Fix possible crash in main window destructor.

In platform window destructor it can send window state change signal.
This commit is contained in:
John Preston 2022-08-12 16:21:52 +03:00
parent 76a482317d
commit 228a48c8bf
2 changed files with 3 additions and 3 deletions

View File

@ -53,9 +53,9 @@ Controller::Controller(
Controller::Controller(CreateArgs &&args)
: _singlePeer(args.singlePeer)
, _isActiveTimer([=] { updateIsActive(); })
, _widget(this)
, _adaptive(std::make_unique<Adaptive>())
, _isActiveTimer([=] { updateIsActive(); }) {
, _adaptive(std::make_unique<Adaptive>()) {
_widget.init();
}

View File

@ -138,10 +138,10 @@ private:
PeerData *_singlePeer = nullptr;
Main::Account *_account = nullptr;
base::Timer _isActiveTimer;
::MainWindow _widget;
const std::unique_ptr<Adaptive> _adaptive;
std::unique_ptr<SessionController> _sessionController;
base::Timer _isActiveTimer;
QPointer<Ui::BoxContent> _termsBox;
rpl::event_stream<Media::View::OpenRequest> _openInMediaViewRequests;