tdesktop/Telegram/SourceFiles/_other/msmain.cpp

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/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014 John Preston, https://desktop.telegram.org
*/
#include "msmain.h"
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#include <QtCore/QDir>
int main(int argc, char *argv[]) {
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QString classes_in("style_classes.txt"), classes_out("style_classes.h"), styles_in("style.txt"), styles_out("style_auto.h"), path_to_sprites("./SourceFiles/art/");
for (int i = 0; i < argc; ++i) {
if (string("-classes_in") == argv[i]) {
if (++i < argc) classes_in = argv[i];
} else if (string("-classes_out") == argv[i]) {
if (++i < argc) classes_out = argv[i];
} else if (string("-styles_in") == argv[i]) {
if (++i < argc) styles_in = argv[i];
} else if (string("-styles_out") == argv[i]) {
if (++i < argc) styles_out = argv[i];
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} else if (string("-path_to_sprites") == argv[i]) {
if (++i < argc) path_to_sprites = argv[i];
}
}
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#ifdef Q_OS_MAC
if (QDir(QString()).absolutePath() == "/") {
QString first = argc ? QString::fromLocal8Bit(argv[0]) : QString();
if (!first.isEmpty()) {
QFileInfo info(first);
if (info.exists()) {
QDir result(info.absolutePath() + "/../../..");
QString basePath = result.absolutePath() + '/';
classes_in = basePath + classes_in;
classes_out = basePath + classes_out;
styles_in = basePath + styles_in;
styles_out = basePath + styles_out;
path_to_sprites = basePath + path_to_sprites;
}
}
}
#endif
QObject *taskImpl = new GenStyles(classes_in, classes_out, styles_in, styles_out, path_to_sprites);
QGuiApplication a(argc, argv);
QObject::connect(taskImpl, SIGNAL(finished()), &a, SLOT(quit()));
QTimer::singleShot(0, taskImpl, SLOT(run()));
return a.exec();
}