop = float(top) / scaled.height();
auto dbottom = float(height - top) / scaled.height();
auto dleft = good ? (float(left) / scaled.width()) : 0.f;
auto dright = good ? (float(width - left) / scaled.width()) : 1.f;
auto dtop = good ? (float(top) / scaled.height()) : 0.f;
auto dbottom = good ? (float(height - top) / scaled.height()) : 1.f;
const auto swap = (((data.rotation / 90) % 2) == 1);
if (swap) {
std::swap(dleft, dtop);
std::swap(dright, dbottom);
}
const auto rect = transformRect(geometry);
auto texCoord = std::array<std::array<GLfloat, 2>, 4> { {
{ { -dleft, 1.f + dtop } },
{ { dright, 1.f + dtop } },
@ -536,50 +332,67 @@ void Viewport::RendererGL::paintTile(
texCoord.end());
}
ensurePinImage();
const auto pinRasterRect = tile->pinInner().translated(
geometry.topLeft());
const auto pinVisibleRect = pinRasterRect.intersected(geometry);
const auto pin = FloatRect(flipRect(pinVisibleRect));
const auto pinTextureRect = tile->pinned() ? _pinOn : _pinOff;
const auto pinUseTextureRect = QRect(
pinTextureRect.x(),
pinTextureRect.y() + pinVisibleRect.y() - pinRasterRect.y(),
pinTextureRect.width(),
pinVisibleRect.height());
const auto pinImageDimensions = _pinButtons.image().size();
const auto pinTexture = FloatRect(QRectF(
pinUseTextureRect.x() / float(pinImageDimensions.width()),
pinUseTextureRect.y() / float(pinImageDimensions.height()),
pinUseTextureRect.width() / float(pinImageDimensions.width()),
pinUseTextureRect.height() / float(pinImageDimensions.height())));
// Pin.
const auto pin = _buttons.texturedRect(
tile->pinInner().translated(x, y),
tile->pinned() ? _pinOn : _pinOff,
geometry);
const auto pinRect = transformRect(pin.geometry);
// Mute.
const auto &icon = st::groupCallLargeVideoCrossLine.icon;
const auto iconLeft = x + width - st.iconPosition.x() - icon.width();
const auto iconTop = y + (height
- st.iconPosition.y()
- icon.height()
+ nameShift);
const auto mute = _buttons.texturedRect(
QRect(iconLeft, iconTop, icon.width(), icon.height()),
(row->state() == MembersRow::State::Active
? _muteOff
: _muteOn),
geometry);
const auto muteRect = transformRect(mute.geometry);
const GLfloat coords[] = {
// Frame.
x * _factor, y * _factor,
rect.left(), rect.top(),
texCoord[0][0], texCoord[0][1],
(x + width) * _factor, y * _factor,
rect.right(), rect.top(),
texCoord[1][0], texCoord[1][1],
(x + width) * _factor, (y + height) * _factor,
rect.right(), rect.bottom(),
texCoord[2][0], texCoord[2][1],
x * _factor, (y + height) * _factor,
rect.left(), rect.bottom(),
texCoord[3][0], texCoord[3][1],
// Pin button.
pin.x * _factor, pin.y * _factor,
pinTexture.x, pinTexture.y + pinTexture.height,
pinRect.left(), pinRect.top(),
pin.texture.left(), pin.texture.bottom(),
(pin.x + pin.width) * _factor, pin.y * _factor,
pinTexture.x + pinTexture.width, pinTexture.y + pinTexture.height,
pinRect.right(), pinRect.top(),
pin.texture.right(), pin.texture.bottom(),
(pin.x + pin.width) * _factor, (pin.y + pin.height) * _factor,
pinTexture.x + pinTexture.width, pinTexture.y,
pinRect.right(), pinRect.bottom(),
pin.texture.right(), pin.texture.top(),
pin.x * _factor, (pin.y + pin.height) * _factor,
pinTexture.x, pinTexture.y,
pinRect.left(), pinRect.bottom(),
pin.texture.left(), pin.texture.top(),
muteRect.left(), muteRect.top(),
mute.texture.left(), mute.texture.bottom(),
muteRect.right(), muteRect.top(),
mute.texture.right(), mute.texture.bottom(),
muteRect.right(), muteRect.bottom(),
mute.texture.right(), mute.texture.top(),
muteRect.left(), muteRect.bottom(),
mute.texture.left(), mute.texture.top(),
// Name.
};
tile->ensureTexturesCreated(f);
@ -656,11 +469,9 @@ void Viewport::RendererGL::paintTile(
"frameBg",
Uniform(st::groupCallMembersBg->c));
program->setUniformValue("roundRadius", radius * _factor);
program->setUniformValue("roundRect", Uniform(flipped, _factor));
program->setUniformValue("roundRect", Uniform(rect));
program->setUniformValue("roundBg", Uniform(st::groupCallBg->c));
const auto &st = st::groupCallLargeVideo;
const auto shown = _owner->_controlsShownRatio;
const auto shadowHeight = st.shadowHeight * _factor;
const auto shadowAlpha = kShadowMaxAlpha / 255.f;
program->setUniformValue(
@ -670,7 +481,7 @@ void Viewport::RendererGL::paintTile(
FillTexturedRectangle(f, program);
const auto pinVisible = _owner->wide()
&& (pinRasterRect.y() + pinRasterRect.height() > y);
&& (pin.geometry.bottom() > y);
if (shown == 0. && !pinVisible) {
return;
}
@ -682,30 +493,51 @@ void Viewport::RendererGL::paintTile(
});
f.glUseProgram(_imageProgram->programId());
_imageProgram->setUniformValue("viewport", uniformViewport);
_imageProgram->setUniformValue("s_texture", GLint(0));
f.glActiveTexture(GL_TEXTURE0);
_buttons.bind(f);
if (pinVisible) {
f.glActiveTexture(GL_TEXTURE0);
_pinButtons.bind(f);
_imageProgram->setUniformValue("viewport", uniformViewport);
_imageProgram->setUniformValue("s_texture", GLint(0));
FillTexturedRectangle(f, &*_imageProgram, 4);
}
if (shown == 0.) {
return;
}
// Mute.
FillTexturedRectangle(f, &*_imageProgram, 8);
// Name.
//p.setPen(st::groupCallVideoTextFg);
//const auto hasWidth = width
// - st.iconPosition.x() - icon.width()
// - st.namePosition.x();
//const auto nameLeft = x + st.namePosition.x();
//const auto nameTop = y + (height
// - st.namePosition.y()
// - st::semiboldFont->height
// + shift);
//row->name().drawLeftElided(p, nameLeft, nameTop, hasWidth, width);
}
QRect Viewport::RendererGL::tileGeometry(not_null<VideoTile*> tile) const {
const auto raster = tile->geometry();
return flipRect(tile->geometry());
}
QRect Viewport::RendererGL::flipRect(const QRect &raster) const {
Rect Viewport::RendererGL::transformRect(const Rect &raster) const {
return {
raster.x(),
_viewport.height() - raster.y() - raster.height(),
raster.width(),
raster.height(),
raster.left() * _factor,
float(_viewport.height() - raster.bottom()) * _factor,
raster.width() * _factor,
raster.height() * _factor,
};
}
Rect Viewport::RendererGL::transformRect(const QRect &raster) const {
return {
raster.x() * _factor,
(_viewport.height() - raster.y() - raster.height()) * _factor,
raster.width() * _factor,
raster.height() * _factor,
};
}
@ -715,17 +547,24 @@ void Viewport::RendererGL::freeTextures(QOpenGLFunctions &f) {
}
}
void Viewport::RendererGL::ensurePinImage() {
if (_pinButtons) {
void Viewport::RendererGL::ensureButtonsImage() {
if (_buttons) {
return;
}
const auto factor = cIntRetinaFactor();
const auto pinOnSize = VideoTile::PinInnerSize(true);
const auto pinOffSize = VideoTile::PinInnerSize(false);
const auto muteSize = st::groupCallLargeVideoCrossLine.icon.size();
const auto fullSize = QSize(
std::max(pinOnSize.width(), pinOffSize.width()),
pinOnSize.height() + pinOffSize.height());
const auto imageSize = fullSize * cIntRetinaFactor();
auto image = _pinButtons.takeImage();
std::max({
pinOnSize.width(),
pinOffSize.width(),
2 * muteSize.width(),
}),
pinOnSize.height() + pinOffSize.height() + muteSize.height());
const auto imageSize = fullSize * factor;
auto image = _buttons.takeImage();
if (image.size() != imageSize) {
image = QImage(imageSize, QImage::Format_ARGB32_Premultiplied);
}
@ -734,7 +573,8 @@ void Viewport::RendererGL::ensurePinImage() {
{
auto p = Painter(&image);
auto hq = PainterHighQualityEnabler(p);
_pinOn = QRect(QPoint(), pinOnSize);
_pinOn = QRect(QPoint(), pinOnSize * factor);
VideoTile::PaintPinButton(
p,
true,
@ -743,7 +583,10 @@ void Viewport::RendererGL::ensurePinImage() {
fullSize.width(),
&_pinBackground,
&_pinIcon);
_pinOff = QRect(QPoint(0, pinOnSize.height()), pinOffSize);
_pinOff = QRect(
QPoint(0, pinOnSize.height()) * factor,
pinOffSize * factor);
VideoTile::PaintPinButton(
p,
false,
@ -752,8 +595,17 @@ void Viewport::RendererGL::ensurePinImage() {
fullSize.width(),
&_pinBackground,
&_pinIcon);
const auto muteTop = pinOnSize.height() + pinOffSize.height();
_muteOn = QRect(QPoint(0, muteTop) * factor, muteSize * factor);
_muteIcon.paint(p, { 0, muteTop }, 1.);
_muteOff = QRect(
QPoint(muteSize.width(), muteTop) * factor,
muteSize * factor);
_muteIcon.paint(p, { muteSize.width(), muteTop }, 0.);
}
_pinButtons.setImage(std::move(image));
_buttons.setImage(std::move(image));
}
} // namespace Calls::Group

View File

@ -48,11 +48,11 @@ private:
QOpenGLFunctions &f,
not_null<VideoTile*> tile);
void freeTextures(QOpenGLFunctions &f);
[[nodiscard]] QRect tileGeometry(not_null<VideoTile*> tile) const;
[[nodiscard]] QRect flipRect(const QRect &raster) const;
[[nodiscard]] Ui::GL::Rect transformRect(const QRect &raster) const;
[[nodiscard]] Ui::GL::Rect transformRect(const Ui::GL::Rect &raster) const;
void ensureARGB32Program();
void ensurePinImage();
void ensureButtonsImage();
const not_null<Viewport*> _owner;
@ -66,13 +66,16 @@ private:
std::optional<QOpenGLShaderProgram> _bgProgram;
QOpenGLShader *_frameVertexShader = nullptr;
Ui::GL::Image _pinButtons;
Ui::GL::Image _buttons;
QRect _pinOn;
QRect _pinOff;
QRect _muteOn;
QRect _muteOff;
std::vector<GLfloat> _bgTriangles;
std::vector<Textures> _texturesToFree;
Ui::CrossLineAnimation _pinIcon;
Ui::CrossLineAnimation _muteIcon;
Ui::RoundRect _pinBackground;
rpl::lifetime _lifetime;

@ -1 +1 @@
Subproject commit 2a26d4a91aca5f9850e5a3d7d5cd58ed0b74639a
Subproject commit 808f8c7deafb92ca9b20209e761f576076636565